
ATC is a base building game set in a post-apocalyptic world featuring urban environments. Build a base across several layers with dozens of survivors. Fight other factions for the control of the remaining production centers and explore the world to find long forgotten resources and technologies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far so good, kinda of a bridge between Rimworld and songs of Syx in terms of scale, in a fallout-esque post apocalypse
Won't run on an excellent computer. The story mode seems completely busted. It slows until it crashes for no reason. Nothing else does such a thing.
Sorry flat play, just not me after 30 mins gave up more of a poor mobile game. Graphics boring.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's Rimworld in Zombieland. Ain't nothing wrong with that! Well executed and lots of fun. Big thumbs up!
After about an hour of playing, I can't help but feel like Rimworld does everyone this game wants to do but better. I appreciate the developer trying to set himself apart from the herd by trying to build something on his own but this just wasn't fun.
Incredibly frustrating, regrettable experience. The UI is a nightmare that makes the whole gameplay abysmal and annoying, with no enjoyment in sight. The worst aspect of this game is the combat and watching it play out - you'll start a newgame, assign everyone to build stuff in the previously-thought "cleared out" building AND OUT OF NOWHERE, SPIDERS WILL ATTACK AND BLOODY KILL EVERYONE. You think "Ah crap! Well, atleast I can micro them properly like in Rimworld, right??" But nah, the management of soldiers is a pain of unforeseen proportions and insanely frustrating, not to mention slow. Have fun properly managing them without plucking your damn hair out and demanding a refund. But oh! It's too late! You can't do that now! WHAT A WASTE OF MONEY. The UI, controls, AI and just the general feel of it with AI-controls ruin absolutely everything. Don't ever waste your money on this.
Не рекомендую к покупке кроме как по акции. Если отсутствие русского языка можно компенсировать установкой русификатора, то в остальном ощущение что это бета тест за свои же деньги. Жители сами не берут необходимые инструменты хотя они есть на складе. Впечатление что болванчикам нужно зад вытирать в ручном режиме. Малоинформативные таблицы болванчиков в том плане что ради некоторой информации нужно через них продираться. Отсуствует возможность в меню крафта изменить последовательность производимых предметов или я её просто не нашёл, и как то не прикалывает выбирать заново очередь крафта только что бы изменить последовательность. Ну и на сладкое вылеты, просто потому что, как тут писали ранее вылеты связаны с приёмом новых людей в колонию. У меня уже несколько раз крашилась игра из за этого. Так что думайте сами хотите ли вы стать тестером за свои же деньги.
Игра абсолютно дизбаланснутая, типичное выживание выглядит из разряда: основал колонию - пришла фиговая погода, чуть-чуть развился, добил базовую броню и оружие из труб - лови рейд из 15 человек с калашами/стаи гигантских жубак/вояк с роботами. До этого гонял пиратку (чтоб не было вопросов про время), каждый раз так, чуть-чуть развился на тебе рейд. Последний раз пришли два чела с собакой и калашом (у меня на все поселение из оружия самопал и копьё) еле еле убил, захватил, только-только присоединил их к себе - херак, рейд, пришел вояка с мкой, а за ним робот, вояку-то загасили спасибо калашу, а потом робот нашел дверь и выжег все нах за 15 секунд. Помесь римворлда с растом 2/10
Great story quest to follow then option to play different factions gives good replay options. Challenging but fun base building game, i like the structure of the world map with different options for travel, battle, and faction interactions
It's a good post-apo colony building game and the dev is responsive and listens to community.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1.6M | 1.6K | 87% | $29.99 | |
| $1.3M | 2.1K | 80% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $814.4K | 1K | 85% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.9K | 281 | 84% | $19.99 | |
| $127.9K | 404 | 81% | $19.99 | |
| $127.9K | 303 | 87% | $19.99 | |
| $127.9K | 539 | 81% | $9.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $127.8K | 606 | 83% | $9.99 |