
Above is a virtual experience that place the player in the position of a stranded astronaut in space. Join the main character in a visually stunning experience during the last minutes of his life.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Above - VR is a small-scale virtual reality experience that attempts to capture the loneliness, beauty, and strange serenity of being isolated far above Earth. Developed and published by Patagoniart, the game takes an unconventional approach to its space setting. Instead of putting players in control of a powerful spacecraft or asking them to complete a complicated astronaut mission, it revolves around a stranded astronaut facing the final moments of life. This gives the experience a noticeably different character from traditional space games, emphasizing atmosphere, observation, and reflection rather than action or technical simulation. The premise is deliberately somber. The astronaut's situation appears hopeless, removing the usual expectations of repairing equipment, gathering resources, fighting for survival, or finding a miraculous route home. Above - VR instead asks players to spend time with the situation and consider how insignificant everyday concerns can appear when viewed against the enormous scale of space. The concept transforms the astronaut's isolation into something more philosophical than frightening. Death remains central to the scenario, but the experience is interested in the calm and perspective that might emerge when there is no longer anything left to worry about. Virtual reality is particularly suitable for this concept because much of the experience depends on scale and presence. Looking down upon Earth from space is fundamentally different when the environment surrounds the player rather than appearing as a flat image on a monitor. The planet becomes the centerpiece of the presentation, with continents and oceans visible from a viewpoint that emphasizes both Earth's enormous size and its apparent fragility. The player is encouraged to observe rather than constantly search for the next objective. In this respect, Above - VR operates more like an interactive atmospheric experience than a conventional adventure. One of the most unusual aspects of the game is the contrast between its tragic premise and its intended sense of relaxation. Being stranded in space would normally form the basis of a tense survival game, yet Above - VR largely moves in the opposite direction. The astronaut's inability to change the outcome creates a peculiar form of freedom. With ordinary responsibilities and concerns rendered meaningless, the remaining time can be spent appreciating the extraordinary surroundings. This gives the game a melancholic quality without necessarily turning it into horror. Its strongest moments come from this combination of solitude, beauty, vulnerability, and acceptance. The minimalist approach also creates the game's most obvious limitations. Players expecting extensive interaction may find that there simply is not enough mechanical depth to sustain their interest. Above - VR is not designed around sophisticated orbital physics, spacecraft management, exploration systems, combat, puzzle solving, or lengthy narrative progression. Its simulation qualities are primarily about creating the sensation of occupying a particular place and situation. That distinction is important because someone purchasing it with expectations of a detailed astronaut simulator would probably be disappointed. Its relatively narrow design becomes easier to understand when considered as a product of the earlier period of consumer virtual reality. Released in 2016, Above - VR comes from a time when many developers were experimenting with short experiences intended to demonstrate what VR could accomplish through presence alone. Being able to stand or float somewhere impossible was itself a major attraction. Patagoniart embraces that philosophy by constructing the experience around a viewpoint that few people could ever encounter in real life. The game therefore has some value as an example of the experimental direction taken by early PC VR development. Visually, the outer-space environment carries much of the responsibility for maintaining immersion. The emptiness surrounding the astronaut helps communicate isolation, while Earth provides a striking contrast through its recognizable geography and immense presence. There is no need for an excessively complicated environment because the emptiness itself contributes to the premise. At the same time, the experience inevitably shows its age compared with newer VR productions offering greater environmental detail, more sophisticated interaction, and substantially larger worlds. Players accustomed to modern virtual reality should adjust their expectations accordingly. Replayability is another area where Above - VR is naturally restricted. Once players have absorbed the scenario, observed Earth, and understood the emotional intention behind the astronaut's situation, there is limited incentive to repeatedly return. Its value comes primarily from the first encounter and the feeling it creates rather than from progression or mastery. Some players may enjoy revisiting the environment simply to relax and appreciate the view, but anyone looking for unlockable content, evolving objectives, or a lengthy progression system will find little to pursue. The simplicity does have an advantage: it keeps the central idea focused. Above - VR does not clutter its existential scenario with unnecessary enemies or exaggerated science-fiction spectacle. The individual astronaut is tiny compared with the planet below and the universe beyond it, and this visual relationship supports the game's underlying message. The experience encourages players to reconsider the apparent importance of everyday problems when confronted with a perspective that places human life against an almost incomprehensibly larger background. Ultimately, Above - VR succeeds more effectively as a contemplative virtual reality vignette than as a fully developed game. Patagoniart created an experience with a clear identity, an appropriate use of VR, and a surprisingly thoughtful premise centered on mortality and perspective. However, its limited interaction, short-lived novelty, modest gameplay depth, and restricted replay value prevent it from becoming an essential VR title. Players interested in atmospheric and experimental virtual reality experiences may appreciate its quiet approach far more than those seeking substantial gameplay. Above - VR is therefore best experienced with modest expectations and an openness to something closer to an interactive meditation than a traditional space adventure. Its lonely astronaut, distant perspective on Earth, and acceptance of an unavoidable fate produce an unusual mood that distinguishes it from more conventional space simulations. The experience is imperfect and undeniably limited, but its combination of isolation, beauty, and reflection gives it a recognizable purpose. Rating: 6/10
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Languages: English, French, German, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty fair for 4 dollars. i liked the soundtrack and the experience of being alone in space. it would be nice to add more things, such as a goal or mission. nice graphics, love it
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
This is Google Earth, zoomed out, and sad. The planet looks nice, and the song is fine... but, despite having an oxygen meter which counts down (indicating to me at least that I should be trying to accomplish something) there's literally nothing to do. You can float up, down, left, right, and get decent views of the planet... but that's it. I suppose them's the bricks if you're an astronaut and your space station explodes... but who wants to experience that? Definitely not worth the $4 being asked, so THUMBS: DOWN!
Das "Spiel" will den Spielern eigentlich nur eine schöne Aussicht bieten. Mehr gibt es darüber nicht zu sagen, da es ansonsten keine weiteren Elemente enthält.
so pretty game
VR gözlüğünüzü test etmek için gayet kullanışlı
💋
yo mama
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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