
Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers and different gamemodes.
MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.
GAMEMODES - Includes different gamemodes. Fight other team against kills or steal the enemy flag!
COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.
MODDING SUPPORT - Create your own mods and configure your server!
Experience the classic mode for FREE!
Shoot with mortars, set enemies to fire with flamethrower, capture flags by playing as a team.
Join the game in any of the many modes using DLC classes such as «Zombie», «Team Death Match» and «Capture The Flag».
We’ve got a hero for every playstyle and skill level:
Commando. A towering powerhouse armed with a minigun and a rocket launcher. Perfect for players who enjoy crushing enemies with raw force. 
Engineer. True to the classics, deploys turrets and soars with a jetpack. Support your team or push forward aggressively.
Sniper. Land precise headshots and control key areas of the map from long range.
Miner. Carve tunnels, level structures, and tear through opponents with close-range firepower.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No players 99% of the time Ace Squared has been out. If there are players on, it is EU server only with a COUPLE on. If you're outside of EUROPOOR land, expect LAG and terrible hit reg due to high ping, thus making it unplayable. There's no anti-cheat and the few players that do play are exploiters using aim assist and walling. What went wrong for Ace Squared to do so poorly and not gain attention like AoS Battlebuilder? Being a copypasta of Battlebuilder is what killed it. No one liked battlebuilder, except for the 6 players that play AS. If you were around when AoS Battlebuilder was hyped, it was hyped because it had the name of AoS and what came with that name was an expectation of the free classic game Ace of Spades. Battlebuilder was nothing like AoS, they put the classic game"-mode" in neglection just like Ace Squared. When AoS Battlebuilder came out, we were exposed to the truth, this wasn't the AoS we knew and loved, it was the corporate slop AoS version; Jagex's trend chasing abomination copying TF2 instead of being itself.. ACE OF SPADES. There was drama on launch about being bamboozled by AoS battlebuilder being "AoS" in name only. It only got obviously worse as they continued to update their garbage interpretation and made DLC with more classes no one asked for to the point of death. Kept ignoring the fans they were milking. They didn't give a damn at all about AoS. Now why would Ace Squared copy Jagex's failure instead of innovating on the original game? AoS was known and fun by everything is destroyable, base building, and tunneling, not wacky hero shooter classes from battlebuilder that killed Ace of Spades. Ace Squared should of stuck to the original vision of the game and improved upon it, not follow Jagex's footsteps. Copying a scumbag corp that bastardized and killed AoS, they only cared about profits and trend chasing, then delisting the game as a final F you. Will Ace Squared continue to follow the path of battlebuilder? Or is it too late for Ace Squared? (It is too late) A year of EA and with AS going F2P recently, no improvement of new player interest or retention, Ace Squared never began, was always DOA, meeting the same fate. Never buying, never joining the discord. Bg no re.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это клон легендарного AoS! Жаль, 0 игроков... Но хотя бы сервера есть. Надеюсь, ещё смогу вернуться сюда.
Такой же тотальный провал... 0 человек онлайн, F легендарной игре с детства, хотя бы попытались ее воскресить. Но про игру ничего не скажу, сырая очень и покупка dlc\доната тут обязательна для фулл контента, за это дизреспект для игры P.s комплект куплен, раньше была игра за деньги :р но ладно фри ту плей тоже не поднял ей онлайна
Невероятно приятно ощущать себя в этом вайбе, довольно достойно)
Ace Squared is a free to play arena FPS that feels like it was made for people who miss the old style of block building shooters. I can run around fully destructible maps, build walls and structures, dig tunnels and then use those changes to attack or defend. The basic shooting is simple enough, but the building is what gives it most of its personality. I like being able to change the map during a match instead of treating the environment as something that is completely fixed. The building and destruction work especially well together. I can make cover when I need it, create defensive positions or dig through the ground to get behind an enemy position. I can also destroy structures that are in my way, which means a good defensive setup never feels completely permanent. That gives me more freedom than a normal arena shooter because I am thinking about the battlefield as well as the weapons. It has a nice old school feel to it without trying to make everything overly complicated. The class system adds another useful layer. There are classes such as Commando, Engineer, Sniper and Miner, with each one changing how I approach a match. The Commando gives me heavier firepower, the Engineer can use turrets and a jetpack, the Sniper is built around long range accuracy and the Miner is much more focused on digging and close range combat. I like having these different roles because the building system means each class can interact with the map in its own way. There are also different game modes including team deathmatch, capture the flag and a zombie mode. The community server and modding features are another big positive for me. I can host servers with different configurations and the game is designed to let me create and modify things rather than only playing exactly how the developer has set everything up. That gives Ace Squared more potential than a basic small FPS. I especially like the idea of making a strange map, changing the rules and then seeing how the building mechanics work in that environment. The game is still in Early Access though, and the developer has planned more maps, game modes, character customisation, modding support and a Steam Workshop for the future. The biggest problem for me is that the experience can feel empty when I cannot get into an active match. This is a multiplayer focused game, so the quality of the experience depends heavily on having an actual match to play. There is no proper single player campaign for me to fall back on, and the current setup does not give me much reason to launch the game if I cannot find a server. That is a pretty serious limitation for a game where the actual mechanics are good enough to make me want to play more. I also think the Early Access status needs to be taken seriously. The core idea is already there, but some of the content and features are still being developed. The developer originally planned a one to two year Early Access period and has talked about adding more original maps, game modes, customisation and Workshop support. I like the foundation, but I would not judge it as though it were a finished large scale shooter. There is a lot of potential here, but some of that potential depends on the game continuing to receive content and improvements. Overall, Ace Squared is a fun little FPS with a really good central idea. I like being able to build, dig and destroy my way through matches, and the different classes give me enough variety to experiment with different approaches. The free to play model also makes it much easier for me to recommend trying it without a big commitment. The biggest issue is the reliance on an active multiplayer environment, while the Early Access state means there is still plenty that needs to be developed. For me, the core gameplay is strong enough to make Ace Squared worth keeping an eye on, especially if the game continues expanding the maps, modes and modding tools. Rating: 7.7/10
i want this game to succeed at capturing the same audience it originally had but in my humble opinion it needs to get with the times and modernize it, some of these maps kind stink in general but honestly if the game could just be bigger i think it would be awesome like 32X32 and maybe some functional bipods with some nice animations but thats just me.
онлайна нет, понравилось
Jagex suvk my dih so hard
Superb! Smooth gameplay, no lag and I'd say this is definitely an upgrade from the original AOS. I will definitely play with this my brother once he returns. We used to always play AOS.
What's unique about Ace Squared is that it seems to emulate the Jagex era of Ace of Spades. If that is your cup of tea, then I believe you will enjoy this game. It's just not my preference. Ultimately, I think you would have a better experience playing the original Ace of Spades via Build and Shoot. Check out the BetterSpades and OpenSpades clients too!
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 73 | 64% | Free | |
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