
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 29.2Kreviews | 92% | — | $7.8M |
| $14.99 | 174ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"A Story About My Uncle" is one of those indie gems that exudes a special charm. From the moment you step into its world, you're enveloped in a calm, atmospheric short story that unfolds with a sense of wonder. The platforming mechanics are finely tuned, offering smooth and exhilarating traversal, with the grappling hook being a standout feature—fluid, responsive, and incredibly satisfying to use. Every swing feels like a leap into the unknown, enhancing the game's adventurous spirit. The sound design is equally captivating, with addictive effects that make every movement feel impactful, further deepening the sense of immersion. Beyond its gameplay, the narrative holds intrigue, weaving an emotional journey that keeps players engaged from start to finish. Whether you're seeking a heartfelt story or engaging gameplay, this game delivers both in a beautifully crafted experience. Definitely worth a try!
Very short game ~2.5 hours total, story VERY short, I mean I wish there was a better plot, but in such a short game what can you do. It's cute, it's easy to follow. The game's graphics coming up to 11 years old, is really really good. Characters have this art-style that's cartoon-like. There are a surprising amount of areas in the game I felt like playing Dark Souls, like do the same jump just to fall over and over and over again. Then after 5 mins I'll hit it, it feels good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Взялся за игру в надежде на приятный вечерний релакс на 3-4 часа, а получил 5,5 часов, из которых примерно 2 часа ушли на бугурт. Проблема не в отдельных недостатках — каждый сам по себе терпим. Но когда они накапливаются, выпадаешь из "потока" и начинаешь биться головой о стену: -Прицел почти не меняется при наведении на активные объекты — только тонкий ореол того же цвета. И это при разных типах взаимодействий (уцепиться, собрать). -Перемещение на хлысте слишком жёсткое — тебя притягивает именно к точке зацепления. Если бы можно было подруливать по направлению взгляда, это бы не сильно упростило игру, зато сделало бы экспириенс от механики куда приятнее. -Отсутствие скольжение вдоль препятствий — чуть задел край, и вся инерция обнулилась. Здесь как в предыдущем пункте, исправление этого не упростило бы игру, а сделало комфортнее. -Игра тебя обманывает ложными подсказками, но никак не позиционирует себя такой - она вся из себя френдли, типа детская, но иногда дает метки, что тебе нужно уцепится, там где нужно прыгнуть с разбегу и сохранить необходимый в конце хлыст или вообще дает ложные пути. -Чекпоинты расставлены как попало. То каждые три шага, то один на три зубодробительные секции, минуты на 3-4(!) геймплея, требующие идеальной точности. Это в игре, где умереть можно, если нос зачесался. -В игре, без настроек яркости, есть секции с мостами в темноте. Пришлось ставить ReShade, чтобы вообще что-то разглядеть. Кстати о графике — игре не хватило стилизации, что бы довести стиль до полностью мультяшного и хорошо сохраниться. Хотя она имеет 4,5 миллиарда FPS на любом утюге, что для такой динамичной игры плюс. В общем, я не кайфанул, хотя у игры отличная задумка, такие огрехи испортили мне впечатление.
short game is good
ah sim, o jogo canal de opniao.
relaxante, história envolvente e gráficos bons pra época que foi lançado, recomendo mt
It was a very nice short game with jumping puzzle and a bedtime story.
⠀
чилл
Legal para passar o tempo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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