Two rivals. One revolver. No one knows what fires next.
Take a seat aboard the Last Round Express, racing through a stylized England in the early decades of the 20th century. Before every shot, gather information, disrupt your rival's plan, or build a combination of your own. Then choose: aim across the table, or risk a shot at yourself and keep the turn if the cartridge is blank.
You know the count. The order is hidden.
Whenever the revolver is loaded, both players see how many live rounds and blanks enter the cylinder. Their order stays hidden. Track what has already left the cylinder and reassess the risk after every shot. A blank fired at yourself keeps your turn; a live round costs one life. Aim at your rival—or take the risk for another move.
Turn chance into a plan with 15 abilities
Peek at the next or last cartridge, eject one, reshuffle the remaining cartridges without revealing their order, block the next live round your rival fires at you, or give the next live round a 50% chance to misfire regardless of who fires or whom they target. These are only some of the 15 abilities at your disposal. Play as many available cards as you like before the mandatory shot, and combine their effects to create an advantage your rival did not see coming.
Choose who sits across the table
Invite a friend to a private online duel, find a rival through public matchmaking, or play a complete solo match offline.
Win two rounds. Take the match.
Each player begins a round with 3 lives. Within that round, health and cards carry over from one load to the next. Later rounds bring larger loads and tougher decisions. The first player to win two rounds takes the match.
- Private online duels with friends and public matchmaking
- Full offline solo play
- 15 distinct abilities whose effects can be combined
- Short best-of-three matches
- A stylized night train and original soundtrack
- Game text available in 20 languages