
In search for her grandmother's keepsake, an unlikely visitor--Adelheid Ritter von Weinberger pushed order after order towards the bureau. Time felt like it passed by at their command--what could it mean for the academy?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Don't trust the short ones T~T
its a very catching and interesting game
J'avais aimé le premier mais sans plus car peu de chose avait été révélé et les bugs techniques pullulaient. Cependant, ce deuxième opus a corrigé le tir avec notamment de grosses et intéressantes révélations vers la fin, j'ai adoré. Hâte de me lancer dans le troisième et dernier jeu qui vient de sortir.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 32 reviews with recorded playtime.
A great follow up to The Borderline of Dusk. Good characters and overall well written
The second game is better than the first with a more interesting story for once and there's more BGM, plot reveals, and characters goofing around. The side routes are still as bad as the first game though.
时计四部曲的第二部,建议打补丁游玩 承上启下的一部作,系列作放在中间出的总归是有点吃亏的
interesting story, I'll be sure to read the first one and when it comes out also the third episode. Pretty interesting characters on top of stylish artstyl and a fairly decent soundtrack. shame that there aren't that many routes for it. oh btw I got the true ending on accident haha. pretty good VN 7.5/10. Would recommend it
第二作填了一些坑,又开了一些,好在总算进入主题了。
Very good story so far hope this keeps on with 3.
整体剧情节奏比较紧凑,后期发展张弛有度、跌宕起伏。就算是不涉及主线的前期与铺垫伏笔的中期,日常也还算有趣,虽然可能水了些,但写剧情的确实是有点子的 角色塑造也不错。几个主角比如忧绪、小太郎、海蒂、路易都是开局让我零好感甚至负好感的,但玩的过程中就慢慢喜欢上他们了,脚本把反差感玩得很明白。就是感情线写得其实不怎么行 个人线方面。海蒂线很欢乐,路易彻底成了搞笑角色[spoiler] “我在问你的阴茎能不能正常勃起” [/spoiler]。学园长线太墨迹了,为了凑剧情量硬拖感情节奏,想上去梆梆两拳,不喜欢。 [hr][/hr] [h2] 以下含剧透 [/h2] [i] 二十年前的过去、同名同姓的夜间学生,图书馆的书籍少女与被尘封的记忆,灵魂覆盖的大魔法阵之上,人工生命体的身影若隐若现,当梦的隙间映进现实,真正的满琉最终于此,倘若灵魂被囚禁之人拥有唯一的愿望,那便是消逝之前的一段花火,与友人的道别终于来临,迎来的却是众里寻她千百度的色景 [/i] 非常优秀的后段。在我的理解中,所谓反转是在前文中引导观看者朝某一方向思考的情况下,情节急转而下揭示一个完全不一样的事实这样的剧情发展。本作所有的爆点都有迹可循,但思维的引导并不存在,所有的发展几乎都是直接抛出,依照这样来看本作并没有多少反转。但本作的优秀就优秀在,我觉得这个地方要爆大的了,他就真的爆了,而且爆的比我想的还大还帅,比如赤眼的路易、满琉的救场,看得很舒服很开心,而且在我没想到会爆的时候也能很自然地爆一手然后平稳收尾,比如最后小太郎的逝去,以及本来感伤得不行的时候突然一句“睦月”给我从感动直接掰成了震惊,然后戛然而止,不得不说很妙 话说忧绪用钥匙找睦月的那段,原来伏笔在那就已经埋了 最后提个缺点,四人逃亡时被同伴袭击那一段很蠢,且不提本来该是被活捉的同伴大大咧咧地出现在面前很诡异不谈,太郎开口的第一句话就该反应过来是怎么回事了吧,两个比明明平时脑子比谁都快却始终没反应过来,为了制造冲突强行降智很影响观感,尤其这一段还放在爆点频出的后期,太拖节奏了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |