
The goal is simple, the game is hard, reach the centre. After The End: The Harvest is an immersive retro open-universe space adventure and exploration ARPG. Seamlessly travel across space, catch/train & evolve monsters, take on quests and fight Titans!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's buggy, ♥♥♥♥♥♥, messy, the controls are awkward (at first) and a good amount of collision doesn't work... but this is one dang fine game. The planets are full of towns and things to find, secret areas everywhere, tons of quests, ... probably TOO many items (I know you have a light sabre, but can I interest you in 20 types of dagger?). It even has a pokemon minigame. It's even a mini-metroidvania... ... sorta... but not really; you do need a lot of side items to avoid dying to heat/cold/space/radiation So far I've found about 10 planets, and each of them has a dozen or so towns and each of those is completely unique - I haven't found any copy/paste design yet. Highlights: * Going into every house and looting garbage I already have x99 of (cuz I'm an addict) * Using homing+piercing plasma because it just sits on enemies until they die * Guns that Stunlock * Voluntarily getting out of your ship in deep space and just up and dying cuz you didn't have your suit on. Lowlights: - No autosave, and you will die die die DIE a lot due to general inattentiveness. (what do you mean I was frozen and burning and poisoned at the same time?) - Some assets are RPGMaker default or very close to it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a good game. I've played enough of it (you can check my stats if you want) to understand its good points and its flaws. - For the good part, it's an open-world RPG, and you can do pretty much anything you like, as long as you have the required equipment or feature enabled (spacesuit, spaceship etc.) - There are more than a hundred monsters to catch and evolve, something I really like, since I'm a pokemon lover. - You can find weapons, armor and items at several planets, trading stations or galactic bars scattered throughout the universe. There are even arenas where you can fight against strong monsters and earn a prize, or pit your pet monster against others, much like a pokemon match. - The karma mechanic is a quite interesting idea, and gives you a sense of responsability as you make decisions. Now for the bad part. This is constructive criticism, ok? I respect and admire the developer for creating such a great game. But it still needs some polishing. - The game lags sometimes, specially when the screen is crowded. Also, it lags a lot in open space. I don't know if it's an RPG-Maker issue, but it would be awesome if the game would run smoothly. Really awesome. - The screen shouldn't shake when you attack with main weapon. Also, it shouldn't happen when your pet hits a monster. It's a bit annoying and confusing. - It would be nice if there was an easy way to know how much XP you and your pet need to reach the next level. - The game sometimes crashes when accessing the map in certain planets. Also, there's a glitch in adventure mode where the game always crashes when trying to access the map. Probably because there's a conflict between the full map acquired when you finish the game and the empty one you start with for your second gameplay. - There should have a better way to keep up with your missions, both main quests or secondary. Maybe a map marker, better and more detailed instructions, or else it could take a huge amount of time just to find the place you need to go. Also, it would be nice if there was a way to abandon failed missions, since they fill unnecessary space in the quest log. - It would be nice if there was a warning when you're out of air in open space. I've died a couple of times because I was distracted and my character did nothing to let me now (except dying). That's all I can remember. If these little things can be fixed, I think this game is going to be great! I hope the developer sees this, and if he does, know that I don't regret buying and playing your game. If I'm taking the time to write this review, it means that I care about it. I'll be waiting for further updates!
Oyunu 1.70tl iken almıştım yani bu oyun "insan isterse yapar" denecek bi oyun :DD ( İndirimdeyse düşünmeden alın )
Good game. Good for killing time.
At first the post apoc aspect worried me but this game won me over. I changed the controller layout to the one mentioned in the forums. Helped a whole lot when playing with a gamepad. I do find the "collection" aspect charming. (I already evolved my first pet to its max) I can tell a lot of hard work went into this. Still on the first planet but having a fun time. Has uplifting space opera/space fantasy elements that most modern games are missing. Button 1: C Button 2: B Button 3: R Button 4: X Button 5: A Button 6: Z Button 7: L Button 8: Y Button 9: L Button 10: L With future steam sales Ill be concentrating mostly on finding indies I like.
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нет
Way better than I thought it'd be.
After The End: The Harvest is an ambitious indie title developed and published by Elushis Music & Gaming, a small studio that set out to combine exploration, adventure, and classic RPG storytelling into a single expansive experience. At its core, it’s a game about curiosity and survival in a post-human universe, one where the remnants of civilization are scattered among the stars and you play as a wanderer drawn into a mystery that spans worlds. The game’s premise is both intimate and vast: you begin as a lone explorer who encounters a mysterious intelligent being, and from that meeting unfolds a journey that slowly unravels the secrets of a dying cosmos. While the narrative is minimalist in its delivery, it’s designed to evoke that sense of wonder that comes from stepping into an unknown universe full of strange life, hidden relics, and the echo of something ancient waiting to be discovered. Gameplay is where After The End: The Harvest truly shows its scope. Built with RPG Maker, it stretches the boundaries of what that engine can do, offering a blend of 2D top-down action, exploration, and simulation mechanics. The player can traverse planets, space stations, and asteroid fields, alternating between on-foot adventuring and ship-based space combat. The game features an impressive range of systems: real-time combat against enemies, ship battles in space, mining, crafting, trading, and even monster-catching, allowing players to recruit and train over a hundred different creatures. This wide mix of gameplay mechanics gives the experience a sandbox feel, encouraging experimentation and replayability. It’s not uncommon to spend hours gathering resources on a single planet, only to jump into your ship and drift into an entirely new solar system filled with new opportunities and threats. That freedom to choose your own direction gives the game a sense of scale and agency that few small-scale indie titles manage to achieve. Visually, the game embraces its retro inspirations. The pixel-art aesthetic, while rooted in the technical limitations of the engine, captures the nostalgic feel of classic RPGs while introducing modern touches in lighting, particle effects, and environmental variation. Each planet or location has a distinct mood—some bright and lush with greenery, others dark and foreboding, hinting at past civilizations or uncharted dangers. The music, composed in-house by Elushis, plays an equally important role in shaping atmosphere. The soundtrack ranges from haunting ambient pieces that emphasize isolation to energetic battle themes that punctuate moments of tension. Together, the visuals and sound design create a cohesive and immersive tone that keeps players invested even when the gameplay pacing slows down. The combat system is straightforward but engaging, blending real-time action with RPG-like equipment management. Weapons, armor, and spells can be customized using an array of lootable materials, and a socket system allows for additional enhancements. While battles are fast and satisfying, they rely more on positioning and timing than complex strategy. The inclusion of monster-catching adds another layer of depth, giving players the chance to collect, train, and deploy various creatures that assist in both combat and exploration. The variety of monsters and abilities encourages experimentation, and players who invest time in this system will find it one of the game’s most rewarding features. Alongside this, crafting and trading allow for a sense of progression outside of combat, letting players forge new weapons or upgrade their ship to better handle tougher challenges across the galaxy. Yet for all its depth, After The End: The Harvest is not without flaws. Its ambition sometimes exceeds the capacity of the RPG Maker engine, leading to moments of sluggish performance or mechanical clumsiness. The open-world exploration, while impressive in scope, occasionally feels underpopulated, with some planets offering little beyond resource gathering or combat encounters. Certain side activities, such as repetitive fetch quests or mining tasks, can also begin to wear thin over time. These issues don’t break the experience, but they can dilute the sense of momentum, particularly during longer play sessions. There are times when the game’s vastness feels like both its greatest strength and its biggest weakness—it offers freedom and scale, but not always the density of detail or polish one might expect from such an expansive design. Despite these limitations, there is something undeniably admirable about what Elushis achieved with The Harvest. It’s a game that dares to dream big, attempting to fuse genres that are rarely seen together in an indie context. Its imperfections are the kind that come from genuine creativity rather than carelessness—evidence of a developer pushing against boundaries rather than playing it safe. For players who enjoy discovery, collection, and slow-burn adventure, the game offers dozens of hours of content to unravel, with each new location adding a piece to a larger puzzle about humanity’s fate and the mysteries that lie beyond the stars. After The End: The Harvest stands as a labor of love—an indie project bursting with imagination, ambition, and heart. It doesn’t have the polish or budget of major RPGs, but what it lacks in refinement, it compensates for with depth and sincerity. It captures the essence of exploration and curiosity, allowing players to lose themselves in a galaxy where every planet hides a story and every choice contributes to a larger journey. It’s a game for those who value scale, experimentation, and the freedom to chart their own course across the unknown. While rough around the edges, it’s a memorable adventure that reminds players why the indie scene remains one of the most creative spaces in modern gaming: it dares to reach beyond its limits and, in doing so, creates something uniquely captivating. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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