
Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.
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About

Build, Gather and Fight in a Desperate Last Stand Against an Onslaught of Never Ending Evil!
The darkness is an entity of evil. Some say it is the manifestation of human fear and nightmares, others say it is a wandering mass of damned souls haunting us. The origin of the darkness itself is unknown, but one thing for certain is that we can keep it at bay through the power of light and fire.
The complete, full release of Age of Darkness: Final Stand is available now and includes Co-operative Multiplayer, Campaign, and Survival modes.

Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’.

Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies and drains life from your troops. Holding the line against this terror is not for the faint of heart.

Borrowing from the the roguelite genre, Malices are random afflictions placed on the player during every Death Night, unraveling the best made plans. Conversely, if a Death Night is survived, you may decide between three randomly selected Blessings, enriching the experience and giving your army a much needed edge.

Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from leveling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have Elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion.

Co-Op Multiplayer - Team up with a friend in co-op multiplayer to survive the onslaught, defend humanity from the forces beyond the Veil, and reclaim the light together
Epic Campaign - Award winning single-player campaign full of epic battles and dire threats
Survival Mode - Put your endurance and skills to the test in the endlessly replayable Survival Mode
Award-Winning SwarmTech™ Technology – Witness the internally developed ‘SwarmTech’ technology, allowing the game to render over 70,000 enemy AI units on the screen at one time.
Unique Heroes & Factions – Choose Heroes reigning from three distinct Factions - The Order, Rebellion & Volatists - each with their own playstyles, abilities, bonuses and army units that offer a unique gameplay experience.
Dynamic Day & Night Cycle – Fight to reclaim territory by day and survive against the relentless horrors that come with every night.
Living Death Fog – Encounter The Veil, a living death fog that conceals terrors and adds a new layer of danger to your survival, which must be kept at bay through the power of the Light.
Malices, Blessings & Hardships – Embrace roguelite mechanics that make every run unpredictable and unique.
Elite Nightmares – Hunt down wandering powerful enemies for Dark Essence, each requiring different tactics and strategies to defeat.
Horror and Embolden Status Effects - Embolden your army to aid them in battle, but ensure they are protected from the brutal effects of being Horrified.
Terrifying Nightmare Foes – Face off against horrifying monsters like Spitters, Crushers, and Wraiths, each wielding unique abilities.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ES BRUTAL
I played the game after release, I haven't followed it's development so broken developer's promises do not effect my review. I bought the game just for co-op, I played only 2 single player missions and went straight into survival co-op mode. Helping your partner during waves, going together on raids, planning defense, learning from your mistakes and improving your strategy was a lot of fun. Maps are randomly generated, so it gives high replay value and effect how you play. You can't rely on the same strategy every time, you have to adapt. You may get lucky and get large amount of resources near your base and next time you out of iron and have to expand your base quick to get more resources, every time is different. Sometimes game may feel unfair but it makes gameplay more unpredictable. But there are two major problems with the game. The first one is lack of content, too few unit types, environment is always the same and after few dozens of hours the patterns in random level generator are noticeable. If the game had more content and maybe some additional modes and maybe a few additional mechanics it would be a masterpeace. The other problem is technical, the game is not polished. When I started the game first time crappy animation made me think I had some bug, but its the game itself. Graphics is bad, it has a lot of dithering noise, shadows are crappy too but soon I stopped noticing except temporal freezes. The units are responsive to commands, but sometimes they take strange routes and often got killed if you send them somewhere far and don't pay attention to where they going. Sometimes I had to click 3 time to place a building. I also experienced few crashes. I recommend this game as its really fun and replayable in co-op but do not expect too much from this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 126.2K | 95% | $2.99 | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| $8.3M | 16.6K | 84% | $24.99 | |
| $8.3M | 14K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.1K | 35 | 66% | $9.99 | |
| $1.9K | 26 | 96% | $2.99 | |
| $964 | 4 | 75% | $9.99 | |
| $363 | 3 | 100% | $4.99 |
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recientemente me enteré de que el estudio dejará de publicar parches y actualizaciones, lo cual explica la desaparición de noticias en sus canales oficiales. A pesar de este cese en el soporte, nos encontramos ante una entrega sólida y consistente en casi todos los apartados en los que decide enfocarse, especialmente en la infraestructura, los emplazamientos de defensa y el combate militar. Es, sin lugar a dudas, un logro técnico inmenso poder presentar semejante cantidad de unidades en pantalla simultáneamente; es algo realmente impresionante que define la identidad del juego. En el apartado estético, el título mantiene un diseño muy congruente basado en el contraste entre la luz y la oscuridad, lo cual no solo es visual, sino el punto de partida conceptual para su narrativa, sus facciones y la naturaleza de los enemigos. No obstante, a mi juicio, el juego podría estar mejor optimizado o, al menos, ofrecer configuraciones visuales que impacten más en el rendimiento que en la estética, como la inclusión de tecnologías de reescalado. El sonido cumple su función, aunque se echan de menos más opciones para dividir y nivelar efectos y música. Un detalle técnico que resulta particularmente molesto es la animación del cristal durante las escaramuzas para anunciar una invasión; en situaciones críticas, esta interrupción corta el razonamiento táctico, rompe la inmersión y te obliga a retomar el hilo de la batalla bruscamente. Respecto a las facciones, aunque son interesantes, existe un desbalance evidente: "los azules" resultan escandalosamente más fáciles de manejar que el resto. Aun así, es un triunfo muy importante que el estudio haya logrado introducir un modo multijugador funcional, algo que pocos títulos similares consiguen publicar con éxito, incluso permitiendo conexiones vía LAN. El juego es muy tajante en la definición de roles, separando claramente los emplazamientos defensivos de las unidades militares de exploración y ataque. Aunque se pueden mezclar, echo en falta algo más de flexibilidad para evitar que las partidas caigan siempre en la misma cronología y los mapas no sufren cambios radicales en sus biomas o patrones, alejándose de la variedad que ofrecen exponentes como They Are Billions. Por otro lado, la sensación de avance y expansión es satisfactoria y muy demandante. A medida que desbloqueas unidades otorgan un gran aporte al combate. En lo personal, considero que la artillería podría estar mejor implementada o tener roles de defensa incluso, si es necesario. Cada unidad cumple su función y se requiere de táctica para manejar la situación. Finalmente, hay que advertir que la dificultad es agresiva y castiga incluso en las limitaciones del sistema de guardado. Antes de iniciar una partida en dificultades altas, es necesario controlar el reloj y la agenda, ya que se requieren al menos dos horas de concentración absoluta. Las primeras partidas serán una sucesión de derrotas infinitas donde un pequeño error cuesta el juego, pero tras varias horas de optimización personal, el resultado es sumamente gratificante. Al final, cada victoria se siente como una recompensa casi orgánica debido al esfuerzo invertido. En definitiva, es un juego altamente recomendable. Como dato, sugiero instalarlo en SSD porque en HDD en el modo multijugador se queda congelado.
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The devs have abandoned this game. It could have been a lot better, but it just isn't. The balancing is terrible.
This is "They are Billions" but better
TLDR: This game is a perfect showcase of the limitations of the RTS genre but works well enough on its own merits. On to the details, the entire thing is horde mode, just the horde mode, the game. You can expect massive waves of enemies clashing against an absolutely ridiculous defender`s advantage, sally forth with a massive army of your own and meet the hordes head on, hold them off while things build or repair, or go explore in a classic warcraft creeping experience. It`s quite fun, but that`s about where the positives end and it`s a crying shame as most of the negatives do seem like they could be fixed relatively easily. So the game`s economy is balanced around having an absolutely massive empire, which creates some strict bottlenecks early and a little bit into the midgame that are just straight up unreasonable, your early game storage is absolutely tiny and crucial structures and upgrades will frequently deplete the entire thing so if you have some inefficiencies, say didn`t find any good wood or stone fast enough? missing one wood on your production to cap out? Is gold being wasted on account of it? Did you get wrecked because it delayed you a little too long? Tough tits, start over. This is doubly exacerbated when playing without pause which for all the hardest achievements you`re gonna have to do, good luck, it`s quite painful. This creates 2 major issues, one: the punishing cap on storage translates across the entire game and if you forget to continue building your defenses because you were doing something else, even your maximum storage of materials in the endgame is barely enough to hold off one direction, and the production isn`t going to save you in a day, which frequently leads to very frustrating losses that feel downright unfair. And two: It bogs down the campaign something fierce. So let`s talk about the campaign... in a word? Pointless, maybe i should say it didn`t quite work out. Most the missions are either no build or no build while you have a base behind it. And since the economy is balanced around an exponential curve and that curve takes quite a while to hit and the units are quite expensive for where you get your economy at... you`re gonna be stuck watching your heroes slowly clear out the non respawning enemies one section at a time... most of the time. There are a lot of creative ideas in the campaign (shifting terrain, a full on boss fight) that didn`t quite work out, and boil down to being more annoying than anything else. The whole thing feels a bit undercooked, there are only a handful of factions(3), each of them only has 2 heroes, and only 2-3 different faction specific units in each, some of which are useless or debatable or a reskin of the same thing... The difference in stats and cost between the early game units and the elite versions is also quite stark, downright punishing. The base archers have basically no range and the advanced ones are expensive AF, basic soldiers die instantly to your beloved suicider so if you looked away for more than 5s... say goodbye to your army. In a game this focused on defense, there`s no elevation, what a travesty! No i suspect they had issues with pathing so that`s probably why... but it`s still a travesty! To sum it up i like it, but it could have been a hell of a lot better. It feels more like a proof of concept than anything.
i really wanted to like this game but its just not fun. the missions being timed and limited options means you have to basically figure out the formula that they want you to play and theres almost no room for creativity due to very liimited troop and building selection etc. its just...moving your hero forward to points. its not even really a tower defense game that i was hoping for
Jest ok
Excelent game, the survival mode is so amazing, you play hours and hours triying to hold them back. Hope they do new versions of the game!
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