
You were supposed to have a relaxing cabin trip on a island all alone but after several strange encounters you had a mystery to solve, will you be able to survive a first-person psychological horror game or will you run away?
Modeled estimate, not a reported figure. How we estimate →
About
A Lonely Cabin Trip is a first-person psychological horror game in the walking simulator genre. The average time to complete the game is 25 minutes.
Story:
You are playing as a hardworking individual that has finally got to take some time of work and social media, to go on a cabin trip to a island all alone. Something about this island feels familiar... but that doesn't make sense because you are certain that you have never been here before. Several strange encounters started happening and you had a mystery to solve, will you solve it, or run away?
Features:
Immersive Graphics: High quality graphics making the game more terrifying and atmospheric to explore.
Psychological events: Some can be avoided and some can not, but can you figure out why all of this is happening to you?
Inventory system: By the help of collecting items you progress the game and potentially unlock a different ending.
Multiple endings: Your choices matter, depending on how you play the game you will get one of the 3 possible endings.
Dialogue system: All dialogues have 2 different paths you can go down.
Warning: game contains jumpscares.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
vivement la suite
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A low quality walking simulator with lots of coding issues. At one point, you have to unlock and open a door. It took me literally 2 minutes to do this because the buttons just don't work. When I finally opened it, the game said "CLOSE THE DOOR!" with a timer. Of course this is impossible, because, again, the buttons don't work. So I "lost" the game, and quit. The game also does the thing that a lot of poorly-programmed Unity games do where the screen refreshes at the correct refresh rate, but the character's movement only refreshes at 30hz, meaning the game is essentially locked at 30fps even though the fps indicator claims it's higher. The start of the game involved a lot of running. The character has a stamina meter for no discernible reason. It refreshes [i]really[/i] slowly, so you end up spending most of your time walking. Overall this game can just be avoided. It was more annoying than scary.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Lonely Cabin Trip, developed and published by Korvinrular, is a compact first-person psychological horror experience that centers on isolation, subtle storytelling, and the gradual erosion of comfort in a seemingly peaceful setting. The premise is intentionally simple: a weary protagonist retreats to a remote island cabin for rest, hoping to escape the pressures of everyday life. What begins as a quiet getaway slowly shifts into something far more unsettling, as small disturbances begin to accumulate and the sense of solitude transforms into something oppressive. The gameplay follows a minimalist exploration-driven structure, placing emphasis on movement through the environment and interaction with objects. Players navigate the cabin and its surroundings, collecting items, examining details, and triggering events that push the story forward. An inventory system supports progression, requiring players to use gathered objects to unlock new areas or advance the narrative. There are also occasional dialogue choices that influence certain outcomes, adding a light layer of interactivity that can lead to different endings. While these systems are simple, they are cohesive enough to maintain engagement throughout the experience. What defines the game most strongly is its atmosphere. The isolated island setting is used effectively to create a feeling of detachment from the outside world, with minimal distractions and a constant sense of quiet unease. Sound design plays a particularly important role, as ambient noises and subtle audio cues signal that something is not quite right. The absence of constant action allows tension to build gradually, making even small changes in the environment feel significant. When more direct horror elements appear, they are amplified by the calm that precedes them. The narrative unfolds in fragments, relying on environmental storytelling rather than explicit exposition. Players are encouraged to piece together what is happening through observation and interpretation, which gives the experience a slightly ambiguous quality. This approach works well within the game’s scope, as it maintains intrigue and encourages engagement without overwhelming the player with information. However, the short runtime limits how deeply these ideas can be explored, leaving some aspects of the story feeling incomplete or open-ended. Pacing is one of the game’s more balanced elements. Its brief length allows it to deliver a focused experience without unnecessary filler, making it easy to complete in a single session. This works in its favor, as the tension remains consistent and does not have time to diminish. At the same time, the limited duration also restricts the game’s ability to expand on its mechanics or introduce meaningful variation. The core gameplay loop remains largely unchanged from beginning to end, which can make the experience feel somewhat narrow. Visually, the game offers a solid presentation for a small-scale project. The environments are detailed enough to support immersion, and the use of lighting helps reinforce the mood. While there are occasional rough edges in animation and interaction, they do not significantly detract from the overall experience. The design focuses on clarity and atmosphere rather than technical complexity, which aligns well with the game’s intentions. Despite its strengths, there are limitations that become apparent. Navigation can sometimes feel unclear, and certain interactions lack refinement, which can momentarily disrupt immersion. Additionally, some of the horror elements rely on familiar techniques, which may feel predictable to players who are experienced with the genre. The lack of deeper gameplay systems or extended narrative development also means that the experience does not leave a strong lasting impact once completed. Ultimately, A Lonely Cabin Trip is a focused and atmospheric horror experience that succeeds in creating a sense of unease through simplicity and restraint. It offers a brief but engaging journey that relies on mood and subtle storytelling rather than complex mechanics. While its limited scope prevents it from reaching greater depth, it remains an effective example of how a small, well-defined idea can deliver a memorable experience within a short timeframe. Rating: 6/10
это ♥♥♥♥♥♥ а не игра
idk, didnt understand it took 18 minutes to finish by just pressing shift
เกมภาพสวยดี เป็นแนวอยู่คนเดียวกลางเกาะร้าง มีเรื่องราวให้ตะขิดใจ และ สืบไม่ยากเกินไปเล่นเพลินๆ จังหว่ะตกใจคือใช้ได้เบย มีความระแวงดี ใครอยากดู ตามมาจร้ๅ : https://www.youtube.com/watch?v=lmGNdHTujIU&t=92s
An amateur horror game that I wouldn't recommend spending money on. I was going to point out that it feels like an inexperienced dev's early project, and it seems that could be the case, though I still wouldn't have charged money for it tbh.
fun game. 25 minutes is short but the developer is up front about that. Worth playing.
♥♥♥♥
LOL
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 97 | 96% | $6.99 | |
| $2.1K | 61 | 79% | $1.99 | |
| $1.7K | 49 | 90% | $1.99 | |
| $1.2K | 69 | 72% | $0.99 | |
| $44.3K | 199 | 86% | $5.99 | |
| $13.4K | 73 | 70% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 59 | 54% | $0.99 | |
| $1.2K | 90 | 84% | $0.69 | |
| $1.2K | 50 | 58% | $0.99 | |
| $1.2K | 67 | 94% | $1.01 | |
| $1.2K | 98 | 86% | $0.99 | |
| $1.2K | 64 | 100% | $1.99 |