
Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!
Most likely between $14.7M and $41.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 81% | approximately $24.4M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $49.99 | 88% | — |
| GOG | $49.99 | 82% | — |
| Epic | $49.99 | 93% |
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Gewd game. You play. Buy now.
Multi player is glitchy, even tho we are playing local right next to each other the game often goes out of sync. That being said its still really fun
If you like Civilization and Paradox Games, and you like fantasy, you will like this game. Endless customization and replayability, very addicting.
템포가 느리고 금방 물리는 편
Challenging, tactical and strategic gameplay, infinite customization. Love it.
Got this on sale, having a blast!
лучшая рпг-стратегия в фентези сеттинге, единственное: в игре нет полноценного редактора карт, возможно только создание регионов в панели для моддинга, больше минусов нет
Отличный вариант цивилизации в фентези сеттинг с большим упором на тактические бои
It's so awesome I have no idea what I'm doing but it's so great. Making your own faction and ruler by mixing matching stuff is something I've always wanted from similar games like Total War. It's good enough that I can take my tabletop characters into a wargaming leadership role with this game. In the base game you can be any of the typical fantasy races like orcs, dwarves, humans, elves, etc. Then you can throw on some other cultural/social traits on that steer your faction into favoring swarm-style combat, magical research, dark magic, corpse-cannibalism, list goes on. This is mainly what I meant when I said I had no idea what I was doing, as there's a lot of options here and it's easy to make an unsatisfying faction as a new player. The UI was kind of unintuitive to me at first but after an hour or so things were fine. Combat is turn-based on hex-tiled maps with chance to hit mechanics. So you can miss and status effects may be resisted. If you don't like RNG combat this might not be for you. I like the city-building aspect the least. It was difficult for me to see the point in the various resources and how they contributed but maybe I just need to look at more tutorial stuff. Some buildings boost others so there's definitely a priority to follow. I won't give it too much flak since city-building is my least favorite part of any strategy game. The exploration is fine, being able to go underground too me off-guard and was awesome. Being able to sail and explore the ocean was also cool. It doesn't feel as good to me as in similar games like HoMM3 or Songs of Conquest but it really is just the "feel" of it, I have no mechanical complaints about it. I've never been big on spells in these sorts of games but I have been using them much more in this than any other game. Buff and debuff spells have effects that feel very impactful. Some damage spells feel great too but I would say they sometimes fell a little short on power to me.
The UI is a bit annoying.