
Aces Wild is a fast-paced, hardcore, aerial beat 'em up!Engage in insane aerial martial arts combat against countless opponents!It utilizes a 'Wild Meter' which increases the power of your attacks butalso makes enemies more aggressive!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
頻繁に起動しなくなるしデータがすぐ消える。 システム自体は面白いけど、ゲームはエフェクトとか敵の数とかで何してるか分からなくなりがちで、プレイ中に何が良くて何が悪かったのかが判断し辛く、こちらから学ぼうという意識が無いとまず楽しめないので気軽に遊べないのが難。 空中で戦えるという事が逆に立ち回りの正解を分かり辛くしている事もあり、妙にストレス値高めです。
DON'T BUY THIS GAME! It literally doesn't work anymore and as far as I can tell there's no way to get it working or refund it. Avoid at all costs unless you want to waste your money
CAnnot play on win 11 Sadge
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh, I never left a review for this game? It's badass, buy it. YOU GET TO PUNCH A DOG IN THE FACE. Long version: This is an old-school beat-em-up, the main addition is that you can fly. This means you don't learn any new moves. You don't unlock anything. You don't get stronger over time. That's not what Aces Wild is about. I know you don't SEE the "Difficult" tag on the store page, but this is a pretty difficult game. Try just beating it from start to finish. For a summary, Aces Wild is one of very few games to use a mechanic called... [b]Adaptive Difficulty[/b]. The better you play, the harder the game gets. No, not like in Resident Evil. [b]This one has a reward![/b] Speed and glory. Speed. And. GLORY. You build up power, the Panic/Wild Meter, by attacking enemies. Staying at low power by spamming hard attacks, aka Crash attacks, will make you safer, but it will also make your punches come out like tissue paper. If you want anything to die in a reasonable amount of time, you have to put yourself in danger. You need to raise that Wild Meter. Even at high power, however, you still won't do tons of damage with basic attacks. To end the fight when you want it to end, you have to unleash some portion of your built up power in one single punch. A light Crash attack will do some pretty good damage, but it's ultimately unsatisfying and keeps you at a dangerously high Wild level. A heavier, longer charge... that's where this game gets REAL. That same punch will probably instakill MULTIPLE people in just one hit (at the cost of resetting your Wild Meter). And even then, that's if you land it. Remember how I said you can fly? There's no auto-targeting in this game and the movement is very floaty; you can easily miss. Git gud. If that wasn't enough, you have the Rank. That's where the real adaptive difficulty comes in. It goes up as you attack enemies, and goes down quickly if you get hit by anything. It's mainly important for score-chasing, but some of us like a challenge too. Now, about the dodge... here's something important you should keep in mind, because this isn't a common way to handle this mechanic: [i]If you don't dodge through anything, there's a delay after the dodge. If you dodge through something, there is no delay, and you can dodge again right in the middle of your dodge animation.[/i] And yes, the game DOES expect you to do this! A lot! "But Net! All you've done is explain how tough the game is. What's fun about it?" YOU GET TO PUNCH A DOG IN THE FACE! That's really all I should need to say. Oh, and there's local 2-player if you have a buddy. And Gene, the sword guy, is kind of overpowered so pick him if you want an easier game without lowering the difficulty. Beware the Bonus Ninjas (my favorite mechanic from this game).
Inicialmente parece bem divertido, principalmente os combos, mas depois de meia hora o jogo continua repetitivo e perde a graça, e isso é terrivel pra um jogo que é apenas gameplay. Vai do gosto de cada um mas eu achei chato este jogo, só recomendo comprar em promoção caso esteja curioso. PROs - Grafico bonitos; - Bom som e musicas; - Premissa e Combos interessantes; CON - Jogabilidade enjoativa; - Mapas e inimigos parecem todos iguais com sprites diferentes;
Game feels fantastic and is a very satisfying and challenging beat'em up that reminds me a bit of Smash Bros. in terms of how every attack can be directional and there is a lot of air time as well. It has three characters to choose from and, don't quote me on this but, I think there is a hidden one to unlock as well. There are also a couple modes aside from the default arcade mode to chose from. All in all, a great cheap game that is a lot of fun with pretty sharp controls and it's just a very awesome and fun but pretty challenging game.
I remember first finding out about this game on it's release year. The main theme/first stage theme was basically the whole reason I got interested, however I was a literal 12 year old at the time and did not have any sort of money to be able to buy this game. I was stuck with TF2 back in those days. Skip a couple years, I ended up finding this game again a few years back hidden deep within my wishlist. With a newly equipped credit card at the time, I bought this game without a second thought. Oh my god it's fun. I've played beat em ups, and none of them have got me coming back every now and then quite like Aces Wild. The game focuses intensely on aerial combat, and while looking EXTREMELY goofy, actually provides the mad amount of fun. Learning the game and getting used to the mechanics such as dodging or the Wild meter feels SUPER rewarding. I still highly regard this game as my favourite beat em up, it's a fantastic game presented in a neat little box. Not a whole lot in terms of content, but the quality of content provided more than makes up for quantity. If you enjoy feeling like an anime character beating hordes and hordes of enemies without breaking a sweat, but also a challenging and addicting game loop, then I cannot recommend this game enough.
솔직히 말하면 게임 자체는 괜찮게 만들어진 것 같긴 합니다. 정확한 상황에서 정상적으로 기술들을 제대로 넣을 수 있다면 말입니다. 문제는 이 게임... 이것저것 기능이 많아서 키도 많은데, 옵션에서 키설정을 다시 하려고 하면 이게 게임이 멈춰버리질 않나, 기본 설정은 솔직히 좀 많이 불편합니다. 대쉬-점프-기본공격-강공격은 원래 일렬로 되어 있는 게 국룰인데, 강공격이 점프 바로 옆에 있고 기본공격이 한칸 떨어져 있어서 점프를 기준으로 기본공격 콤보와 대쉬 등 여러가지 동작을 제대로 연계시키기 어렵습니다. 게임 설계상 원래부터 기를 소모하는 강공격을 위주로 쓰고 기본공격은 기가 부족할 때 채우라고 대미지를 제법 높게 편성한 건지도 모르겠는데 어딘가 미묘하게 록맨을 닮은 듯한 조작법(대쉬, 점프, 벽타기 등) 때문에 그런 차이점에 적응하기가 너무 어렵습니다. 상당히 재미있는 컨셉의 게임이고 실제로도 그런 것 같아서 후회는 안 들지만(환불도 안 받을 생각), 초반 진입장벽이 너무 이상한 쪽으로 불친절해서 그냥 과감히 접고 다른 게임이나 하려고 합니다.
Combo spam! It seems kinda fun but it's just about grabbing enemies in cycles. Fun for what it is, but bit mindless and control of character I chose (sword) felt loose.
I got this game a long while back because it caught my eye, an 8-direction aerial beat'em up game that has a unique combat system with a combo style meter that can be used in several ways! You can use some of that meter to make your attacks stronger or use it at a certain threshold to recover lost health, it also has a dodge mechanic that allows you to counter with a light or heavy attack! At the start it's a bit easy to pick up and mash buttons, some of the environment is even destructible. Once you learn how to make use of the counters, your meter will come more in handy as the count towards these counters, eventually you will come across enemies that can also counterattack when hurt, with super armor, or a combination of the two. These enemies with super armor not flinch until you break this armor, you might break it faster with your counterattacks the larger your meter is, but this is where problems start to form. Since your meter is part of this "risk reward system", you also use it for your charged heavy attacks, so you have to be thoughtful on how you dish this meter out. Using a heavy counter uses the meter a bit, charged heavy attacks borrow from the meter, and recovering health will use all of your remaining meter. Sure you can build it up by dealing damage, but you also lose it for taking damage too. The dodge does not grant you meter either, this can pose as a problem as the game emphasizes you make use of the dodge mechanic to counter attack, which you will do more often as part of the game flow. Top this all on the fact this game is an "aerial beat'em" up, you will spend a lot of time in the air before you drop back to the ground if you aren't using your attacks, dashes, and dodges to reset your double jump while in mid-air or have a wall to wall jump off of, all of this comes together into a bigger mess when you're in a room with super armored enemies and no floor to jump off of, God help you if it's a bottomless pit or a floor hazard, you will die/take damage. This make battle scenarios become far more tedious since you aren't rewarded for dodging attacks either, problems like this rear their head come stage 3 and beyond. There's also an issue with balance too, with 3 playable characters, one of the characters, Ace Wilder, is the most broken character, hence the title, while the other two characters if you find you gravitate towards using them, are weaker and will have to work far harder to beat the bosses. I had a much rough time dealing with boss 4 as they have counterattacks, several special combo attacks, and a final phase that requires you stay airborne as the whole time as the floor now becomes nothing but a hazard you cannot rest on. Did I mention boss 4 is also airborne the whole fight? Yes this is exactly what you'll be putting up with the whole time as the difficulty curve ramps up to a ridiculous degree! You'd even think Boss 4, with how fleshed out they are was even an unlockable character, they aren't. This game feels unfinished and could use more work on the mechanics to refine and balance the game so that the more fun aspects of it aren't ripped away from you to provide difficulty, because that difficulty becomes more and more artificial the more you press on.
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