
Acid Planet is a caustic blend of horde-survival, tower-defense and strategy. Build, fight and evolve to survive against rampaging swarms of monsters and fearsome Kaiju.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Acid Planet is an ambitious indie survival-strategy hybrid that thrives on chaos, pressure, and constant decision-making. Developed and published by Adam Travers, the game drops players onto a hostile alien world where survival depends on both careful planning and active participation in combat. Rather than committing to a single genre, Acid Planet blends tower defense, real-time strategy, action gameplay, and roguelite progression into a tightly wound experience that feels hectic by design. From the outset, it’s clear the game wants to overwhelm you, then challenge you to adapt, experiment, and slowly gain control over the madness. The core gameplay loop revolves around defending a central base against relentless waves of enemies while preparing for massive Kaiju-style boss encounters. Unlike traditional tower defense games where the player acts purely as an overseer, Acid Planet places you directly on the battlefield. You construct towers, drone factories, and support structures, but you also control a powerful unit that can move freely, attack enemies, and respond to threats that slip past your defenses. This dual role keeps the experience engaging, as you’re constantly switching between strategic planning and moment-to-moment survival decisions. Progression is heavily influenced by roguelite mechanics, with each run offering new opportunities to shape your build. After waves, you’re presented with upgrade choices that can dramatically alter how your defenses and abilities function. These perks encourage experimentation, allowing players to lean into specific strategies such as heavy automation, aggressive frontline combat, or layered defensive kill zones. Over time, you unlock additional structures, weapons, and modifiers that expand your tactical options, making each run feel distinct even when the core objective remains the same. The sense of escalation is one of Acid Planet’s strongest elements. Early waves lull you into a rhythm, but the difficulty ramps up quickly as enemy numbers swell and new threats are introduced. Eventually, the screen can fill with hostile creatures, forcing you to prioritize targets, reposition defenses, and make snap decisions under pressure. Boss encounters punctuate these waves with dramatic spikes in difficulty, serving as both skill checks and payoff moments where your preparation is truly tested. Visually, Acid Planet uses stylized pixel art to convey its bleak, post-apocalyptic tone. The environments are grim and alien, filled with grotesque enemies that contrast sharply with the mechanical precision of your defenses. Despite the sheer number of enemies that can appear on screen, the top-down perspective and clear visual language keep the action readable. Animations are functional rather than flashy, but they effectively communicate danger and impact, which is crucial in a game where seconds often determine success or failure. Audio design reinforces the constant sense of urgency. Sound effects emphasize enemy movement, attacks, and structural damage, helping players react even when visual information becomes overwhelming. The music complements the tension without dominating the experience, maintaining a steady pulse that underscores the feeling of being under siege. While not especially memorable on its own, the audio work supports the gameplay effectively and enhances immersion during long, intense sessions. As an early access title, Acid Planet shows both promise and rough edges. The core systems are compelling, but there are moments where balance, enemy behavior, or performance can feel inconsistent. Some upgrades feel significantly stronger than others, and certain runs can hinge heavily on luck depending on perk availability. These issues don’t undermine the game’s potential, but they do highlight areas where refinement could elevate the experience further. Players who enjoy experimentation and unpredictability may find these quirks part of the charm, while others may see them as obstacles to long-term mastery. Overall, Acid Planet stands out as a bold and energetic fusion of genres that rewards adaptability and strategic thinking under pressure. It doesn’t aim for elegance or restraint; instead, it embraces excess, throwing waves of enemies at the player and daring them to survive through ingenuity and persistence. While its early access state means it’s not yet fully polished, the foundation is strong and engaging. For fans of survival games, tower defense hybrids, and roguelite progression systems, Acid Planet offers a challenging and distinctive experience that thrives on controlled chaos and the satisfaction of holding the line against impossible odds. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good bones, but not much playtime or meta progression or build variety to dig into. Unfortunately hasn't been updated for over a year and it's looking to be abandoned, too.
It looks and feels like a game that has a lot of potential, even though I find it mega hard, especially since meta progression is not implemented yet. It makes the impression that development was "on ice", hope after the release of the devs new game (Count of Monte Clicker) he will find time to continue with Acid Planet. It's way too good to abandon it, I think I speak for a lot of people..
Great game! Plenty of difficulty and variety to keep you playing. Not all upgrades are not made equal though, you might just end a run by grabbing the wrong level-up.
what I wished Thronefall was
Reminds me alot of TAUR, really fun game but it struggles with the same issue in my Opinion, lack of Content/replayability, atleast for right now. I´ll give it a slightly recommended since the average Player prolly takes arround 10 hours to beat most or anything there is, which is a fair Playtime for a 6-10€ title. As for fellow Veteran Gamers i would recommend against it as for right now, There just isn´t enough variety to keep things interesting/challenging after you figured out how to play/balance. You´ll prolly end up doing the same stuff in minute 300 as you did in minute 100 or atleast something very similiar.
相当不错的一款塔防类型的游戏,正如开发者所说,该游戏与吸血鬼幸存者和亿万僵尸有诸多相似之处。同时,它在玩法和平衡性上也做出了许多的考量,使得每一关和每一款炮塔都有其适用的玩法。希望游戏在后期能够提供更多的关卡及更多的炮塔,使其可玩性能够更高。目前为止的7关设计的都相当合适,但总体玩下来总觉得不过瘾哈哈哈哈。 A pretty good tower defense game, as the developer said, it has many similarities with vampire survivors and they are billions. At the same time, it also takes into account many considerations in terms of gameplay and balance, making each level and turret have its own applicable gameplay. I hope the game can provide more levels and more turrets in the later stages, making it more playable. So far, all 7 levels have been designed quite well, but overall I feel unsatisfied after playing.
Fun
Cool game, feels well made for an early access, it's clear the developer has a lot of ideas and is very competent but the still game needs more work, hope he comes back to finish it PROS: quite smooth gameplay very interesting and wide mix of mechanics lightweight, runs fine on my awful laptop most stuff is well balanced, except for some stuff thats not very useful CONS: wave difficulty is very inconsistent cant sell towers, maybe this is intentional but doesnt feel right tower graphics could use a lot of work, they are small and ugly
+Player choice and control on the build +Emergent content -Performance issues -> the game starts to stutter in full screen -Bugged UX/UI -> turning on full screen isn't possible after triggering windowed on (RTX 4080) = Disappointment = I wouldn't recommend the game for myself. ............................................________........................ ....................................,.-‘”...................``~.,.................. .............................,.-”...................................“-.,............ .........................,/...............................................”:,........ .....................,?......................................................\,..... .................../...........................................................,}.... ................./......................................................,:`^`..}.... .............../...................................................,:”........./..... ..............?.....__.........................................:`.........../..... ............./__.(.....“~-,_..............................,:`........../........ .........../(_....”~,_........“~,_....................,:`........_/........... ..........{.._$;_......”=,_.......“-,_.......,.-~-,},.~”;/....}........... ...........((.....*~_.......”=-._......“;,,./`..../”............../............ ...,,,___.\`~,......“~.,....................`.....}............../............. ............(....`=-,,.......`........................(......;_,,-”............... ............/.`~,......`-...............................\....../\................... .............\`~.*-,.....................................|,./.....\,__........... ,,_..........}.>-._\...................................|..............`=~-,.... .....`=~-,_\_......`\,.................................\........................ ...................`=~-,,.\,...............................\....................... ................................`:,,...........................`\..............__.. .....................................`=-,...................,%`>--==``....... ........................................_\..........._,-%.......`\............... ...................................,<`.._|_,-&``................`\..............
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $680 | 3 | 67% | $8.99 | |
| — | 0 | — | — | |
| $4.1K | 17 | 100% | $9.99 | |
| $565 | 7 | 86% | $2.99 | |
| $264 | 5 | 100% | $1.99 | |
| $114 | 1 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 221 | 92% | $1.99 | |
| $6K | 103 | 90% | $2.99 | |
| $6K | 70 | 67% | $3.99 | |
| $6K | 63 | 73% | $2.99 | |
| $6K | 56 | 93% | $4.99 | |
| $6K | 63 | 73% | $4.99 |