
In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 389reviews | 80% | — | $71.8K |
| $6.99 | 90ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was fun to begin with, challenging after some levels in, but eventually just got too frustrating to me, game got a couple bugs, but besides that hitboxes seems relatively well made on spikes etc. What really annoyed me much was some achievements like trying to get all 100 levels in a row with few deaths, though apparently that is also cheesable, which is also bad in another way. (I did not bother to even try, I don't have more patience for this game) Cave runner levels, not the first few, but eventually, are some of the worst to me, as I don't really have time to think much, and I don't have it in me to try and do the last 8 levels. Here also crouching is pretty much just mandatory and yet it does not reduce your speed so... you could honestly just glue down the crouch button while doing them... it is redundant, you basically just want to keep it pressed, because there is no reason not to. If you are some super hardcore platformer with high skill that likes super hard challenges the later levels might be something for you. (Unlike me, skill issue)
[h2]Recensione di A Walk in the Dark[/h2] [h3]Pro:[/h3] - Un'atmosfera ottimamente ponderata nella sua generale componente onirica/allegorica - Dei personaggi conseguentemente ben contestualizzati nella loro relativa monodimensionalità - Colonna sonora ineccepibile (il brano scelto per l'ultima sezione dello Spirit World in particolar modo...) - L'elegante delicatezza con cui il messaggio di fondo è stato trattato e gestito - La bellezza del comparto estetico, i cui sporadici microbugs sono tranquillamente passabili (per la quasi totalità...) - Dei livelli ben strutturati in fatto di difficoltà... [h3]Contro:[/h3] -... fatta l'eccezione di tre o quattro semplicemente astrusi (VOGLIAMO PARLARE UN ATTIMO DEL SETTANTASETTESIMO?!?!?) - Le parti in cui si comanda Arielle non sono ben calibrate in fatto di distribuzione - Una piattaforma del novantasettesimo livello è lievemente buggata (il ché può diventare non poco irritante, sommato ai proiettili da schivare...) - L'achievement "Cat Killer" non mi è del tutto sembrato in linea con gli altri [h2]Voto: 7,5/10 e lode[/h2]
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Languages: English
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра бесит. В целом дальше можете не читать, это все, правда. А теперь в подробностях: Музыка поначалу захватывает, и добавляет +25 к атмосфере игры. Если бы не повторялась... не знаю, композиций 6 крутят по кругу. И это бесит. У кошки всратый хитбокс. Или у колючек. Ты можешь прижаться вплотную к стенке и прыгнуть вверх, колючка тоже смотрит вверх. Но она тебя убьет! Почему? Хуй1 знает, разрабы что-то курили/кололи/нюхали/закапывали в глаза/клали под язык. мне не интересно. Ты можешь пикселем задней ноги зацепиться за что угодно, и начинай сначала. Но факт в том что ты не цеплялся)) Было свободное место между кошкой и ловушками, а не, пусть дохнет. Почините игру блять1. Потому что это бесит. Кошка может после прыжка застыть в одной позе и все... иди перезапускай. Игру не фиксили, не делали патчей спустя столько лет!!! И это бесит. Ускоряющие "шторки" на уровнях где тебе по таймингу надо просто прыгать(кстати совет сразу для не игравших- в таких уровнях где она сама бежит, зажимайте сразу в начале уровня приседание, потому что заниженных ловушек там хватает) так тебе в глаза срут! Ооооо, это нечто. Белые шторки с белыми стрелками на белом фоне. Ахуенно1. Сплошная чернота на ярком светлом фоне. Ладно в начальных уровнях было еще мягкое освещение, но явно фантазия дальше заканчивается и авторы забили хер1. Глаза ваши будут болеть. И это бесит. Когда играем за девочку, то она юбкой может зацепиться за препятствие... всё. Она цепляется, вы можете потом только упасть. Бесит. Прилипание кошки к стенам работает через раз. То прилипнет, то отлипнет. Когда сама захочет. Этого вообще не понять как это прилипание работает. В мясном пацане ты хотя бы чувствуешь физику окружающего мира, чувствуешь его вес и правила. А тут только раздражение. Вообще по дизайну уровней видно что лавры мясного пацана не дают кое-кому покоя, так давайте сделаем так же?) Только сэкономим на всём. Крайне не рекомендую. Лучше посмотрите спидраны, правда. Сэкономите и время, и нервы, и деньги.
good hard platformer, some cluncy mechanics (walljumps sometimes wont work, strange hitboxes), the 10 challenge level try to copy meat boy but dont succeed, some achievements are stupid
7/10
I am not a fan of the game but still their are good things about this game. if you like pure platform game, this is for u. its not my cup of tea in platforming but I still recommend to those who likes speedrunning or precises platforming.
The spikes, the spiders, the chainsaws - they aren't the enemy and what you you have to overcome. It's the physics/collision engine that you are actually up against.
It's definitely not a bad platformer, but I guess some people could get frustated by the controls which feel a bit slippery at the beginning. I'd still recommend it, it's fun once you get used to the physics.
если хотите чтобы очко горело - то игра для вас.
It's a fun game, very simple - left and right to move/control momentum, crouch, and jump. However, there's a couple issues with certain collisions on moving/disappearing blocks/spikes that cause the player to lock in place unable to perform any action for a couple seconds, pretty much killing a time run. Also controls are EXTREMELY precise... too precise as in a millisecond too soon or too late means you won't wall jump/crouch jump/etc... I found myself focusing so much on my inputs than anything else. Not much leeway where you think you've got a good rhythm than all of a sudden it doesn't perform an action. The controlling does feel crisp, just not consistent to where it does not become automatically repeatable. Momentum in this game is very hard to control but at least able to get used to how the character behaves and can adapt. Overall, give it an 8/10. Very simple concept, enjoyable game after ignoring the couple quirks listed above. A good game doesn't need to be complex.
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