No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Abyss Crossroads — a dark fantasy roguelike you can finish in five minutes. Ten floors lie beneath you. Each one offers two or three paths. Battle, or treasure. A curse, or a moment of rest. A trap, or something worse. The signs point the way, but they promise nothing. Only your choices carve the road into the deep. ■ FEATURES 【Runs that last five to eight minutes】 - Built for a commute, a break, the minutes before sleep - Death costs you nothing but the run. Begin again at once - No account required. Play the moment it opens 【Four classes, four different games】 - Warrior — high vitality. Ironwall turns one killing blow aside - Mage — fragile, but the Tome of Flame strikes far harder - Rogue — reads traps, slips past them, survives on positioning - Paladin — balanced in attack and defence. Prayer of the Aegis mends his own wounds (unlocked with Coins earned through play) 【Events, and the choices they force】 - Battle, treasure, healing springs, merchants, traps, cursed altars, discovered items, empty rooms - The Infernal Pact. The Devil's Bargain. The Sealed Door. Every gift asks for something back - The emoji hints are a guess, never a guarantee. Read the room, then commit 【Floor bosses and second forms】 - The Dragon Zombie waits on the fifth floor, and its poison lingers - Gardan, Lord of the Nether, holds the tenth — shielded in darkness, and he does not fall in one shape - The Ironclad Ogre on the third, the Shadow Assassin on the seventh. Elite encounters that punish carelessness 【The curse system】 - Take power, and take the rot that comes with it - Bleeding, Withering, Avarice, Frailty. The reckless hand decides the run 【Coins and achievements】 - Every run pays out, whether you win or die. Depth is progress - Six achievements grant bonus Coins - Spend what you have gathered to unlock the Paladin 【High scores and online rankings】 - Your best run is kept on the device - Compete on per-class leaderboards against other players - Sign in with Google or Apple to carry your record to a new phone 【Bought once. That is all】 - No advertisements - No in-app purchases. Coins come from playing, and only from playing - Every boss, every event, every corner of the game is included 【Dark fantasy, throughout】 - Cinzel typography, cut for the solemn - Black and gold, and very little else - Music and sound built for the weight of the place ■ FOR PLAYERS WHO - Want a roguelike that respects a short session - Enjoy the tension of an irreversible choice - Are tired of advertisements and gacha monetisation - Are drawn to dark fantasy - Have a few minutes and want them to count ■ HOW TO PLAY 1. Choose a class — Warrior, Mage, Rogue, and in time the Paladin 2. Choose a path — one of two or three 3. Resolve what you find — a battle, a hoard, a wound closed, a bargain struck 4. Kill the floor boss and descend 5. Reach the tenth floor, and end Gardan The Abyss tests you at every crossroads. Choose. ■ SUPPORT Questions and requests are welcome through the support URL on this page. Music: 魔王魂 (Maou Damashii)
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Every market we sweep.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Abyss Crossroads — a dark fantasy roguelike you can finish in five minutes. Ten floors lie beneath you. Each one offers two or three paths. Battle, or treasure. A curse, or a moment of rest. A trap, or something worse. The signs point the way, but they promise nothing. Only your choices carve the road into the deep. ■ FEATURES 【Runs that last five to eight minutes】 - Built for a commute, a break, the minutes before sleep - Death costs you nothing but the run. Begin again at once - No account required. Play the moment it opens 【Four classes, four different games】 - Warrior — high vitality. Ironwall turns one killing blow aside - Mage — fragile, but the Tome of Flame strikes far harder - Rogue — reads traps, slips past them, survives on positioning - Paladin — balanced in attack and defence. Prayer of the Aegis mends his own wounds (unlocked with Coins earned through play) 【Events, and the choices they force】 - Battle, treasure, healing springs, merchants, traps, cursed altars, discovered items, empty rooms - The Infernal Pact. The Devil's Bargain. The Sealed Door. Every gift asks for something back - The emoji hints are a guess, never a guarantee. Read the room, then commit 【Floor bosses and second forms】 - The Dragon Zombie waits on the fifth floor, and its poison lingers - Gardan, Lord of the Nether, holds the tenth — shielded in darkness, and he does not fall in one shape - The Ironclad Ogre on the third, the Shadow Assassin on the seventh. Elite encounters that punish carelessness 【The curse system】 - Take power, and take the rot that comes with it - Bleeding, Withering, Avarice, Frailty. The reckless hand decides the run 【Coins and achievements】 - Every run pays out, whether you win or die. Depth is progress - Six achievements grant bonus Coins - Spend what you have gathered to unlock the Paladin 【High scores and online rankings】 - Your best run is kept on the device - Compete on per-class leaderboards against other players - Sign in with Google or Apple to carry your record to a new phone 【Bought once. That is all】 - No advertisements - No in-app purchases. Coins come from playing, and only from playing - Every boss, every event, every corner of the game is included 【Dark fantasy, throughout】 - Cinzel typography, cut for the solemn - Black and gold, and very little else - Music and sound built for the weight of the place ■ FOR PLAYERS WHO - Want a roguelike that respects a short session - Enjoy the tension of an irreversible choice - Are tired of advertisements and gacha monetisation - Are drawn to dark fantasy - Have a few minutes and want them to count ■ HOW TO PLAY 1. Choose a class — Warrior, Mage, Rogue, and in time the Paladin 2. Choose a path — one of two or three 3. Resolve what you find — a battle, a hoard, a wound closed, a bargain struck 4. Kill the floor boss and descend 5. Reach the tenth floor, and end Gardan The Abyss tests you at every crossroads. Choose. ■ SUPPORT Questions and requests are welcome through the support URL on this page. Music: 魔王魂 (Maou Damashii)
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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