
A long time ago, in the fabled kingdom of Sarook, a young boy was witness to words of light filling his dreams. An evil aura had consumed and poisoned the Sarook King's soul, and the corruption swayed him to unleash an army of monsters upon his own kingdom. Relive the very start of the legend...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 3reviews | 0% | — | $280 |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
It's not an awful game, it was ALMOST fun... but there are just too many things wrong with it for me to recommend it. If you can get it for free, then sure... otherwise, no. 1. XP needed to levelup rises EXPONENTIALLY from one level to the next. By the time you hit level 10, you'll need to defeat 400 more enemies to reach level 11. You will basically NEVER be able to reach level 12. Ridiculous grind for XP. 2. You have two characters. Only one of them can change his armor as you get farther into the game. Those upgrades are LAME, they only protect you by maybe 2 points of damage from attacks that do 12 - 20 damage. Armor in this game still leaves you "too squishy" and it's too easy to die even after getting upgrades. Then your other character can NEVER change their armor so they're just always super squishy. Which sucks. 3. Those weapon and armor upgrades get EXPENSIVE really fast. Each battle only gives you maybe 20 coins. The third armor upgrade and sword upgrade cost 3000 coins. It's a hell of a grind for coins. 4. Because you are so squishy, and you also have low MP, you'll basically need to go back to town after every 3rd or 4th fight to rest at the inn and get your HP and MP back. This means 25% of your coins will be spent at the inn - which increases the amount of grinding you need to do for money. 5. Clearly the writer does't speak English very well, the spelling and grammar are pretty bad. 6. Worse than the spelling and grammar is the fact that NOBODY SAYS ANYTHING IMPORTANT. Except for the very first temple you need to clear where the mayor tells you what to do, NOBODY in the game will tell you where you're supposed to go next or what to do when you get there. The story really never gets told by anyone in the game, you just have to GUESS what's going on. 7. The plot is a rip off from several Final Fantasy games all mixed together. Kill demons to get crystal orbs, then use them at the Temple of Light to get the Master Sword and talk with the Goddess of Light who is fighting against the chaos, but all she ever tells you is "Remember to stay awake, my Advent Children!" 8. Moving into new areas of the game (after you unlock the teleport feature) the new monsters get stronger than you and it becomes even easier to die... but you're forever stuck at level 10 (or maybe 11 if you grind a ton) so they'll always be stronger than you. 9. Every area is VERY LINEAR, with only two doors: the entrance, and the exit. You almost never need to back-track, other than going back to the city which has the only inn in the game. Bottom line: I think this is a "good attempt" if it is the developer's first or second project ever. But I really hope they learned from this and made BETTER games after this one. So I'm at level 10 now, a third of the way into the game, and I think I'm done with it. Going to try the fourth game in the series next and see if the devs were able to improve their skills at all.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
This is not a good game and is very far from it, though there is some artfulness to certain parts of the experience. I encountered what appears to be a bug preventing further progress in the end/post-game. I would not recommend this game even if it was not bugged.
Bugged Game refunded
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 76 | 95% | $3.99 | |
| $261.3K | 688 | 62% | $15.99 | |
| $5.9K | 62 | 94% | $4.99 | |
| $1.3K | 5 | 40% | $9.99 | |
| $1.1K | 5 | 100% | $7.49 | |
| $214 | 5 | 100% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325 | 50 | 68% | $0.49 | |
| $368 | 57 | 88% | $0.49 | |
| $384 | 66 | 89% | $0.49 | |
| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |