
42 Civilizations, 229 Campaign Missions, Singleplayer, Co-Op, Multiplayer, In-Game Editor, Mods, Cross-play...It is good to be the king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 182.5Kreviews | 95% | — | $104.2M |
| $39.99 | 3.1Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When a game keeps going strong even 20+ years after launch, it has to be damn good!
going above and beyond 这个作弊码是可以重复叠加科技 为啥我启用永恒的文明模组 再用作弊码 弓箭手射程科技点一次就没了 不能叠加 别的都正常可以叠加 作者本人我也问了 她说没有改任何东西 2025年那个作弊码和永恒的文明模组可以一起用 2026年突然就不能用了 我看官网之前确实有一段时间 有超越极限’作弊码无法用于弓箭手升级的问题 官方说修复了 但是配合模组依然不能使用底层逻辑变了么? 谁知道咋回事?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.3M | 244.2K | 97% | $22.49 | |
| $102.6M | 457.1K | 97% | $14.99 | |
| $106.1M | 278.9K | 74% | $29.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $101.7M | 674.9K | 89% | $9.99 | |
| $101.7M | 562.1K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 102.9K | 96% | $19.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| $24.2M | 18.1K | 72% | $39.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| — | 0 | — | — | |
| $33.8M | 36.3K | 93% | $29.99 |
Latest in each market: best FR #30, worst CN #97 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Turkish +5 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшая версия лучшей игры про средневековые баталии в жанре ртс, сделали бы еще больше фракции с еще большим количеством контента игра была бы бессмертной
Gracias a este juego logré aprobar historia 👻👻
It may be the best game of all time. Easy Tutorial that gives you the tools. Skirmish mode is infinite hours of fun.
deus vult
Me gusta mucho el juego, es entretenido y divertido
.
Just plain fun.
1
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.