
In A Day you'll be able to control 8 different characters in a 2D side-scrolling open map: give them life by chaining their actions, rewind the time and reach for the highest score possible! This day is yours to make!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
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Davvero un gran bel gioco. E' divertente esplorare tutta la mappa per scoprire ogni singolo segreto.
1秒=1分でゲーム内の時間が流れるリアルタイム進行、2Dプラットフォーマー、探索アドベンチャー。 8人(4人、2匹、1羽、1つ)の操作キャラクターがいて、10回まで操作キャラクターの切り替えができ、 切り替えと共に一日の始まりまで時間が巻き戻り、現操作キャラクターと並行しながら、リアルタイムで前操作キャラクター達がプレイヤーの動きを再現します。 キャラクター同士で助け合わないと行けない場所や取れない実績もあり、 言ってしまえば気の長いザッピングシステムなようなものですが、自分の動かしていたキャラクターがNPCとして町の中を蠢いているのを見るのは楽しいし、 きっとこのゲームの主役はこの時間とこの街で、操作しているキャラクターが町を去っても、画面には町が映り続け、時間は流れる。きっと単純なザッピングシステムでは味わえない気持ちだったので、私は好きです。
Unha versión con menos presuposto, máis simpática e agradable de xogar que 12 minutes. Non todo nesta vida vai de gráficos realistas e comeduras de cabeza con gore. Aquí desfruto dun puzle entretido e curioso en formato bucle temporal ata ir resolvendoo con calma ós poucos. A tope.
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Hours played at review time, across 26 reviews with recorded playtime.
A very fun game!! The artstyle of the entire game is amazing and pulls you into its cozy atmoshpere. Its also very fun to see how to achieve each "Snapshot" of the day 100% would reccomend!! also, 23 6
A very interesting take on perspective and time manipulation. It has beautiful graphics and diegetic audio and I love the aesthetic. Actual music would be nice at some points. The mechanics aren't explained at all when you start the game but you will eventually come to understand although to the detriment to your first day's score. In addition, you technically get better at the game with time as you figure out the Independence between the different characters - this does mean that the game will get less fun and rewarding the more you play it as it gets more tedious. My current high score position is 13th in the list, which is quite interesting (it automatically keeps a syncing peoples scores to make a leader board and 1st 2nd and 3rd can be seen on part of the map). However, my game did completely crash once, it was during my first 'day play though' and, as there is no save or autosave, unfortunately i lost my progress and has to start over. And despite playing a decent amount of the game and getting most of the achievements, i may never find the solutions to some of the achievements due to the way you have to figure it out which can end up being rather annoying. In addition, the more that you play the game, the more it becomes "how can i optimise the order and achieve everything" to get the highest score and the top of the leader board. I did notice some other slight visual/mechanics issues like when i ended one of my 'ten lives (?)' the train was just leaving which lead it to disappear oddly when the day reset. Another slight thing was when in a 'previous life' i was in the sewers and when passing by i saw the two people just sort of standing there, outside, by the sewer hatch - which i mean isn't detrimental or anything. Overall cool game with inventive mechanics, thank you for making it developer person(s).
A short, wonderful game where you weave the stories of multiple characters together. It takes a couple of playthroughs to properly get the hang of what needs to happen and when, but it's very satisfying once you begin to figure out the ordering of tasks.
Really inventive and original. Beautiful art. Quite slow and meandering at first, but after your first playthrough (5-10 min) you'll understand what to do. THats not a slight, I think it's meant to be that way. It's like a lo-fi pul fiction, but with squirrels
Игра позволяет нам управлять где-то шестью персонажами в одной небольшой локации, в которой при этом много чего есть. Действия за одного из персонажей ограничены одним днём (где-то минут 5 может реального времени, может меньше), после чего можно переключиться на другого персонажа, при этом день будет отмотан на начало, и пока вы управляете персонажем текущим, прошлый повторяет все действия, что были совершены им в течение дня. Например играя за гопника можно взломать замок в одном из домов и открыть окно внутри, что при следующем откате времени позволит за белку достать из этого дома орех залезая через открытое гопником окно. По фразам, что говорят персонажи-люди перемещаясь по локации можно примерно понять, чего им надо сделать в течение этого дня и с помощью других персонажей попробовать помочь этому персонажу достичь своих целей. Интересная, концептуально, игра, и я кайфанул от уютной атмосферы, но всё-таки открывать все события мне чёт лень.
Sono da sempre un grandissimo fan dei giochi di Ivan Zanotti, a partire dalle atmosfere sempre super coinvolgenti e le GUI minimaliste che lasciano spazio al resto. Pur essendo l' horror il suo punto di forza, anche stavolta riesce a toccare l' animo umano con questo strategico cerebrale ma tuttavia rilassante dall' impasto malinconico. Il gameplay è piuttosto originale, può piacere o non piacere ma l' atmosfera è indiscutibilmente immersiva e onirica come si deve. Per questo prezzo ridicolo non posso che consigliarlo, lo avrei pagato dieci volte tanto. Ho già nella wishlist il suo prossimo lavoro da brividi! Grande <3
One of the most cozy games i have ever played. It isnt even try to be cozy, it is just so well made that is relaxing playing it (Until you have no damn idea of what to do after playing 40 times). I met Ivan Zanotti with imscared, and since then, i found one of the best idie game makers of this decade. Make yourself and Ivan a favor and buy it and if you doesnt love it, dont ♥♥♥♥♥♥♥ refound it, it cost less than a dollar, dont be a ♥♥♥♥♥. It´s a very short game but is one i would play religiously every day. I love your games Ivan, you should teach how to be a goat at makeing games.
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