
From the creator of Rock Band™ and Amplitude™ comes a fresh new approach to the traditional shoot 'em up! All the action is driven by an entrancing soundtrack- no beatmatching required. The Idol System introduces a tactical layer on top of proven shmup gameplay allowing for a range of play styles.
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I got A City Sleeps as part of a bundle; I probably wouldn't have otherwise. It's not really my thing, so some of my dislike is simply due to that. Still, as a representative of bullet hell it's not exactly selling itself. The art style is nice, the music pretty good but I found the game play ultimately tedious. With only three longish levels, the expectation is to replay them at successively harder difficulties to unlock more stuff. But I just didn't find this interesting enough to bother doing.
Tags: Shootemup & Bullet Hell Additional Tags: Delete Local Content & Remove from Library TLDR: Gimmick is you must assign ghosts to hotspots you control in a touhou game. Gets a bit too much to handle on top of the regular action. Play Beat Hazard2 instead. The game actually is based around a radial menu with right stick. Then you can use shoulder pad buttons to assign spirits to spawners. A angry spirit spawner spawns bullets that hurts enemies, while a kind one will spawn healing tablets. The game is meant to be somewhat of a tense but relaxing stroll, enjoyed for its audiovisuals, and keeping you engaged by putting you in constant threat, linking the music behavior to your shooting patterns and giving you a bunch of options and tools, giving you reasons to be defensive and guard a portion of the screen or zero in on specific enemies to take them out. After a quick run down the basic concepts such as the circle dot hitbox, the game explains how shoulder pad buttons help you swap powerups and you can then apply those powerups to nearby ... powerup factories. For example if animated with green it will heal, with blue it will attack your foes. The engine slows down time while you swap ghosts and apply them around so this can actually come in handy and be used on the fly which is nice. Foes can bulletsponge a bit and it gets tempting to use the sword which makes it near impossible to dodge bullets. The dash is also rather imprecise and not as handy as you would think. Altogether it is still an enjoyable game that uses gimmicks to make up for controls that are a tad deficient. The bosses have cleaner, better executed spellcards and the encounter design is much better than the seemingly random encounters you face during the regular stage. For an evolution on the same concept where the music actually affects your firepower check Beat Hazard. https://store.steampowered.com/app/618740/Beat_Hazard_2/
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a sucker for music driven games and somehow enjoy bullet hell shooters, so A City Sleeps is right up my alley. It's by far not perfect but I enjoyed playing it, and regularly come back to it once or twice a year. My only big complaint: It's way too hard for my taste/skills. ^^
This is a shoot-em-up game made by the original Guitar Hero studio in which enemies spawn and bullets fire all in time to the background music. It has a very interesting concept that looks and feels as great as you'd expect. The visual style is very appealing and as you'd hope for in a music game, the OST is amazing. As someone who hasn't played bullet hell games, the difficulty felt a little challenging but fair. Really my only complaint is that there are only 3 levels, and so the game can be finished in about half an hour. There are multiple difficulties to work through and things to unlock, but I still wish there was more of this world to explore and more music to listen to. Regardless of this, I would recommend trying out what is there for yourself.
Good thiung it's short. Gameplay it's really standard bullet hell. The twist is that the attacks of both parts are synchonized to the beat of the music. And also you could use some spirits to help you battle the hell. One spirit heals, one attacks and other stops time. It looks like a comic. And the plot is revelealed whire reading the descriptions of the levels and the differend dificulties. The trut is that this game feels like a experimental version, unpolished and with only three levels with 5 different difficulties. It feels l ike one of those games they develop during the Game Jams: "Oh how about we make a bullet hell, but using music". And they made it quickly and all. Try to get it if you like electronic music, bullet hell or rythmic games. But buy it during a steam sale.
I got this game in a humble bundle so didn't pay full price. A side-scrolling shooter is the easiest way to sum up this game but it has a couple of unique twists. You have multiple power-ups but only one can be used at a time so in order to succeed in what i thought were some rather difficult levels you do have to be rather attuned to what's going on. Another feature that keeps this game in a state of uniquity is its soundtrack. The music ties in perfectly with the gameplay to produce an nice arty mix. All the art is very well done in-game and everything runs smoothly. Not much to say that goes against me recommending this game.
音ゲーかと思うじゃん? 弾幕シューティングなんだなぁ、これが。 敵が音楽に合わせてテンポよく出現、発砲してくるも、相手を打ち落とす時にはそんなの一切関係なし。 何とも間の抜けた弾撃ちっぱなし状態で、イマイチ爽快感が感じられない。 また、操作もキーボードとマウスに一部対応しているが、ほぼゲームパッド必須である。 ステージ数は3つと少なく、難易度だけ変えて同じ景色を何周もするスタイル。変わり映えしない。 正直、数分で飽きる。 有料体験版か?と思ってしまう。 トレーディングカードを出し切ったら、そっとアンインストールすることをお薦めする。 Dance Centralを作ったデベロッパーだからと安心してはいけない。
I don't know for how long this game has been in my library. I was holding back playing it because I thought it wouldn't work with controller... but it's working without any problems. And I just noticed that this game is by Harmonix, my favorite game studio. This might take a stage to get used to but at the end of the first stage you will understand that this game is actually a very cool and unique combination of music based gameplay and shoot em up.
Dieses Spiel ist sicherlich nicht das beste Bullet-Hell, aber es macht einigermaßen Spass, solange das Spiel geht. Mit den restlichen/üblichen Harmonix-Titeln oder dem großartigen Amplitude hat das nicht viel zu tun leider. Der Artstyle und die Musik sind okay, aber nicht weltbewegend. Von der technischen Seite passen die Frames, es gibt aber in dem Spiel keinerlei Optionen außer Audio, manche Screen Resolutions werden nicht unterstützt und die Steuerung ist nicht furchtbar, könnte aber besser sein. Es fühlt sich bisschen langsam an für ein Bullet-Hell, und die Steuerung der Geister ist nicht präzise, das dauert ewig bis man die in die Löcher setzt wo man sie reinhaben will. Außerdem ist das Spiel kurz, es gibt 3 Level die jeweils ca. 10 Minuten dauern. Das ist alles, außer man möchte diese 3 Level dann noch auf höheren Schwierigkeitsstufen spielen. Schwierigkeitsgrad ist normal. Für den regulären Preis zu unpolished und zu kurz, für 2 Euro würde ich mit viel gutem Willen eine Kaufempfehlung geben für Bullet-Hell-Fans, aber im Endeffekt ist man mit Nex Machina wesentlich besser beraten, wenn man ein großartiges Bullet-Hell will mit mehr Umfang, besserer Steuerung, besserer Musik, wo einfach alles perfekt sitzt und auch wesentlich fordernder ist. Oder wenn man ein großartiges Rhythm-Game will das o.g. Amplitude. Ist das beste in dem Genre meiner Meinung nach. Insofern ist dieses Spiel völlig vernachlässigbar. Gespielt: alle Level beendet, höhere Schwierigkeiten angetestet; mit Controller
i love this sh*tty game so damn much, all the text and dialog makes you groan, the art is so deviantart but it sets such a perfect atmosphere for the tone of the game, the controls are...there sometimes, the music is CRAZY good, it's so full of heart, ever since i was a kid harmonix was always the coolest studio to me and stuff like this is totally why, there is so much potential here and they have just always struggled to find an audience. this game is so unique not just as a rhythm game but as a shooter, the totem system is such a sick idea and adds tactics to a genre that's quite devoid of that kind of thing, it's just such a beautiful hidden diamond ore that needs the right person to love it to shine. i think you should buy it. thank you
Players by region
Where this game's players are, estimated from review languages.
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