
Yet another normal first-person adventure horror game in an escape room style with nice graphics, inventory, story, voiceover and good price & gameplay. Solve puzzles, collect notes. Fulfill the last will and find a testament.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A Last Will and Testament is first person adventure horror game in escape room style with lots of puzzles to solve. Fulfill the last will and find a testament.
100 Steam Achievements hidden in the haunted house! Find it!
Story & voice-over
Two endings (normal and really, really secret ending)
Beatiful and creepy graphic
Creepy haunted house ambience and music
Puzzles
Length of the game: 2-4 hours (5+ hours if you want to see the secret ending, find all collectibles etc.)
Good optimization
Hot price
Save/load game any time
Autosave
Keyboard and mouse or gamepad controls
29 langauges
Options (graphics, disable niose/VHS effect, audio, configure controls, invert y-axis, subtitles, mouse/gamepad sensitivity etc.)
Notes
Linux, Windows and Mac OS support
All resolution supports (21:9, Ultrawide etc.)
Steam clouds
Steam remote (TV, phone etc.)
Not for the faint-hearted
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not play this game. You will get flash banged by a random flickering texture every five seconds. This made the game unplayable for me. This could also be very dangerous for anyone with seizures. I do not recommend this game. It is a bad potentially dangerous game.
4/10 - A pretty boring walking simulator with a few puzzles and way too many achievements.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +18 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Last Will and Testament: Adventure is a short first-person horror puzzle game that combines haunted-house exploration with escape-room mechanics, environmental clues, collectible hunting, and a mystery centered on fulfilling the requirements of a final will. Developed and published by Airem, it is clearly designed as a compact independent experience rather than a sprawling survival-horror production. Its modest scope works in its favor, keeping the focus on investigating an unsettling property and gradually understanding what needs to be done to reach the testament. Exploration forms the foundation of the gameplay. The player moves through rooms searching for objects, examining suspicious areas, reading notes, and determining how collected items connect to nearby puzzles. Progress rewards careful observation because useful information or necessary objects may be hidden among ordinary environmental details. There is no need for an elaborate combat system because the tension comes primarily from entering unfamiliar rooms and wondering what the house might reveal next. Anyone familiar with escape-room adventures should quickly understand the basic rhythm of searching, interpreting clues, using items, and opening new areas. The puzzles are approachable enough that the game does not become an intimidating logic marathon, but they still provide a meaningful reason to inspect the environment rather than simply walking from one story event to another. Inventory-based problem solving is especially important, since finding an object does not always make its purpose immediately obvious. Notes can provide narrative context as well as information useful for progression. The downside is that overlooking a small object can temporarily bring exploration to a halt, resulting in repeated searches through previously visited rooms. Atmosphere is one of the stronger elements. Dark interiors, unsettling environmental details, eerie audio, and deliberately distorted visual effects help turn the house into something more threatening than an ordinary puzzle location. A VHS or noise-style effect contributes to the grim presentation, although players who find it distracting can disable it. This is a useful option because heavy visual filters can sometimes interfere with searching for small environmental details. The overall graphics are relatively modest, but they accomplish what the game requires without pretending to have the production scale of a major horror release. The story is delivered largely through exploration, environmental discoveries, notes, and voice work. The last will provides a simple but effective narrative objective, encouraging the player to investigate the house rather than wander without purpose. There are two endings, including a secret conclusion that is considerably less obvious than simply completing the primary route. That hidden ending gives particularly observant players another objective after reaching the normal conclusion and complements the game's emphasis on searching beyond what is immediately necessary. Completionists receive additional motivation through an unusually large collection of 100 Steam achievements. Many encourage players to investigate the property carefully and discover things that might otherwise be ignored. It is an excessive number for such a small game, but achievement hunters may see that as an advantage. Combined with collectibles and the alternative ending, these objectives provide some replay value despite the relatively short campaign. A normal playthrough is intended to last roughly two to four hours, while searching thoroughly for collectibles and pursuing the secret ending can extend the experience beyond five hours. This duration suits the concept reasonably well. The house and its horror presentation have enough time to establish an identity without being stretched across a needlessly long campaign. On the other hand, players expecting a substantial horror adventure may consider the overall amount of content limited. The game also provides a respectable selection of practical options. Manual saving and loading are available alongside autosaving, while keyboard and mouse and gamepad controls are supported. Players can adjust graphics and audio settings, subtitles, mouse and controller sensitivity, control bindings, and Y-axis inversion. Ultrawide support is another useful inclusion. Native versions are available for Windows, macOS, and Linux, making the game more broadly accessible than many similarly sized independent horror projects. For Steam Deck users, compatibility should be approached with some caution because the game does not have a prominent official Steam Deck Verified designation to guarantee a completely optimized handheld experience. Its controller support and relatively modest technical demands make handheld play plausible, particularly through Steam's Linux compatibility environment, but players should not interpret that as the same thing as official Valve verification. Minor configuration or compatibility differences may therefore occur depending on the current SteamOS and Proton environment. The game's limitations largely come from its independent scale. Environments and presentation are functional rather than technologically impressive, and players seeking sophisticated combat, complex enemy behavior, cinematic storytelling, or a lengthy campaign will find the experience comparatively simple. Occasional item hunting can also weaken the tension when progress becomes a matter of checking every corner for something missed earlier. Its horror is more dependent on atmosphere and uncertainty than constant danger. Taken for what it is, A Last Will and Testament: Adventure succeeds as an inexpensive-feeling but thoughtfully structured haunted-house puzzle experience. Its combination of environmental investigation, inventory puzzles, hidden objects, multiple endings, extensive achievements, configurable options, and creepy presentation provides enough variety to support its short runtime. It is most suitable for players who enjoy escape rooms and compact first-person horror games where observation and puzzle solving take priority over fighting. Rating: 6/10
awesome!
очень спорная игра + интеерсный визуал + юмор - головломки не в тему - плохое управление
im still stuck on the exact same place i cant do obbys ffs :(
Easy to go through, great user interface for its price. a must have game if you are just starting.
muhteşem parkur mekanikleri 👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
....
Za málo peněz asi 2 hodky zábavy. Grafika nevím, zda to je naschvál, ale takové rozmazané okolí. Jinak vše easy. hleadačky, pár hlavolamů.
Players by region
Where this game's players are, estimated from review languages.
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