
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Kuindzhi, 93 is an atmospheric first-person narrative vignette about an 18-year-old boy from Donbas. The story takes us to March 2022, when the world changed forever — into a space where the past, fears, and doubts find their voice.
After his father is drafted and sent to the front, the protagonist volunteers in Mariupol, leaving his studies behind and ignoring his mother’s fears.
Artyom never takes up a weapon. This is a story about a traumatizing environment, inner conflicts, and the search for one’s place.
Past and present intertwine, turning into an internal dialogue in which Artyom must answer not to the world, but to himself—for fear, for guilt, for the choice he made, and for the choice he did not.
The plot and setting are based on real events, but their details are intentionally composite. We consciously avoid interpreting or appropriating other people’s specific, personal stories.
In terms of genre, the game is inspired by narrative masterpieces such as What Remains of Edith Finch and Firewatch.
— Special attention is paid to sound design: radio conversations, distant explosions, footsteps, rustling, creaks, and that overwhelming silence. All of this brings the scene together into a single, living space.
— A realistic visual presentation helps convey the weight of the environment and prevents emotional detachment from what is happening.
— Artyom is voiced by rapper Husky, while the fighter with the callsign “Bear” is voiced by Dima OM., a familiar voice from Donbas.
Genres
Stats
English, Russian*, Spanish - Latin America, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 1565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10
необычно духовная игра затянула на долго
Нет слов, одни эмоции.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 180 | 72% | $1.74 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 32 | 31% | Free | |
| — | 0 | — | — | |
| $65.3K | 260 | 93% | $6.99 |
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I understand there's a message they want to deliver by playing the game to tell you. We're all humans and we have to choose what's right and so on...... But in a 10 minute gameplay?? Useless game and no characters! I didn't get the meaning of where I was driving to whom I am talking. If this game had better cienamatic scines would be great. Unfortuntley it's 2/10 I only loved the enviroment and the atmosphere. I hope you could bring us a better game in the future <3
игра очень хорошая и атмосферная и пробивает до мурашек, проходить совсем не долго, рекомендую
словил баг сразу же в начале игры что не могу на трассу выехать. удалил игру
ИГРА КЛАСНАЯ НО Я НЕ МОГУ НАЙТИ ГДЕ СПАСТИ ДРОН И СКАЖИТЕ ГДЕ ВСЕ ШЕВРОНЫ НА КУРТКУ
Классная атмосферная и глубокая игра, игра которая в самом начале предупреждает что она не та игра которая в нашем понимание а нечто иное, после ее прохождения заставляет задуматься, только оптимизация хромает
любое действие в настройках - вылет, не говоря уже про прекрасную производительность этого чуда
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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