
Kill strange creatures with crazy weapons. The more you kill the more unlocks you gain, don't let them get close to you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do you like mindless fun? I like mindless fun. There is mindless fun. In the game. Probably why I like the game, because of the mindless fun. I like mindless fun. Do you like mindless fun?
This game is in fact Absolute Insanity! I kept up with this game through it's development, and it turned out great. Do yourself a favor and pick this up. Time to go absolutely insane!
Found this game by accident while scrolling through fps titles. It's amazing, plays well, story is cool (from what I've played) and the art style is amazing. Soundtrack is also +++ Strong recommend definitely
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Indonesian*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese* +5 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Absolute Insanity ist ein nettes kleines Spiel für nebenbei[/b] Es handelt sich hierbei um einen Arena-Shooter (auch im Story-Modus ist bleibt es so). +Das Spiel macht schnell gute Laune +Teilweise zerstörbare Wände (durch explosive Waffen) +Gute treibende Musik -Verwendung von 2D Elementen in 3D Spielen -Es wird ziemlich schnell relativ schwer [h3]Ladet mein PS4 Controller-Profil herunter, damit lässt sich das Spiel relativ gut spielen.[/h3]
good game. only nitpick is not being able to reliably run through dead minions but its coolin
This game is very appropriately titled. I've had to explain to friends online what I was playing, and both verbal explanations and visual presentation of the game did not entirely suffice. That is to say, that Absolute Insanity is one of the most chaotic, turbulent, disastrous games I've played before. A lot of this should be dived into with a decent amount of blindness as to what the game's content is, but here's a very light summary of the gameplay to keep from spoiling it. Your goal is to kill several Photoshop-styled monsters in a randomly generated maze or woodland of sorts. This will involve axes, explosive devices, turrets, and otherwise. I would lean towards giving this game an 8.5/10. It is smooth to play, satisfying yet stressful to engage with (as intended), and is a perfect mix of wild tumult and erraticness. Now, to address things that may be more spoiler-y that I would love to see added to the game or fixed: - [BUG?] When throwing the mine as of the newest update, it seems I will randomly either throw or sometimes it will simply light up and I have to click again to throw, which messes up timing for me. - [SUGGESTION] Considering the creatures in this game are either heavily inspired by or similar in function to Garry's Mod nextbot-type enemies, I'd love to see a togglable alternative mode which would allow creatures to jump (whether that be the smaller minion-type enemies, or the larger bosses). - [SUGGESTION] As a fan of games that make fantastic use of chaos and procedural generation to create always unpredictable gameplay, I'd love to see new modes added alongside the current ones in the future! For example, a sort of dungeon-crawler experience, or other creative bends of the game's mechanics. - [MOD FUNCTIONALITY?] Seeing a game like this, it would be fun to have Steam Workshop functionality for people to add their own enemies, scenarios, bosses, maps, etc. If this can't be achieved, (and even if none of the other suggestions I can can be achieved or are thought interesting enough to consider), I don't mind at all, because to be honest, there is very few things I can think of that would improve this game. It's damn near mastered everything it wants to be. And, best of all, it's addictingly fun.
very good game ilove it
Absolute Insanity is a crazy game. Inspired by Garry's Mod nextbots, this game challenges you to beat various bosses whilst minions swarm you in an effort to stop you. The more you play, the more difficult the game gets. It also appears that each attempt will generate a different level. Furthermore, the game has a story but it also and each weapon only has a single ammo. I also like how the game has an unlockables system, allowing for more variety in weapons. Just like any other game, Absolute Insanity is not perfect. There are a handful of bugs, one of them being that bosses can kill you if you collide with them after damaging them. Typically, they'd run away but sometimes they would run into you while they are running away. Another issue I have with the game is how inconsistent the boss difficulty is. Spike Head seems to be more difficult than Meat Face, whilst Meat Face is tankier. Another example is Ghost Face being more difficult than Diego,. To conclude, the game is a little expensive, however, in the end I'd say it's worth it.
Love this game! It's fun and has creative levels and an amazing art style, and feels like I'm on drugs without doing drugs! :D
Played it and loved it :- https://youtu.be/GVYtCru2Ov0
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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