
42 Civilizations, 229 Campaign Missions, Singleplayer, Co-Op, Multiplayer, In-Game Editor, Mods, Cross-play...It is good to be the king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 182.5Kreviews | 95% | — | $104.2M |
| $39.99 | 3.1Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m a 90s kid. I remember when I was in first grade, all my uncles were glued to Age of Empires II. It was the original, super old version back then. I just couldn’t see the appeal at the time. Now I’m all grown up with a kid of my own, and I’m burnt out on pretty much every FPS on the market. AoE2 is the only game that actually helps me unwind. I’ll hop into a couple matches right after getting home, and all my stress fades away. Turns out this game’s full of so much joy I never noticed before, haha
god
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.3M | 244.2K | 97% | $22.49 | |
| $102.6M | 457.1K | 97% | $14.99 | |
| $106.1M | 278.9K | 74% | $29.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $101.7M | 674.9K | 89% | $9.99 | |
| $101.7M | 562.1K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 102.9K | 96% | $19.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| $16.8M | 12.6K | 74% | $39.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| — | 0 | — | — | |
| $33.8M | 36.3K | 93% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #30, worst CN #97 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Turkish +5 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was soll man da noch sagen?
El Age nunca abandona, siempre da más diversión FIFIFI
An sich so geil wie man es von damals kennt, aber stürzt seit den letzten beiden Updates regelmäßig ab und nervt nur noch. Kann kaum ein Spiel zu Ende führen
This game is a lot of fun to play especially with friends. The art style holds up incredibly well and the mechanics are easy to learn but difficult to master. Also, I respect the historical accuracy and the attention to detail with the different civilizations unique special units, perks, and voice lines. Overall great game IGN 10/10
ADICTIVO
民族多样化
mega
imi place toate campaniile pana acum
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.