
A dark fantasy city builder where you must rebuild civilization in the face of apocalyptic rains. As the Queen’s Viceroy, lead humans, beavers, lizards, foxes, and harpies to reclaim the wilderness and secure a future for civilization's last survivors.
Most likely between $22.6M and $63.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 94% | approximately $37.6M |
| Xbox | $29.99 | 80% | — |
| GOG | $8.99 | 92% | — |
| PlayStation | $29.99 | 93% | — |
| Nintendo | $29.99 | — |
Cheapest copy: ≈ $8.99 on GOG · United States (−70%). Compare 23 prices in 15 markets →
Reviews
Themes across 1248 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Epic | $29.99 | 97% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Крайне рекомендую. Одна из лучших сетлеро-подобных игр по моему опыту, и, пожалуй, единственный в своём роде сеттлер-роуглайт, где элементы рогалика вплетены как в глобальную карту, так и в сам геймплей поселения, за счёт чего каждое поселение отличается от другого - доступными ресурсами, жителями, билд ордером и экономическими фокусами. Если интересны игры вроде Анно, но геймплей кажется излишне затянутым и предсказуемым - эта игра как раз для вас. Из плюсов - приятная стилизованная графика, мягкие анимации и отсутствие хоть каких-либо проблем с производительностью. Очень удобный и продуманный интерфейс, где хоткеи есть буквально для всего, чего душа пожелает. Минусов как таковых не заметил.
Последняя печать закрыта. На это потребовалось 300 часов. Построено 92 поселения. Коэффициент побед 100%, что доставило отдельное удовольствие. Хочу выразить огромную признательность разработчикам за потрясающую систему уровней сложности. Я задался целью пройти игру без поражений и с каждым повышением престижа было сложно, но выполнимо. Сложность росла вместе со скиллом и такое не часто встретишь в играх, когда она заставляет поломать голову и в начале и в середине и в конце игры и нет полной уверенности, что всё получится. Правда я почти не использовал красные бонусы которые можно брать в буран. С ними наверное было бы легче, но тогда не успел бы прокачать дерево навыков или пришлось бы тратить время на ежедневные экспедиции, а это лень. В общем ресурсов без ежедневок и на то и на то не хватает. Последний скилл на дереве прокачался только за несколько поселений до финальной печати. Так что если хотите фулл прокачку без экспедиций, то либо всегда играть на повышенном уровне сложности там где это не обязательно или без красных бонусов.
just so very repeatative.
I wish there was a "it depends" on the recommendation. It's not that I don't recommend it necessarily, more that I wanted to add a buyer's beware I wish I had seen better explained. First on the positive. The game is amazingly well done, very polished, cute graphics and interesting mechanics. The storm aspect adds a layer of awareness that keeps getting progressively worse the longer it takes you to clear a settlement. There's definitely a lot of management involved from resources, to people, to glade discovery (which is a fantastic mechanic) to spacial awareness. In that I highly recommend it. The negatives and what I wish I had realized before buying the game: It's repetitive. You're constantly starting over a new settlement. While I usually adore starting a city with my multiple Anno games that never reach end game as a witness, there's something about the middle game for me that is a sweet spot. I think the game doesn't quite allow you to get there with the impatience mechanic. I would have minded less the constant starting over if I could actually reach a point where I could significantly cater to the needs of the population, but just as I am starting to set that up and get some of the needed recipes for it, the settlement ends. Yes you can technically continue it, but what's the point? I also dislike you can't refuse settlers, particularly since you rely on the favor to unlock buildings. Perhaps if unlocked buildings kept from one city to another, but reset with the cycle end and the more cities you built during a cycle, the slower impatience will grow, it would create a better sense of progression. As is, it's basically a "how can you optimize your start" simulator, which gets boring after a few games. Disclosure: I did not read the full tech tree to see if there's upgrades to improve it, but considering how slow it is to get the currency, there's a risk of boredom before maybe goodies would improve it. I can still see myself playing the game from time to time but its a pass on the addiction for me. Worth it for the 70% off, would not pay full price for it. I also did not check if the DLCs fix some of the issues I had with the game. TL;DR. It has a repetitive kinda boring gaming loop that either will have you addicted (based on the overwhelming positive response) or just... not engaged at all after a few settlements, which was my case. Worth the discounted price, but not the full ride honestly.
是个好游戏,但不适合我,当年key 8块,我后悔没买,后来涨起来了,今天周免试了下,玩的有点墨迹,而且资源限制,时间限制,建筑物距离限制,反正限制太多,玩起来比较累,不是我的菜。这种游戏就适合那种模拟经营、资源管理大佬玩,门槛要求比较高
Its a nice game and I got lowkey addicted to it but I have to say, the fact that all citys are temporary and that progressions feels so slow makes this games incentive fall flat for me. I played 11 hours, the last 5 super locked in to try and be as effecient as possible and still everything took a while. At this rate, to get meaningful progressions you would have to play for like 100-200+ hours. I think its not for me at the end of the day. But a cool concept that some people might really enjoy
Going into this I thought it would be a game I'd play for a long time. But after a few settlements I started noticing that you're always in a hurry to finish. That's not what I want from a city builder. Around 2/3 of the way into a settlement you also start feeling there's nothing you can do to turn it into a win — not because you played badly, but because the game dealt you a bad hand. I've since understood that this is the intended loop: you're supposed to abandon settlements and try again somewhere else. That's just not what I want from a game like this. I wish this were clearer up front. The store description calls it a dark fantasy city builder and the visible tags are Strategy, Simulation, City Builder, Base Building, Building — you have to expand the tag list to find anything about the roguelike structure, and that structure is the single most important thing to know before buying. It's a strange mix, and whether it works for you depends entirely on it. The building itself is genuinely good. Without the run-based framing this could have been a great game for me. As it is, 10 hours was enough to see it will frustrate more than reward.
♥♥♥♥ GAME 0/5
It feels like a roguelite deck-builder puzzle game, which is not my cup of tea
This is why I dislike genre tags, it's advertised as a city builder/ base builder strategy game, but it doesn't take long to figure out that this is a puzzle game in the shape of a city builder. The "Warcraft" aesthetic is just another kick in the balls too, no freedom, no "builds", just a puzzle game, you play how they want you to within the confines the game gives you. I'd say it reminds me of They are billions, but even that has a bit more freedom to build than this does.