
A text-driven, click-based game focused on automated production and idle management. Start from a small settlement and expand your world through resource management, technological research, and squad planning in automated turn-based battles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a text-driven click-based game featuring
automated production, idle management, town simulation, turn-based combat, and frontier expansion.
You begin with a small settlement and gradually expand your influence through resource management, building planning, technological research, and squad management.
Explore an ever-expanding map, engage in battles, and unlock new regions and systems as your settlement grows.
Construct buildings with different functions to continuously produce various resources
Make strategic trade-offs under limited resources to balance development and expansion
Combines automated production with idle mechanics, suitable for long-term play
Unlock new buildings, units, and systems through research
Technological progress directly affects town efficiency and combat strength
Battles are resolved through automatic turn-based combat between two squads
Players focus on pre-battle preparation and squad composition rather than real-time control
Detailed turn-by-turn combat logs are available after each battle for analysis
Deploy squads to explore and expand across a grid-based map
Victories unlock new resources, technologies, and map areas
Exploration progress and town development influence each other in a continuous loop
The game supports a Mod system
Players can freely customize:
Game content
Numerical balance
User interface style
Genres
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 《拓荒纪元》是一款轻松上手的图文点击驱动自动生产与放置经营游戏。玩家从一座小型定居点起步,通过资源管理、建筑规划、科技研发和队伍调度,在自动回合制战斗中不断开拓世界。游戏融合了城镇经营、资源管理和地图探索,节奏舒缓不紧张,适合休闲玩家利用碎片时间游玩。作为一款国产独立游戏,内容扎实、价格合理,开发者对玩家反馈响应积极,且支持创意工坊模组,为喜欢研究机制和自定义体验的玩家提供了高度自由。整体而言,这是一款值得尝试的小体量独立作品。
游戏很不错,更新也及时,希望再多一点内容
玩游戏时候卡了科技BUG 加了作者QQ反馈,直接在线修复更新,这态度点个赞。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Russian*, Japanese*, Korean**languages with full audio support
做的一切都很好,唯一不好的是,这个游戏不提供让人玩的方式。只是简单的数值UI跟几个按钮,科技要打仗,打仗要军队,军队要升级,升级要打仗?综上所述,建议大家体验并且给出差评。你们工作室的人自己没玩过游戏就在那里刷评论也太过分了吧....
6666666666666
挺好玩的一款游戏,努力解锁全成就中。
小品级游戏,消磨时间不错。
框架还可以,但是没有音乐,游戏节奏要太慢了。强烈建议多多丰富内容。另外能不能给个模组教程?无论如何,还是鼓励支持下。希望这个作者未来越来越好。你看诸天刷宝传那个作者不也是从零开始的?加油!
整体玩下来感觉挺轻松的,上手不复杂,很快就能明白怎么玩。节奏不紧张,比较适合休闲玩家打发时间,碎片时间玩一会儿也没什么压力。 以这个体量来说内容算是比较扎实,价格也算合理。不是那种大制作,但能看出作者确实认真在做。开发者对玩家反馈也挺用心,更新和调整都比较积极,这点很加分。 另外还有创意工坊,后面如果有更多玩家加入做内容,应该会更有意思。 总的来说是一款轻松好上手的小体量国产独立游戏,喜欢这种类型或者想支持国产独立作品的,可以考虑入手试试。
挂机摸鱼游戏,物资挂机获取,只需手动分配工人或者升级建筑之类,有自动存档要手动开启,科技和开拓要有一定进度才用得到,不过目前最大问题还是图文不是很清晰,UI设计一般,体验后感觉像是文字挂机一样,没有多余的动画。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8K | 114 | 68% | $3.99 | |
| $335.8K | 836 | 67% | $9.99 | |
| $130.5K | 576 | 82% | $5.99 | |
| $4.1K | 21 | 100% | $5.99 | |
| $2.6K | 14 | 29% | $4.99 | |
| $241 | 7 | 43% | $0.99 |
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| $2.4K | 93 | 42% | $0.99 | |
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| $2.4K | 52 | 87% | $1.99 | |
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| $2.4K | 50 | 98% | $1.49 | |
| $2.4K | 133 | 97% | $0.99 |