No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Affix is a word game about restraint. Two players take turns adding a single letter to a growing fragment — front or back, your choice. The trap is simple: complete a real word and you lose the round. Lose five rounds and you've spelled G-H-O-S-T, and you're out. So you play the long game. Steer toward words without ever arriving. Bluff with a letter that leads nowhere and hope it isn't noticed. And when you think your opponent is the one bluffing, challenge them — they'll have to name a real word containing the fragment, or lose the round on the spot. THE DAILY One shared fragment, the same for everyone, every day. One round, one shot. Share your result as a grid of squares and compare. PLAY YOUR WAY Four difficulties, from an opponent who slips often to one that searches to the end and will not blunder. Optional turn timer. Minimum word length of three or four letters. LEARN AS YOU LOSE Every round you drop tells you which letter would have saved you and what word it was heading toward. The analysis screen shows the escape routes you missed and the moments you should have challenged. - 170,000-word dictionary, built in - Works entirely offline — nothing is ever sent anywhere - No account, no sign-in, no ads, no tracking - Light and dark themes - 22 achievements and a rank ladder Spell, but don't finish.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Affix is a word game about restraint. Two players take turns adding a single letter to a growing fragment — front or back, your choice. The trap is simple: complete a real word and you lose the round. Lose five rounds and you've spelled G-H-O-S-T, and you're out. So you play the long game. Steer toward words without ever arriving. Bluff with a letter that leads nowhere and hope it isn't noticed. And when you think your opponent is the one bluffing, challenge them — they'll have to name a real word containing the fragment, or lose the round on the spot. THE DAILY One shared fragment, the same for everyone, every day. One round, one shot. Share your result as a grid of squares and compare. PLAY YOUR WAY Four difficulties, from an opponent who slips often to one that searches to the end and will not blunder. Optional turn timer. Minimum word length of three or four letters. LEARN AS YOU LOSE Every round you drop tells you which letter would have saved you and what word it was heading toward. The analysis screen shows the escape routes you missed and the moments you should have challenged. - 170,000-word dictionary, built in - Works entirely offline — nothing is ever sent anywhere - No account, no sign-in, no ads, no tracking - Light and dark themes - 22 achievements and a rank ladder Spell, but don't finish.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $1.99 | |
| — | 769 | 90% | Free | |
| — | 38 | 76% | $29.99 | |
| — | 906 | 84% | Free | |
| — | 30 | 76% | $29.99 | |
| — | 0 | 0% | Free |