
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 29.2Kreviews | 92% | — | $7.8M |
| $14.99 | 174ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nettes, kurzes Jump and Run
jogo bom pra caralho
Really holds up even after a few playthroughs. The story is simple and sweer but the gameplay is where the fun is, Really excellent game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 21.1K | 97% | $9.99 | |
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 10.1K | 84% | $29.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| $7.8M | 12.7K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.6K | 566 | 71% | $9.99 | |
| $23.1K | 406 | 91% | $2.99 | |
| $2.4M | 6.7K | 91% | $14.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $155.1K | 2K | 80% | $3.99 | |
| $106.7K | 1.1K | 75% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Netter Platformer, hat mir Spaß gemacht! Auch Achievements zu holen
What a long bedtime story. Feel like Spider Man, with rocket boots. Graphics are not my type. But mouth movement is good. I did enjoy the first minute of being outdoors, when I could get up to speed and always find something to land or grapple to. Other that that was more annoying than fun.
This is a 1st-person platformer with crazy movement physics. The game seems like it was developed by people who care about making a nice experience, but the controls just aren't good enough. Plain and simple. You can do the exact same thing five times, and you'll get four different outcomes. Playing on controller is extremely clumsy, and nailing jumps requires extreme precision. You end up repeating certain sequences ad nauseam, just hoping to make it to the next checkpoint, and it gets really aggravating really fast. I really wanted to like this game, and this is one of those purchases that makes me glad to have supported a small developer, but I'll never revisit it. The game feels like it's supposed to be super fluid and exciting to traverse the map, but nailing a difficult passage feels more like relief than satisfaction. It's a frustrating experience disguised as a cute little family-friendly game. I beat the whole campaign in six hours (on controller).
Не помню чё в игре было, не рекомендую
best short story you will ever played. finish it first 5 years ago and wanted to play it again. best mechanics
good story
Krótka, prosta, jak za darmo, albo kilka złotych - można pograć, ale nic specjalnego.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.