
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Most likely between $13.8M and $39.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 91% | approximately $23M |
| PlayStation | $79.99 | 91% | — |
| Xbox | $59.99 | 92% | — |
| GOG | $14.99 | 86% | — |
| Epic | $49.99 | 94% |
Reviews
Themes across 1819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Suite incroybale
вполне себе хорошо
Underated
Здесь прекрасно всё, рекомендую к прохождению, НО только после A Plague Tale: Innocence.
Pretty good sequel. I'd say its worth a playthrough.
Jogo não me cativou como o primeiro, talvez devesse jogar mais, mas depois de 3 horas já estou enjoado desse jogo
esta secuela esta al nivel del original si no es que mas, los graficos y la historia son excelentes, te mantiene entretenido y con ganas de saber mas y el cierre es perfecto de los pocos juegos que me han mandado a jugar la secuela de inmediato
This is easily the most boring game I’ve played in 2026. The only reason I even started it was because I had just finished Resonance: A Plague Tale Legacy, and I thought, “Why not play the second one?” I played the first game when it originally came out, so I figured I might as well give this one a shot. But ♥♥♥♥♥♥♥♥♥, this game is boring from beginning to end. The characters are constantly talking in these ridiculously quiet, low voices, like they’re whispering the entire time. It makes every conversation feel even more dragged out and boring. Every mission feels exactly the same. It’s basically just sneaking around and doing the same things over and over again, with only the character accompanying you changing. I genuinely don’t think I’ve ever played a game that restricts me this much. I feel like I’m tied down while playing it. I can barely run unless the game allows me to, and most of the time I’m forced to slowly walk around at the speed of a snail. It’s incredibly frustrating. And the story… they stretched this ♥♥♥♥ out way too much. It could’ve easily been much shorter. Don’t get me wrong, I actually like long games when the story is good and there’s enough content to justify the length. But this is just the same thing for 14 hours. I made it to Chapter 10 and I genuinely cannot bring myself to finish it because I’m so bored. The gameplay is easily one of the worst parts of the game. It’s repetitive, painfully slow, and way too restrictive. The only two things I can genuinely praise are the environments and the visuals. Those are beautiful. And the voice acting are 10/10. The voice actors absolutely killed it. Everything else, though… yeah, no. I’m done.
Feels seemless after the first game! Beautiful story, graphics, and animation! If you loved the first, get ready to be enthralled with an even more detailed addition to this Plaguetale. The addition of gameplay style rewards (Stealth, Aggressive, or opportunistic) made me a lot more considerate when looking at each map layout and enemy movements. I really enjoyed that element to the story, making there possibly multiple endings based on the gameplay style. The way the characters interact with you certainly evolves with the gameplay style and story motivation of course. Only complaint is not being able to use the forward button and climb without pushing off the object, instead of climbing the object in front of you.
Jogo com uma profundidade incrível. Uma história que te envolve do início ao fim. Recomendo a todos que curtem jogos com a temática terror e drama.