
Age of Empires II has been re-imagined in high definition. With the release of Age of Empires II: Definitive Edition, this product will not be updated further.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolute classic, one the the greatest games of all time. So many amazing mods, and even this older version still has a pretty sizeable community.
Juegazo, cuando aprendí a jugarlo hice enojar tanto a mis amigos, que me rostearon, insultaron y me dejaron de hablar por una semana... Verdaderamente una obra maestra.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean*, Spanish - Spain*, Simplified Chinese*, Russian, Japanese, Dutch, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing through the rest of the AoE library of remakes, I've come to appreciate the "HD" edition a lot more. It's JUST AoE2 with some widescreen support and water bump mapping, I guess. No soulless modern UI, no "remastered" soundtrack. Just the experience you truly remember. While I mechanically find AoE2 utterly unbearable, it's a staple of the early 00's RTS genre, and I respect that, and if you want the ORIGINAL experience, this is as close as it's gonna get on modern hardware.
precisa ser muito inteligente pra jogar esse jogo
旧游补评 37 游玩时期:小学~2021 相比星际1来说,帝国2的上手难度很低,更加注重策略性,加之极为庞大的战役体量,感觉是最适合新手体验的rts。 帝国时代4 游戏时长:306h 游玩时期:2022~2023 (在土区小号库中,故与2代一起补评) 系统全面升级的rts盛宴,大部分时间在玩人机4v4,战役太少不够玩,对我这种不怎么pvp的菜鸟玩家很不友好...
Moult bien m’en allait, si ne fust l’heure où je m’esbattais avec mes compaignons, iceux sachant mille heures de joute. Ils ont tust pillé mon terroir et envoyé leur gent d’armes pour destruire le pou d’avoir que je m’esforçais de mander. Ne me laissèrent que dix vilains, me tancant : « Or ça, tu t’en revendras ! ». Par force, me convint cercher autre soulas en attendant la fin de la meslée. Rendons-en grâce au grand Morph.
На лодке помещается 10 боевых слонов, а 11 лучников — нет. Ах, золотое время.
El clásico volvió. Si ya lo tenés, jugalo sin dudar. Ahora prefiero el DE, pero siempre vale la pena.
Hocalarım bilgisayar odasına toplanır 2v2 Deathmatch atarlardı, severek izlerdik. 7 den 70 e hitap eden oyundur.
It has been my favourite game ever since I was a child. Bought it to play whenever I am free and relive my memories.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $47.5M | 91.7K | 97% | $19.99 | |
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| $47.3M | 46K | 88% | $49.99 | |
| $47.3M | 92.8K | 93% | $19.99 | |
| $47.8M | 78.6K | 88% | $39.99 | |
| $47.1M | 82.4K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.2M | 182.4K | 95% | $34.99 | |
| $24.1M | 18.1K | 72% | $39.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| — | 0 | — | — | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $7.8M | 16.2K | 82% | $19.99 |