
A=B is a programming puzzle game with only one instruction: A=B, which means replacing A with B.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太燒腦了 不適合我這種老人玩
何が面白いか分からない
マニア向け 不自由な言語仕様で文字列操作するゲーム。 我こそはというマニア向けです。 一般人には苦行でしかありません。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese**languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game if you are into deep computer science stuff
a = 이 게임 정말 재밌습니다 b = 순수하게 프로그래밍 하는 느낌 나요 c = 여러분들도 한번 해보시길 바랍니다 d = 근데 한글 번역 언제 냄 입력값 abcd
如果這是作業,我應該在第二個小時就會開始上網找答案了
Another great puzzle game that makes you feel stupid while you solve puzzles using an esolang programming system.
非常有趣
good game
본인이 퍼즐 망령이라면 절대 추천. 퍼즐에 약하다면 벽을 느낄 수 있음. 일반적인 코딩 게임과는 많이 다르다. 텍스트 찾아 바꾸기 기능 하나만으로 여러 문제를 풀어야 하는데, 그것 만으로 다양한 문제들을 풀 수 있다는 게 풀면서도 신기하다. 문제의 수는 생각보다 많지 않지만 뒤로 갈수록 만만치 않은 문제들이 튀어 나온다. (리뷰 작성일 기준으로 올 클리어 비율이 4.2%) 이 게임의 꽃은 챌린지에 있다. 모든 문제는 해결했을 때 특정 줄 수 이하로 해결하는 추가 도전이 생긴다. 이걸 더 줄일 수 있다고? 라는 생각이 드는데 짱구를 굴리고 줄이고 줄여서 목표 줄 수에 도달했을 때의 성취감이 있다. 심지어 이 중 10문제(어떤 문제들인지는 게임에서 안 알려줌 직접 알아내야 함)는 제시된 줄 수보다 더 적은 줄 수로도 해결할 수 있고 도전 과제도 있다. (근데 모든 도전 해결 도과보다 이 도과 달성률이 더 높은 건 이해가 안 됨;) 오랜만에 켜서 도과 100% 달성했으니 이제 치워야지...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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