
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Most likely between $27.1M and $76.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 93% | approximately $45.2M |
| PlayStation | $39.99 | 87% | — |
| Xbox | $39.99 | 94% | — |
| GOG | $3.99 | 90% | #105 |
| Epic | $39.99 |
Reviews
Themes across 2682 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| 93% |
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Игра просто бомба 10 из 10 каждому нужно её пройти
absalute peak [ i so liked the game so i even thinking about to get platinum in this game ]
excelente historia
Cute lil rat game
Cool worldbuilding and really good pacing. It's basically Last of Us but the Plague although characters are kinda generic but still likeable. Gameplay is a mix of stealth, puzzles, and mild action combat all blended together in an enjoyable way. Overall, it's difficulty comes from thinking your way through enemy encounters in different environments, not so much from execution. Crafting progression is decent enough where upgrades feel meaningful. 8.5/10
i enjoy the game but the end was the worst
Moim zdaniem to bardzo fajnie napisana historia z ładną oprawą graficzną. Nie żałuję ani chwili tej przygody. Chciałbym napisać coś więcej, ale nie chcę spojlerować. Po prostu polecam :)
Gostei! A história de A Plague Tale: Innocence, sobre dois órfãos que lutam para sobreviver em um mundo devastado pela Peste Negra, é envolvente, e a jogabilidade furtiva que permeia o jogo é refinada, mas o mundo infestado de ratos parece mais perigoso do que realmente é. Tudo, desde as habilidades de alquimia até o layout das fases, parece um pouco guiado demais, e a abundância de materiais de criação elimina a necessidade de tomar decisões sobre como enfrentar os inimigos. A história se destaca como resultado, mas não há muita liberdade para experimentar ou consequências para decisões imprudentes. Guia completo 100% das Conquistas 100% https://www.youtube.com/watch?v=2SyGn9MbXx0&t=3412s
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这作根据剧情可以更名叫《小孩哥传说白给》打生打死13章你和我说小孩哥自己跑到对面去白给了属实有点搞。但是总体还算是没有大雷。动作方面可以算是宝宝巴士,只要潜行不往npc脸上走一般都不会被抓。这一作的boss也是我玩过的所有游戏里最没有牌面的,被小石头子砸死的可能就他一个了。建议打折入手。