
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 29.2Kreviews | 92% | — | $7.8M |
| $14.99 | 174ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego de Daz
Cara amo esse estilo de jogo , mo satisfatorio , visuais muito maneiro e mecanica irada, recomendo!
Fun short Parkour game to spend around 2 hours to finish and the story is ok the gameplay it's not that bad but the game will end Before you get bored of it 🌟6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
這個遊戲其實很有創意,但有幾個點扣分太大 1. 標的判定過嚴,時間/區域沒有精準的話,很常滑鼠點半天點不出來 2. 地圖過於發散沒有引導,如果沒有看攻略真的很難知道要往哪走 3. 成就難度極高,以一個小遊戲來說,這樣的成就難度算Hardcore等級
a story about a uncle
mi tío está en la cárcel así que me alegro que me hayan podido contar una historia sobre él, hace mucho que no le veo, se agradece
This game is pretty nostalgic for me and that's enough to give it a positive review tbh. Definitely best the first time through. While parts of it are a little lacking, and I feel like the grapple hook is a little overused (like they could've added more parkour elements, even though ik the grapple hook is their main thing) it's a 20 year old game, so you have to cut them some slack. though I will say, the ending is a bit underwhelming. anyways, this is definitely a 9/10, you should pick it up when it goes on sale if you want to play a classic game you can complete in a few hours. also i didn't realize it, but coffee stain (the publisher) made SANCTUM?! and also published VALHEIM??? also satisfactory which I've heard about a lot. so that's cool.
Solid game for a quick playthrough. Though, it might get frustrating occasionally. Cute artstyle, mediocre gameplay, disappointing story. 5/10
Beautiful.
En este juego lo que más me sorprendió fue la sensación de movimiento. Desde el principio te acostumbras a usar un gancho que hace que atravesar el escenario sea casi como volar, encadenando saltos entre plataformas flotantes con una fluidez muy satisfactoria. No es un juego largo, y eso se nota, pero tampoco llega a sentirse incompleto. Más bien es como una experiencia compacta, bien dirigida, donde todo gira alrededor de la exploración y el desplazamiento. La historia es sencilla, contada como un relato mientras avanzas, pero tiene ese toque emotivo que le da personalidad. No busca complicarse, sino acompañar la aventura. Visualmente es de lo mejor que tiene: paisajes amplios, luces suaves y una ambientación que invita a parar un momento solo para mirar alrededor. A veces el propio escenario pesa más que la historia.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 21.1K | 97% | $9.99 | |
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 10.1K | 84% | $29.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 14.3K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.6K | 566 | 71% | $9.99 | |
| $23.1K | 406 | 91% | $2.99 | |
| $2.4M | 6.7K | 91% | $14.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $154.5K | 2K | 80% | $3.99 | |
| $106.6K | 1.1K | 76% | $4.99 |