
Hunt through the wastelands for colossal Beasts in this roguelike deckbuilder. Beware! Beasts grow stronger during battle, allowing them to consume your creatures or counter your spells. Carve profane Gifts from these behemoths and grow stronger to serve your Patron! But serve them to what end?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Roguelike Hearthstone meets Shadow of the Colossus. Gorgeous artwork, cool worldbuilding, interesting UI and sound design, mediocre gameplay. I wish there was a "not for me, but someone else might like it" review option. The runs are short, which is great for trying new strategies but bad for actually having any kind of build or strategy that matters. What you will get out of a given map event is unclear, you basically have to memorize all of the descriptions if you want to make meaningful choices. The cards themselves are ... fine. It plays more like a ~2015 Hearthstone or MTG core set draft than anything else I can think of, where you are looking for solid value creatures and big bombs. You will not find Slay the Spire style synergies here, combos are like "I have a guy that makes two token creatures, and a guy that pumps all creatures" or "I gain life when I deal 1 damage, so I'll draft 1 power creatures". It's fine, there's nothing mechanically wrong with it, it's just not to my taste for deckbuilders and makes the gameplay really deterministic with how the different strategies interact with the monsters. The monsters are cool, the puzzle-style encounter design is probably the biggest differentiator in this game's favor. You have to respect the bosses mechanics and sequence your plays to take advantage of the tempo of any given matchup, which is legitimately interesting. However this is undermined by decks being so limited in scope and focus - there are a lot of unwinnable games where you just don't have the necessary tools or the game is determined entirely by your draws (ie you didn't see your bomb in time, you didn't have enough early pressure, etc.). While this is true in many deckbuilders, it feels really bad in this one. All that said, I got it on sale and am reasonably pleased with the time I got out of it before giving up on it.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It goes on huge 75% discounts for 5€ and thats worth it. More than 5 i cant recommend it. Pretty repetitive.
Game deserves more attention. Great design, love the alternate factions which allow for many different styles of play, as well as the difficulty scaling options to provide more challenge if you choose. Devs have been adding new content periodically which really shows the dedication to their game. Definitely work checking out if you like deckbuilder roguelites.
Solid single player game, fun to play and relax too while listening to something. Not too complex but also not too simple. It plays more like a puzzle game then most other deck builders i saw.
Way way too short for the price. The replayability isn't that good
Recommend on a discount. The way enemies are done is really cool, everything else is just alright. Very little replayability.
Very interesting take on roguelite deck builder. Enemy plays by different rules, no cards, each creature is rather unique in gameplay. You play your deck once and it's size is capped. So, yes, you get new cards, upgrade them, but you have power cap. My major issue with the game is the fact that order in which you encounter creatures is very important, since some are easily killable with basic deck w/o taking damage, but some WILL damage you early just cause you don't have any mitigation. Given regen is very slow(1hp after battle) that sometimes ruins run at the beginning. Having said that I still recommend this game just due to it's interesting take, even tho there is limited pool of enemies and you will probably see them rather quickly.
Missing QoL life animation speed increases but a very creative, tight campaign. Worth playing. Would like to see improvements.
Well designed cardbattler roguelike. It's a little buggy - I would often not be able to click the end turn button, and that would usually cause me to need to reload and redo the battle. Lots of fun cards, and I really like the Tiny Acolyte mechanic.
Game crashed after the new update of wave 1 fabled cards after i defeated my first boss. Good game overall :)
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