No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Relive the excitement of Final Fantasy Adventure―a timeless classic remastered for a new generation. ■STORY Enshrined atop Mt. Illusia, high above the lofty clouds, stands the Tree of Mana. Drawing its life energy from the boundless celestial aether, the sentinel grows in silence. Legend holds that he who lays his hands upon its trunk will be granted power eternal―a power the Dark Lord of Glaive now seeks to further fuel his bloody quest for domination. Our unlikely hero is one of countless gladiators indentured to the Duchy of Glaive. Each day, he and his ill-fated companions are dragged from their cells and bade to fight exotic beasts for the amusement of the Dark Lord. If victorious, they are thrown back into the dungeons with just enough bread to tide them over until their next match. But a body can only take so much, and it is never long before the weary captives succumb to their cruel fates. ■SYSTEM Adventures of Mana's battle system grants you the freedom to move about the playing field without restriction, allowing for thrilling combat in which you decide when to attack and how to evade. ・Controls Player movement is achieved via a virtual joystick accessible anywhere on the screen. An auto-adjust feature has also been added so that even if your thumb strays from its original position, you will never lose control of the hero. ・Weapons Weapons are divided into six unique categories, some with uses beyond merely dealing damage. Determining when and where to equip each kind will prove the key to success on your quest. ・Magic From restoring lost HP or removing various ailments, to rendering foes incapacitated or dealing deadly blows, there are eight different spells for almost any occasion. ・Obstacles Bloodthirsty enemies are not the only things standing in the way of completing your quest. You will need both tools and your wits to overcome the many challenges encountered in the world of Mana, ranging from locked doors to hidden rooms to traps growing progressively more complex as the game progresses.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 28: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Relive the excitement of Final Fantasy Adventure―a timeless classic remastered for a new generation. ■STORY Enshrined atop Mt. Illusia, high above the lofty clouds, stands the Tree of Mana. Drawing its life energy from the boundless celestial aether, the sentinel grows in silence. Legend holds that he who lays his hands upon its trunk will be granted power eternal―a power the Dark Lord of Glaive now seeks to further fuel his bloody quest for domination. Our unlikely hero is one of countless gladiators indentured to the Duchy of Glaive. Each day, he and his ill-fated companions are dragged from their cells and bade to fight exotic beasts for the amusement of the Dark Lord. If victorious, they are thrown back into the dungeons with just enough bread to tide them over until their next match. But a body can only take so much, and it is never long before the weary captives succumb to their cruel fates. ■SYSTEM Adventures of Mana's battle system grants you the freedom to move about the playing field without restriction, allowing for thrilling combat in which you decide when to attack and how to evade. ・Controls Player movement is achieved via a virtual joystick accessible anywhere on the screen. An auto-adjust feature has also been added so that even if your thumb strays from its original position, you will never lose control of the hero. ・Weapons Weapons are divided into six unique categories, some with uses beyond merely dealing damage. Determining when and where to equip each kind will prove the key to success on your quest. ・Magic From restoring lost HP or removing various ailments, to rendering foes incapacitated or dealing deadly blows, there are eight different spells for almost any occasion. ・Obstacles Bloodthirsty enemies are not the only things standing in the way of completing your quest. You will need both tools and your wits to overcome the many challenges encountered in the world of Mana, ranging from locked doors to hidden rooms to traps growing progressively more complex as the game progresses.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| — | 7 | 74% | Free |