
Investigate the lives of Ivy, Issa, Everett, Logan, Anju, Aisha, Billy, Leslie, Idris, Jimmy, Pinto, e-slum5, Mel, Granny, Gramp, Au, Joel, Eel, Roach, Rowan, Caterina, Lucian... Wait hold on.. Who am I again?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ivy searches for her brother, the only person in her life who she could find solace in. They both shared a common dream with their friends... What was it? Anyway, she is now part of the Whitehounds, a fate perhaps worse than death itself.
Mel ran away from Mars during the war, leaving everyone behind to live as a mercenary. She's now a Knight pilot in a shady mercenary group.
History was erased.
Power was rewritten.

The first inter-planetary war between the families under the United Nations of Earth (UNE) and the Democratic Republic of Mars (DRM) has been raging for years. The Empress has gone silent. The balance of power between the families has shifted, and hostility grows from within. What could possibly lie behind the veil ?

Gangs, mercenaries and the Menodora family are constantly clashing for power accross Lily Archipelago, the main region Abyss Veil is set in. Each island has its own rules, vices, and beliefs! But one thing remains true: no matter the blood spilled, the archipelago has never bowed to the UNE! Crazy stuff!!

EasyVacation will take you on a tour of its many sights, from the bombastic warfare you’ll take part in, to the horrifying secrets deep within the archipelago. One thing’s for sure: fun is guaranteed. Survival is optional!
Note: EasyVacation is not responsible for your welfare. If you experience PTSD, war-related trauma, or existential dread, please consider it part of the intended experience!

Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peak
[b][u]I LOVE KILLING PEOPLE. I FEEL VALIDATED. I FEEL LIKE I BELONG HERE. The pay is good.[/u][/b] I am glad to be a part of frontline squads, going on adventures, killing people, and fighting [spoiler]the hellish personified mental trauma of my childhood[/spoiler] •ᴗ•
It's a bit rough around the edges, but Abyss Veil is easily the most interesting game I've played in a while. First person combat that feels a bit like someone someone tried to make F.E.A.R. in a Cruelty Squad level editor. A story packed with angst and melancholy. Rampage through liminal spaces and try to make peace with your best friends as you fight a never ending proxy war.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was really fun and I can't wait for chapter 2. The only two problems I had with it were the movement and some dialogue. I wish there was an option to sprint rather than dash. This didn't bother me at all in the more cramped levels but a majority of the game takes place in wide open areas. Maybe q could be repurposed as dash and sprint could be shift. I don't think the leaning is necessary. The story and character development were great and I'm interested in its direction but I felt like the character interactions weren't always solid. Some situations could have been taken more seriously with less sarcasm. When the dialogue was serious it was good and I wanted more of that. Overall this game has a lot of potential.
ce jeu est un jeu, cryptique du moins mais à vrai dire j'ai dû me décider à écrire cette lettre ouverte à la base de joueur du canada pour vous dire. le voile de l'abysse est un jeu à en redemander et bien que je préfère le contenu le jeu en est bon tout autant, tel obélix dans un village de romains. l'histoire mielleuse est bien ficelée. je ferai bien attention à ne pas proposer des propos divulgâcheurs qui pourraient gâcher l'experience de jeu à la maison car cela serait bien malhereux. J'ai apprécié le contenu du jeu car les personnages sont coloriés tel un bon repas gaulois après une journée à détruire un village de romains. que dire de la trame sonore exquise, je dirais même, exquise du jeu du voile de l'abysse. c'est à se méprendre si le développeur a utilisé le programme bitwig studio, mais à m'y méprendre. Je reste en sujet. Le voile de l'abysse contient un contenu audio des plus excellents, tel une bonne rigolade autour d'un feu en bonne compagnie. L'axe historique du jeu est cryptique, je ne sais pas quand est-ce que l'histoire du jeu prend place, ni ou est ce que le jeu prend place mais le jeu prend cette place et il faut le dire, il prend toute cette place, tel panoramix qui donne la potion à astérix pour qu'il aille détruire le village de romains. merci à le développeru zorrio afin de décider d'avoir mis en ligne cet chef d,Oeuvre qui défie l'art de la gravité et du succès à l'ère numérique, j'ai bien aimé le jeu mais encore plus le contenu et tel obélix dirait: c'est pas tout les jours qu'on goute a une potion magique comme celle là! bien joué à zorrio pour le développement de ce jeu et bravo à toute l'équipe de zorrio pour ce contenu. j'aurais bien aimé avoir testé le jeu en beta mais il était juste en oméga quand je l'ai acheté et le jeu n'est pas compatible avec mon thinkpad sur linux donc j'ai dû aller louer un portable au bureau en gros mais c'était totalement valait la peine pour ca et je félicite les employés du magasin d'ailleurs ils offraient un très bon service. merci à tout le monde d'avoir lu mon avis sérieusement vous devriez jouer à ce jeu mais encore plus le contenu du jeu tel obélix dirait je vais aller visiter les romains ok bonne soirée tout le monde
Brillant ideas Rough, very very rough game Def needed more playtesting for it's length, too much text sometimes, overcomplicated level design or empty huge maps. Sometime it's hard to see what you need to do in order to progress. But the atmosphere is insane, the music is perfect, the writing is so cool, and the art is so unique. I recommend this game for the artistic experience, and i'm waiting for a better part 2 (especially in rythm cause my GOD this was LONG)
I think some people will look at Abyss Veil and assume any enthusiasm for it is at least semi-ironic. I won't lie, I thought so when I heard about it. I went in expecting a janky game with some charm to it. But on the other end I'm pretty thoroughly impressed by what a fully realized and quality experience it is. The gunplay feels good, there's not much variety in enemies, but it's made up for by some solid level design that plays into the strengths of your arsenal. The writing can be a bit long winded at times, but I think the story is interesting, and it's told in a unique cool way. The music is great and elevates the mood in a lot of scenes. Even visually, despite some of the assets being a bit rough, there's a lot of style and intent at play. Every level is visually distinct, a lot of cutscenes have striking, memorable shots. I'd even say the less flattering parts of the visuals fit the tone and serve the game thematically. Abyss Veil feels like a passion project, something made by someone who wanted to make it, and wanted to make it right. I think anyone who approaches this game in good faith will find something worthwhile.
I know this looks like Deviantart slop. In some sense it kind of is, but hear me out. The 3D cutscenes are AMAZING. The actual direction for them is AMAZING. And the rudimentary artstyle (which is actually really interesting) genuinely leaves an insane level of surrealness to the world. I'm actually kind of amazed that in the introductory war scene there are fighters and bombers that fly overhead and destroyed tank wrecks all about. It was actually really visceral. There is an incredible sense of oppressive atmosphere even if it is told in this really derpy way. This game has very flawed visual design however, I often struggle to actually find out which objects you are supposed to interact with because they don't look any different from normal, static geometry. The shooting is fun, it is not as janky as it looks and its quite impressive that the enemies dodge roll. Don't expect the enemy AI to be on the level of FEAR, the enemies in this game really just shoot and advance and sometimes dodge. The grenades deal too much damage or explode too quickly from when they are thrown and its unclear how their blast radius works. I'm actually surprised that the AI does indeed know how to go prone and dolphin dive (even if they don't do it in the right situations). The game take a lot of inspiration from FEAR with its enemies. Some of the encounters feel unfair because the game sometimes ambushes you with some enemies that are effectively hitscan. Remember to use your lean everyone. One of the biggest issues is that it crashes a lot, particularly at the visual novel cutscenes. Infact it crashes so much it becomes a very active hinderance to the game. Many other technical aspects of this game are simply just not there. There are also many typos. The game is filled with softlocks and issues with scripts and sequence breaking the game. A whole pass needs to be done on episode 1 regarding the sheer amount of sequence breaking bugs. Because of the sheer amount of technical problems. I am going to wait a bit till the game gets into a better state. The frequent updates are promising and so far I believe the game is in good hands. Recommended with Caution. Get it in like 1 year at a sale.
A diamond in the rough. While you could say that its one of those game trying to be like Cruelty Squad, as you play the game you realize it has a complete style of its own and I hope the developer keeps focuses more on this while moving further away from CS. The main strengh of the game are its story, characters and visuals, but the gunplay is honestly quite fun when it clicks although still rough and simple. The dialogue uses alot of modern day internet slang which can be a bit jarring but despite that it does feel very genuine and engaging, with very interesting characters. The story has a disjointed narrative set on purpose that feels very misterious and ominous. Honestly its very engaging and slightly reminds me of stories in SUDA51's games before No more heroes. If I have to say things I dont like, well it would be the 3D models, animation and the mspaint art. I like retro aesthetics but I think the 3D models could be slightly better along with better animations. The mspaint art I think I dont like just because it uses very thin lines for the drawings and alot of detail blens together with other colors (It would be great if the overall art in the game could be of the level or above of the [spoiler]"baseball scene"[/spoiler], IMO the strengh of the art in this games lies in the aesthetics and not the quality itself so the latter could be higher. Another thing is that many areas in the game seems to be way too big which makes traversing a bit annoying considering you move not too fast. Combat wise, more enemies need to make some sort of sounds because otherwise you have literal aircraft sneaking on you. Something thats great from the go is the soundtrack. The music has been fantastic. Overall I recommend this games and im very excited for the next chapters to be added to the added, and I hope it shapes up into something more amazing.
[h1][i]"Every mercy you offer is a cruelty to us"[/i][/h1] [h3]- The Emberley Family[/h3] This game feels like a dream, like the one that makes you think "Man, that was a great dream...!" and feel melancholic at the same time. [h1]== TLDR; I like it very much ==[/h1] Its mechanics are simple yet crisp, and the game is ambitious with great atmosphere. The game was a lot longer than I expected (it took me 9h to finish the current build (Chapter 1)), but the story is interesting so I don't mind at all (actually it's better for me). [h1]== Gameplay: Simple yet crisp and responsive ==[/h1] [h3]Gunplay[/h3] As far as the 1st chapter goes there are [spoiler]4 (Knife, Assault Rifle, Shotgun, Rocket Launcher)[/spoiler]. Each weapon do not have reload (you can shoot all the ammo you have in one trigger press), yet the recoil, damage, and the sound was just right enough to feel satisfying to use. Additionally, there are [spoiler]Billy's dual Assault Rifle[/spoiler] and [spoiler]Billy's Dual Assault Rifle[/spoiler] (which is badass) and [spoiler]The Knight's Dual Machineguns and Missile[/spoiler], which are also satisfying to use as well. [h3]Enemy[/h3] The enemies are fast and deadly as they toss grenades, dodge, and sometimes shoot from very far away, but you have bullet-time ability and leaning to counter them. They have recognizable footstep, they bleed when shot and have Half-life-like death sound, so you will know when they notice you or you shot them down for good (Except the [spoiler]"Knights"[/spoiler], they don't have any feedback when shot or die, so it's hard to tell if you are damaging them or not (especially with the Dual Machinegun). I hope the dev will add some hit/death sound/effect) Currently there are at least 7 or 8 enemy types (including bosses), as far as I remember. [h1]== Art: Lo-Fi done right ==[/h1] [h3]Visuals[/h3] The art style is lo-fi PS1 style combined with hand-drawn character art. Some people may initially not like this style, but in my opinion, Abyss Veil did a fantastic job on staying consistence with its art style, so once you get used to the style, it will become a charm. Also, the art have that right amount fidelity and abstraction, so you know what the object is, but your brain will start filling in the small details, just like a book (which I like). Also there were a lot of scenery changes way more than I expected. [h3]Music/SFX[/h3] I assume the OST is made by the developer, aka Zorrio. Currently there are 60 soundtracks (according to the official YouTube channel). I don't know too much about music genres, but what I can tell is that the music compliments the art and the game (e.g. sci-fi, synthetic, melancholic, atmospheric, horror, grimy). I liked the intro scene with the soundtrack "AV SYSTEM" kicking in the back, which sounded heavily inspired by S.E. Lain's OST "Majixx". It perfectly captured the feeling when I watch that show. [h1]== Story ==[/h1] Abyss Veil has a lot of story to tell. The story telling is mostly done in a visual novel style text-based with hand-drawn art to go along with. I liked it. It has mystery, conspiracy/power-struggle/politics within the Mars, despair, horror, psychological horror, nostalgia, friendship/camaraderie, and so on. I don't know why, but playing as one of the squad-mates of the protagonist, it reminded me of the [i]Section 9[/i] from the [i]Ghost In The Shell[/i]. Not gonna lie, this game could be a great anime lol [h1]== Glitches ==[/h1] I haven't encountered too much of glitches, but there were some. For example: - (UI) Cannot exit the save menu when interacting with PC for saving (I tried: Esc, "x" looking-button but it does nothing) - (UI) If player tries to save/talk while walking, the player will slide away - (QOL) Some static corpses/bodies have collision, which interferes with player movement - (Game Flow) the door to exits to a wrong place, (after the trenches, in the first fixed-camera and tank-control section) - (System?) Something felt odd with the health pick up and its value. Like i had 200 hp as Ivy, or I could pick it up even my health was max. Maybe I was just tripping??? - (Ally AI) Allies getting stuck (e.g. at the slum, between a big pipe and a wall. At the jungle, where there's a small depression near a wall of trees) However, it's still in early access and the dev seems to be working hard to bug-squash, so not a big deal for me. [h1]== Other Notes ==[/h1] [h3]Map Design: sometimes confusing[/h3] I liked the overall map design, but sometimes I got lost, having no idea where to go or to do, wandering around for a while. I liked the point light being placed so I would know the objects (e.g. door, console) are interactable. [h3]USB Pickup: sometimes confusing[/h3] The floating light-emitting USB thingy was a bit confusing. First I thought it was an intel to recover, or a memory/section for the AV system, but sometimes it says nothing when I pick it up, or plays a memory/cutscene. Maybe I'm just a dumb-dumb who missed some UI pop-up text, But for me, it was confusing what it did.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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