
Absolute Tactics: Daughters of Mercy is a turn-based, tactical RPG featuring strategic battles, intriguing puzzles and exciting quests. Customize your heroes’ unique, class-based attacks and abilities to defeat Father Eldritch's oppressive armies throughout dozens of unique, hand-crafted maps!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 83reviews | 70% | — | $59.8K |
| $24.99 | 98ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нет, нет, и еще раз нет. В сюжет игры не веришь из-за его не серьезности и нелепости подачи (как и в ГГ который Гыыы Уыаа Уаууу, а в записках постоянно находим что-то по типу "Ты вот такой добрый, мухи не убидишь и общаешься с ними", а гг такой "Не правда...Хотя, был Васян...."...ват?) Геймплей быстро приедается из-за однообразности действий (персонажи даже при различных класах сводятся к постоянному повторению действий движение, атака, движение, умение, движение, предмет. Нет какой-то изюминки каждого класса кроме различий в пару скилов (как правило отстойных) и пасивных статов А что за офигенные геймплейные решения когда в игре есть противники которые стоят на месте в бессмертии (пропуская ход. Чтобы атаковать надо подойти к ним вплотную и только потом они станут доступные для удара) и после конца вашего хода игра показывает КАЖДОГО из них по 2-3 секунды типа они обдумывают ход? Их поляна целая, не меньше 6-7 штук, на каждого по 2-3 секунды? И так КАЖДЫЙ ХОД. Сделал действий, прошелся, едва ли коцнул одного(ну максимум убил. но это врядли ибо там идти далековато между ними), хоп, жди 15-20 секунд, опять 5-10 секунд на действий, опять ждешь. Казалось бы, ну раз они не ходят, пускай пролетает всё за секунду, нет,разрабам такое в голову такое не пришло. Или хотя-бы базовой кнопки скипа/ускорение действий, чтоб ходы противника проходили хоть немного быстрее, не засматриваясь каждый раз как медленно поворачивается катапульта та же? Ну блин, ну казалось мелочи же, которые и без бюджета можно было поправить, но что-то пошло не так....
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
| $12.49−50% |
| 7ratings |
| 74% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si bien se ve como un buen juego, con una historia simple y buenos apartados de combate al estilo por turnos, el gran problema es su optimización e incluso el apartado de los ''arreglos'' ¿a que me refiero? Pues que este juego esta completamente lleno de bugs. ¿Es necesario recalcar esto? La respuesta es un rotundo SI, ya que desde el combate con Lexena ya hay 3 bugs que se pueden arreglar solamente si se hacen algunos pasos meticulosos. Por ejemplo este combate tiene 2 fases: FASE 1 Hay que romper todos los tubos, OJO que debes dejar a 2 enemigos mínimos vivos ¿qué pasa si se mueren antes? Este es el primer bug ya que el juego sigue sin pasar a la fase 2. FASE 2 Lexenaa en forma dragón, aquí esta el segundo bug bastante problematico, ya que si un ataque por error no le alcanza, el juego se BLOQUEA y se tiene que reiniciar el combate si o si ¿Se puede reparar eso? En parte, ya que si la derrotas usando a la tiradora el juego comienza a otro bug continuando el combate sin ningún enemigo. Desde esa parte está todo lleno de errores. Así como está el juego no lo recomiendo ni gratis
Game is kinda meh overall. Only reason i beat it was because i like turn based games and was playing it on steam deck, slowly. 3 good things about the game: -class system (you can combine 2 classes per character, which allows for all sorts of combinations) -gear system (most items can be used on any character, except for the named unique items which are very few. This means you can mix classes even further by making a high skill damage but also somewhat tanky character) -hidden unique ability for each character based on specific criteria to obtain it, some of them are game changers but are also given to you too late in the game 3 bad things about the game: -story (boring) -mission length (it increases as you progress further into the game, also optional missions are more or less required to be done to level up and to be on par with main story lvl requirement, you can still do missions underleveled, but you will be less efficient in combat) -boss battles are boring (most of them rely on the same dragon bomb spam ability, running around in circles to destroy crystals, too repetitive...) I would give this game a 6/10. So thats a positive score, but a small one at that.
Very enjoyable. Nice graphics and likable characters. A good story and some very interesting mechanic peppered throughout. I'm hoping that this company gets to make more games, maybe even a follow up to this one. I'm in!
体验糟糕的战棋游戏,玩起来感觉很别扭,说明指引不够,人物的技能不平衡,而最深刻的印象就是优化也不好能让风扇狂转。
Oh my goodness....these controls make playing the game a real chore.
Visuals are okay, but wouldnt end up installing it again. its not bad and not good. for me in this short time i played its more a NAH then a Yes.
Painful, slow, unfun. This is a definitive no.
Finished the Game in hard mode without doing any of the side quests, it was fun but so unnecessarily painful.
https://youtu.be/9f6zyZiQ0mU Writing with forced use of modern terms feels out of place and breaks the forth wall of the story without meaningful gain.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5M | 43.2K | 90% | $69.99 | |
| $1.8M | 970 | 75% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $729.4K | 601 | 82% | $49.99 | |
| $62.4K | 356 | 79% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.8K | 252 | 60% | $9.99 | |
| $59.8K | 196 | 81% | $7.99 | |
| $59.8K | 76 | 78% | $19.99 | |
| $59.8K | 199 | 94% | $11.99 | |
| $59.8K | 313 | 95% | $8.99 | |
| $59.8K | 378 | 81% | $5.99 |