
After the first station is to create a chill and relaxing landscape for the players to explore. It includes light puzzles and fantasy elements. Let’s embark on a journey into the uncharted realm. 🚂 • • • • • • • •
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h1]Good things:[/h1] This game is just a basic looking walking simulator with basic assets. Maybe the story is interesting but I was not able to play this game long because of how it works – more info below. [h1]Bad things:[/h1] I’m pretty sure this game is badly programmed or it tries to mine cryptocurrency when you play it or both as it use many simple assets but it takes 95-100% CPU and 99-100% GPU and my graphic card is RX VEGA 56 so it can run much better looking games without getting so hot and having to run fans at 100% speed. Even in the main menu the graphic usage is 99-100%! If this game is not mining cryptocurrency in the background I don’t know what it is doing that it needs the graphic card to work at 100%. [h1]Conclusion[/h1] Good way to burn down your graphic card and processor and PC and the whole house I assume. Overall score 1/10
[code]For other Anime related reviews, please [url=https://store.steampowered.com/curator/40633543/]follow us at Discover Anime![/url][/code] After the first station follows the coming of age journey of a girl named YingSing. As she leaves her comfortable and perfect life to venture into the unknown territory of adulthood. Just like the rites of passage everyone goes through, where she is captivated by the idea of having freedom, breaking free and living the life she always wanted. Then reality hits and she begins to have doubts of everything, herself, her decisions, her life. https://steamcommunity.com/sharedfiles/filedetails/?id=2657168744 [h1]Gameplay[/h1] Being quite light in terms of gameplay, one can call After the first station a walking simulator with all due respect. There are many great games in the genre and this one follows the usual trope with some very light puzzles such as finding pieces to a memory to unlock the next portion of the story. Apart from that, it’s just as simple as moving forward to progress the game and move onto the next level. [h1]Story[/h1] Mentioning the story, this is what the game relies heavily on. The only thing that sets this game apart from other games of the genre is the lack of notes for one to read which can detract from the main plot if not done correctly. There’s narration within key moments to each chapter that helps relay what is happening. And it really needed that as without it, one would wonder what is happening here? What is the goal of this chapter? https://steamcommunity.com/sharedfiles/filedetails/?id=2657169465 [h1]Needs more shine[/h1] From the screenshots, one can see this game has a clean artistic artstyle to it, however when every part is moving then it begins to show how rough it looks. Assets and texture clips here and there. Your character at times can feel like a person of normal height and at times feel like a dwarf walking through areas where giants exist in, with grass being tall, railings seem like wall high fences. https://steamcommunity.com/sharedfiles/filedetails/?id=2657172821 [h1]Thoughts[/h1] After the first station is balancing on the fine line of being not recommendable to being recommendable. The different locations and the choice for it might leave you asking, what’s the link to the story and why this setting? The symbolism it is going requires some hard thinking for one to see the linkage and often it feels like a stretch. One thing this game can’t be faulted for is the effort it tries to tell it’s story. However, the link between each level feels incoherent which in the end let’s the game down as a whole as it relies heavily on it’s story but ends up being lost in translation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
[b]이 게임은 제작사로부터 큐레이터 커넥트 받은 게임입니다.[/b] [h1]여학생이 기차타고 떠나는 간단한 힐링게임.[/h1] 이거 야게임 아닙니다. 천천히 + 힐링게임. 패드 지원함. 플레이어는 여학생이 되어서 학교에서 기차타고 여행을 떠남. 어디로 가는지, 목적지는 스포라서 밝힐 수는 없음. 풀3D로 종종 일본어로 된 표시가 나오긴 하지만 일본어 몰라도 플레이하는데는 전혀 지장이 없음. 플레이 방식은 각 맵에 숨겨진 요소 (시작지점-학교에서는 상자랑 저울 사용해야 함)를 활성화 시키고 여기서 얻는 아이템을 사용해 다음 미션으로 넘어갈 수 있음. 도중에 동료라고 할 수 있는 또래 여학생들이 나오는데.. 확실히 평화적인 느낌을 얻을 수 있음. 약간 탐험 비슷하다고도 할 수 있는데 이 게임의 주제는 "탐험"이 아니라 "힐링"이라 급박한 상황같은건 없음. 플레이어 재량껏 천천히 플레이 해도 됨. 힐링게임 답게 배경에 상당한 공을 들였는데 수상열차(정확히 뭐라고 해야 하는지 모르겠음)타고 이동하는동안은 제작자가 얼마나 공을 들였는지 알 수 있었다. 느긋한 플레이가 요구되는 힐링게임. [h1]관심이 있으신분들은 한번 고민해 보세요.[/h1]
*Informational Walking sim + music/atmosphere - controls = An ok exploration game that some would enjoy. Adventure in various areas with some small puzzles. Trying to turn the camera was a pain and slow. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] [h1] 游戏玩法[/h1] 游戏以走路模拟器玩法为主,寻找道具或者完成场景的目标任务前往下一个场景。 游戏剧情讲述的是现实的故事,但游戏中交互的场景更像是一种以旅程形式体现的虚幻的回忆,比如带着梦想上大学的前期,火车在海面行驶,四周有着越出海面的鲸鱼,而讲述大学时融入不了群体,又仿佛坠入海底,用虚幻的场景夸张的反映现实故事中的心境。 总体剧情以交流、回忆、文字体现,占游戏时长的比例不大。 [h1] 成长的故事[/h1] 游戏中的剧情部分主要以文字简述了女主从高中毕业,带着对外界的好奇、未来的希望,和家人朋友告别,去到远离家乡的大学;而在大学中有些融入不了他人的寂寞,之后工作、辞掉工作、独自旅行,最后又回到家中。 带着梦想出发,遭遇磨难,心累而归家,似乎有些负能量,不过这也是成长的故事。 正如游戏中的文字所述:“学校是一个承载着无数回忆的地方,它就像一列火车,带你穿越许多地方,经历无数的情绪,欢乐和悲伤。但每个人都有自己的梦想要实现,最终,大家都会分开,朝着不同的方向和目标前进,毕业是通过分享学校中无价的回忆来交换的。它是一张火车票,带你去火车,带你前往一个未被发现的领域”。 [h1] 不错的画面风格[/h1] 游戏的画面还是不错的,人物建模有些日系动漫风格,虽然游戏中的“草”很有纸片的感觉,虽然有些想吐槽,但是总体场景很搭配。 游戏中可以调节画质属性,不过画质属性的影响似乎不大,该发烫还是发烫。 [h1] 较少的游戏内容[/h1] 游戏的开始不具有剧情,玩家直接处在一个类似校园的封闭式广场,场景不算大,可交互要素也很少,主要的便是在一栋两层教学楼中寻找。 在教学楼取得钥匙,用钥匙打开门获得相机,再在天平处,用相机换取前往下一站的车票,而换取车票的时候,相机弹出了许多高中时的回忆:和其他人的合照。接着将车票交给检票人,第一个场景也就完成了。 第一个场景内容大约10分钟便可以完成,而游戏总共的时长也仅1小时左右。 总结: 《after the first station》是一款走路模拟器类型的休闲游戏。游戏仅具有英文,不支持中文。 游戏以走路模拟器与剧情为主,总体时长大约1个小时左右,通过一段虚幻的火车行程旅行,讲述了一个女孩的一段经历故事。游戏内容较少,游戏性也不足,不过游戏画面清新,整体还不错,对休闲步行模拟有兴趣的可以入手。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
“Después de la Primera Estación”, es un Walking Simulator, del 18 de Noviembre del 2021. Somos YingSing, una adolescente, que dejamos nuestra cómoda y perfecta vida para adentrarnos en el territorio desconocido de la edad adulta. La cautivante idea de tener libertad, y vivir la vida que siempre quisimos, es golpeada por la realidad, y comenzamos a tener dudas de todo, de nosotros mismos, de nuestras decisiones, de nuestra vida. Con ese tema, podremos recorrer un paisaje relajado, y embarcarnos en un viaje pacífico a través de un entorno maravilloso y mágico, en los que se incluyen rompecabezas de luz, y acertijos muy ligeros, como encontrar piezas en un recuerdo para desbloquear la siguiente parte de la historia.
Good
整体还不错,算是个惊喜,推荐入手
Bonito juego de mundo abierto, walking simulator de colegialas de anime, 1 hora de diversión poniéndose filosófico sobre la vida escolar y la universidad ambientado al estilo de un anime. 8/10 pd: tiene algunos bugs con los coleccionables que si guardas y vuelves los coleccionables ya no están contabilizados.
After the first station is a first-person exploration experience that places atmosphere, scenery, and personal reflection ahead of complicated gameplay systems. Developed and published by Lsgamedev, the game uses a train journey as a metaphor for moving through different stages of life. Instead of filling the adventure with combat or constant objectives, it encourages players to move at a relaxed pace, observe their surroundings, and consider the ideas presented throughout the journey. It is a modest production, but its focused concept gives it a distinct personality. The central idea revolves around traveling from one station to another, with each destination representing another point along life's path. The journey touches on memories, happiness, disappointment, change, and the importance of appreciating individual experiences rather than concentrating entirely on reaching an eventual destination. The message is presented quite directly, so players should not expect an especially mysterious or complicated narrative. Its appeal comes from the sincerity of the concept and the peaceful manner in which it is delivered. Gameplay primarily consists of exploring environments from a first-person viewpoint. Players walk through colorful locations, discover the route forward, absorb the atmosphere, and occasionally encounter simple puzzles. These puzzles provide some welcome interaction but are generally secondary to exploration. There are no elaborate character-building systems or combat mechanics demanding constant attention. This makes the game accessible and easy to approach, although players who expect challenging puzzles or substantial mechanical depth may find the experience rather limited. The environments are arguably the strongest component. Instead of pursuing strict realism, the game presents imaginative and colorful landscapes that complement its dreamlike interpretation of a journey through life. Visual effects such as bloom, motion blur, and ambient occlusion contribute to the intended presentation, while options to disable them can help players who prefer a cleaner appearance or need additional performance. Because exploration forms such a large percentage of the experience, these visual details have greater importance than they might in a more mechanically intensive game. Its quiet pacing is both an advantage and a potential drawback. Players who appreciate walking simulators and contemplative experiences can settle into the scenery without worrying about enemies, timers, or complicated objectives. The absence of combat also allows the emotional theme to remain at the center of the experience. On the other hand, anyone expecting frequent challenges, extensive interaction, or a densely written storyline may feel that there is not enough happening. The game relies heavily on the player's willingness to enjoy exploration for its own sake. The underlying message gives the otherwise straightforward journey additional meaning. Using stations to symbolize stages of life is easy to understand, and the game repeatedly emphasizes the value of memories accumulated along the way. Pleasant experiences and difficult moments are treated as parts of the same larger journey. The concept is not particularly subtle, but it suits the game's intimate character. Rather than attempting to tell an enormous fictional story, it uses fantasy environments to frame recognizable thoughts about growing, changing, remembering, and moving forward. As a solo-developed project, its relatively narrow scope is understandable. It concentrates its resources on environmental presentation and atmosphere rather than trying to compete through sheer quantity of content. This focused approach can make the experience feel cohesive, but it also means replayability and gameplay variety are not major attractions. Once the environments and reflective themes have been experienced, there may be limited incentive for another playthrough unless the player simply wants to revisit the atmosphere. Steam Deck compatibility is currently best regarded as Unknown or Unverified rather than officially confirmed as Verified or Playable. The game is designed for Windows and its first-person controls should conceptually translate well to a handheld control scheme, but the absence of an official Steam Deck compatibility rating means players should not assume completely trouble-free operation. Graphical settings may also need adjustment to obtain comfortable performance on the handheld. After the first station ultimately succeeds most when approached as a peaceful visual journey rather than a traditional adventure packed with systems and challenges. Its attractive fantasy scenery, straightforward controls, reflective message, and relaxed pacing give it charm, while its simple puzzles and limited mechanical variety prevent it from becoming a particularly deep game. For players who enjoy atmospheric walking simulators with personal themes, it can provide a pleasant and thoughtful excursion. Players primarily interested in action, complex puzzles, progression systems, or extensive replay value are likely to find the experience considerably less satisfying. Rating: 6/10
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