
A hero resurrected. A new Adventure. With stunning, 2D pixel art, Adventure of Samsara combines classic gameplay, a deeply connected world, and a heady, twisting narrative of death, rebirth and memory. Become the Solar Champion and restore balance to the multiverse.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Adventure of Samsara is a mysterious, 2D Metroidvania action-adventure that captures the spirit of the original Atari 2600 title, Adventure, and takes it in an entirely new and unique direction.
With stunning, 2D pixel art, Adventure of Samsara combines classic gameplay, a deeply connected world, and a heady, twisting narrative of death, rebirth and memory. Developed by the Brazilian studio Ilex Games, players take control of the Solar Champion, a long-dead Plutonian resurrected by the primordial light of the Sun. Tasked with reactivating a mysterious interdimensional fortress, the Champion must restore balance to the multiverse.
As players battle through a series of diverse, interconnected biomes and confront brutal mutant bosses, they will unlock new abilities and enhancements – each revealing deeper layers of the game’s enigmatic, cosmic narrative. The game lives in the spiritual landscape of the original Adventure, brimming with its core elements of exploration, curiosity, and hidden secrets. Not a remake or sequel, Adventure of Samsara instead asks players to search for subtle references to the very first adventure game as they journey through a remarkably deep world.
Features
- Metroidvania Exploration: Explore 10 unique biomes, from frozen wastes to industrial labs, each filled with distinct enemies, hazards and hidden upgrades.
- Classic Gameplay Feel: With classic gameplay and twisted 2D pixel art, Adventure of Samsara evokes a timeless feel while offering something entirely new.
- Original Worldbuilding: Immerse yourself in an expansive, interdimensional fantasy world with a deep, spiritual lore.
- Easter Eggs: Discover nods to the original Adventure, with familiar structures, enemies, and references that reward both new and returning players.
- Collectible Items: Find hidden items, cached away in hard-to-reach corners, to improve your stats and load augments to enhance your abilities and skills.
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 71reviews | 90% | — | $35.9K |
| $10.99−45% | 64ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Release timing was poor coming out at the same time as silksong but the game is solid almost has a souls like feel to it and plays really well. Highly recommend to anyone who likes a good metroidvania.
실크송과의 정면승부를 피하지 않은 결과는 처참했습니다 하지만 그렇다고 이게임의 가치가 내려가는건 아닙니다 매트로배니아 지만 이게임을 하면서 가장 머리속에 많이 떠오른 게임은 페르시아의 왕자입니다 생각보다 올라타고 내려가고 하면서 오르 내리는 구간이 많아요 액션이 엄청 화려하진 않지만 묵직한 느낌이 있어서 진짜 고전게임 하는 느낌 9x~2000년대의 오리지날 매트로배니아를 좋아하시는 분들이라면 재밌게 즐길수 있는 게임이라고 생각합니다
I think the Devs were trying to give movement a "deliberate" feel, and it does have that but also feels clunky. This may turn some people away, but if you are able to get past the clunk there is a serviceable MV here. Nice atmosphere, but the story seems like something thrown together as an afterthought.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil
| $19.99 |
| 17ratings |
| 78% |
| — |
| not modelled |
| $19.99 | 10ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
„Adventure of Samsara“ ist ein schönes Pixel-Metroidvania mit toller Atmosphäre, spannenden Bosskämpfen und vielen Geheimnissen. Es ist aber recht schwer und kann manchmal frustrierend sein. Empfehlenswert für Fans von klassischen, herausfordernden Spielen.
Dreadful experience. Primarily due to really poor control inputs. The game looks fine, but really tries to pretend it is old and controls are laggy... which was a bug in the old days, not a feature. The worst offender is that button presses are missed about every 1 in 4 or 5 times. Just input not registered. But even that aside, the really strange lag between an input and the action on screen is unpleasant. Add to that strange decisions like making RT a dash key while also making it a "hold" key to grab ledges leads to really awkward misfires. Jumping is slow and floaty as well. The game I think tries to be "old school" but misses the mark quite a bit and ends up laggy and unresponsive. I couldn't enjoy the feel of playing it.
The game feels like Out of This World and Prince of Persia mixed together to form a great metroidvania! The game definitely has trade offs; clunky jump/hanging from bars but no damage from projectiles sometimes when finishing climbing animation. So you take the good, you take the bad, you take them both and there you have Adventure of Samsara! Seriously, if you're looking for a fun, challenging metroidvania that doesn't break the bank and will give you hours of fun, this is the game your'e looking for.
Fun little game that fulfilled my metrodvania craving after playing Silksong. Beautiful mysterious pixelated-art world Movements are a little clunky, but you get used to it and adds to the oldchool charm. I enjoyed the world design, exploring the map and finding all secrets. The more upgrade you find the easier it is to navigate the world. Bosses have good design and ideas, but are mostly very easy. The only difficulty comes from the clunkiness trying to avoid attacks. The last few bosses were deceptively easy when you are fully upgraded. Overall cool game that I managed to finish, there was a little something that made me wanna complete it!
This is a tough one for me to review. So much potential here that it hurts to think of what this game could've been with a little more polish. As-is, I can still recommend this flawed beauty of a game, but with several caveats. First the things that worked: Absolutely stunning pixel art and enemy sprite design. This makes the world a real wonder to explore. Coupled with an awesome synthy soundtrack (crank the music volume to 100 btw, it's set to like 60 by default for some reason), and you've got your atmosphere established in spades. Something about the small character sprite I find very charming as well, although that may be a personal preference thing. I've seen some negative comments regarding the controls being stiff. While that's true, I never found it to be an issue and it seems like a clear design choice that I thought worked well to differentiate this a bit from the more fluid movement that's more the norm these days. What didn't work: My main issue with the game is around the combat. Once you get the ranged weapon, there's little incentive to use the melee options when you can just snipe things from a safe distance. So it essentially trivializes the combat. Similarly, there are a bunch of spells and equipment but you won't have much reason to experiment with the majority of them, so there's not much excitement in finding them beyond scratching the completionist itch. I found the game to be way too easy from about the halfway point on. The draw of exploration (which again is a credit to the world design) led me to get all the power ups along the way, so maybe that had something to do with it (although I imagine I won't be the only one to play the game that way). It got to the point where enemies were just minor nuisances and even the last few bosses I was basically able to cheese in a hugely disappointing manner. Also, there are no consequences for dying other than having to start back at the save point (you retain all pickups and activated environmental triggers). While some players may appreciate that, I found it to remove any tension that may have helped compensate for the lack of difficulty. So to summarize, with better combat and more balanced difficulty this would easily be a top tier Metroidvania for me. As-is, I can still call it a fun experience that I have no regrets playing, but it's hard to see such potential not fully realized.
Mystery, method, and classic innovation. Many may find it slow, but it's fun.
awesome game! the mystery draws you into a different world that meshes scifi and fantasy pretty well. its more casual then it looks, very nice game to load up when your done for the day. my only gripe is i wish the enemy animations were a tad bit smoother, but maybe thats on purpose to capture the retro feel.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7K | 18 | 100% | $7.99 | |
| $1.2K | 11 | 73% | $5.99 | |
| — | 0 | — | — | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $22.9K | 99 | 86% | $5.59 | |
| $7.1K | 18 | 83% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.9K | 66 | 94% | $12.99 | |
| $35.9K | 227 | 89% | $9.99 | |
| $36K | 143 | 87% | $12.99 | |
| $36K | 119 | 45% | $9.99 | |
| $35.9K | 226 | 58% | $4.94 | |
| $35.9K | 121 | 64% | $14.99 |