
Farm management simulation game! Create the most awesome farm!
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 64reviews | 67% | — | $13.6K |
| $13.99 | 42ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
支持一下开罗游戏
this game is like dota 2 for me. great graphics, i LOVE (1) of the characters, and the animals bring me so much joy regardless of their shapes and sizes. but as a big kairosoft lover, the game is something that i am a bit conflicted about since it can become very repetitive after a few hours of gameplay (think bonbon cakery when ya struggle with unlocking new things because you need to fill up thousands of points), and it is not truly casual when you consider that aspect. the festivals, specifically the ones where you play a fun version of candy crush, is immense creative and fun but can feel tiring with clunky control; and they are unavoidable if you want to have money to keep your farm afloat! anyway, beyond all of that, this is still truly one of the games that i click on whenever i get too overwhelmed by the world and need a 30-minute-cool-down the way people used to tune in sitcoms on cable networks in the 2000s. lovely game for the price but be prepared to start grinding against yourself.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $4.99 |
| 30ratings |
| 85% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
屎,不要买。(把大胃王大赛打通25关就能解锁开罗君解锁最后一个成就。) 我对开罗游戏的定位是内容量不大的单线程经营小游戏,需要动一点脑子就能玩的很舒服,并且全流程体验不会很困难。但这作要素过多,什么都塞,但本身体量又不大,导致这多出来的游戏时长全是重复的建了拆拆了建,重复打三消堆出来的。贴纸的收集有上限,道具的加成特别迷,我就这点贴纸怎么舍得买员工的养成道具。一劳永逸的建设是不可能的,不拆花健水果蔬菜就打不过竞赛大赛,打不过竞赛大赛就开不了科技扩不了地,扩不了地开不了科技就打不过竞赛大赛。服了,一根筋两头堵。 最后是满地图,大米猕猴桃交替种过的大胃王,从来没有觉得玩开罗游戏开心过。TnT
[h1] 开罗你也要星露谷? [/h1] [h2] 前言 [/h2] 开罗游戏里比较像星露谷的一部,继承了开罗游戏一贯的经营模拟玩法,也加入了更多可爱的种田元素。 [h2] 玩法 [/h2] 从一块荒地起步,种花种菜,养各种动物,然后就是用这些来吸引游客前来参观。 这里的赚钱主要是依靠羁绊类型的景区组合,把特定一些设施搭配组合到一起形成额外的加成效果。 开罗游戏里经典的小游戏和竞赛环节,在这一部里面的重要性被拉高了,需要在各种小游戏里面获得高分,培养特定属性的员工和动植物。 然后这里面的员工有各种职业,也是需要用心培养的,不同的职业作用不同,想要培养出好用的员工不仅需要看准基础数值还有职业。 [h2] 游玩感想 [/h2] 布局逻辑规定很迷,尤其是里面的在附近这个词条判定,有时候就吃得到有时候稍微远一点点就吃不到,需要拆了在规划才能弄出一个满意的布局。 然后大赛的比重过大,作为悠闲种田类型的,比赛对于游戏的影响有点太大,波及到游戏性了。 新手引导当然还是一如既往的薄弱,很多地方都需要自己去摸索,然后有些坑也是前期踩了后面才会后知后觉。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
[h1]游戏简介[/h1] 《像素牧场物语》是开罗发行的一款像素牧场经营游戏,游戏里玩家将会经营一个属于自己的牧场,你可以在牧场里培育喜欢的植物或者可爱的动物,设立各式各样的景观和设施来吸引游客,最后不断发展壮大自己的牧场。 [h1]游戏体验[/h1] 游戏玩起来非常的休闲,没有任何资金压力的高收入,悠扬的BGM,还有慢悠悠的培养自己的植物与动物们,看着来来往往的游客,十分的惬意。 游戏里可以自由设置花田、农田、动物、住所等设施。比较友好的是游戏里的农田和花田都不需要去特地照顾,只需要种下去就可以保持鲜艳的状态在牧场里装饰周围。游戏里一片花田或者农田可以随意更改里面种植的作物,如果选择重复种植一种作物则可以强化这个作物的属性和收入,不过这招对动物不生效。 当你培育出得意的作物,就可以去申请竞赛,接着就会有评审团来你的牧场进行审核,最后会获得一个分数,在竞赛中获得分数高的牧场会赢得道具奖励还有牧场加成,收益非常的可观,而且竞赛审核的种类也很多,建议玩的时候多多参加。 [h1]总结[/h1] 游戏非常的休闲,基本玩下来没有什么烦恼,适合有大片空闲时间又热爱模拟经营的玩家食用。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
[h1]《像素牧场物语》:《QQ农场》plus,《星露谷物语》lite[/h1] 《像素牧场物语》是一款融合了作物种植与畜牧养成的模拟经营游戏,在这部作品中,你需要同时建造花圃种植花卉作物,并养殖各种畜牧动物。可以说本作将我国玩家都刻在基因中最喜欢的种田与养殖结合在了一起,创造出了一款《QQ农场》与《QQ牧场》的plus合体。 当然,本作只是在题材和玩法上比较有趣,和其他开罗系列作品相比,在游戏的模拟经营内容上,本作的难度反而相当之高,毕竟传统的开罗游戏中,玩家如果亏钱还会有NPC送钱,而本作中,玩家只要不会经营,就很容易在游戏中达到真正意义上的“亏钱”,但即便如此,本作还是充满了乐趣,开罗系列的粉丝依旧可以在本作中挑战全成就。 作为一款牧场题材的模拟经营开罗游戏,《像素牧场物语》确实不太适合休闲的开罗粉丝,但也依旧是可以收集并挑战全程成就的一部作品。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
カイロゲーをたくさんやってきて今作も47時間プレイし、Steamの実績は全て解除したうえでおすすめできない。 理由はすでにレビューに書かれてることばかりで、 ・操作性の悪さ 慣れれば気にならないかと思ったけど、コンテストや大会のために頻繁に作物を入れ替える必要があり、その度にとてつもないストレスがたまった。普段は実績解除後に自分好みに整地してからアンインストールしているけど、それすらしないでゲームを閉じた。もう開くことはない。 ・クリアまでの年数長すぎ 26年目でようやく高速モード解除、長すぎるだろ。 ・そもそも面白さが分からない カイロゲー特有の、途中からやること多すぎて脳がパンパンになりながらも一つ一つ消化していく気持ちよさみたいな、そういうのをなぜか感じられなかった。ずっとやること迷子になりながら、攻略サイトのおかげで全実績解除できた。 バンドルの抱き合わせで購入したけど、好きなゲーム会社とはいえ購入前にレビューを確認するべきだったなと後悔。 何回もやめようと思ったけど、Steamのレビューで低評価をつけるのは今回が初めてなので、低評価つけるからにはと思い最後までやった。 苦行だったな…
玩法还是数值对对碰那套但bgm真是出类拔萃在开罗游戏里鹤立鸡群,好听到放任何符文工房牧场物语和其他种地游戏里都很适合
成长比别的开罗游戏要慢很多,农场景色很好。
8-Bit Farm is a cheerful management simulation built around turning a modest patch of agricultural land into a successful farm and tourist attraction. Developed and published by Kairosoft Co., Ltd., it follows the studio’s familiar approach of combining colorful pixel graphics with accessible business-management mechanics. Rather than focusing on physically performing every farming task, the experience revolves around planning, expansion, staff management, production, and gradual optimization. This makes it considerably closer to a compact management simulator than a traditional farming RPG. The progression begins simply, with livestock and basic crops forming the foundation of the operation. Flowers, fruits, and vegetables can be cultivated while additional fields and employees gradually increase the farm's capabilities. What initially looks like a straightforward cycle of growing and expanding becomes more strategic once the Appeal system enters the picture. Improving the property eventually allows agritourism to become an important part of the business, meaning the farm must function not only as a productive agricultural operation but also as a destination that people actually want to visit. One of the more engaging elements is facility placement. Buildings and installations can interact through combinations, rewarding players for thinking carefully about where everything is constructed instead of simply filling available space. Produce can also be improved, which becomes increasingly important when entering contests. Strong products and effective facility combinations improve the chances of winning, while victories increase the farm's reputation and help draw additional visitors. The result is a pleasant feedback loop in which agricultural development, layout optimization, competitions, and tourism continually reinforce one another. Visitors contribute to progression in other ways as well. Happy guests and completed achievements can provide photos, which effectively operate as another resource. These can be exchanged at the FarmMart for new installations or used at the Odds&Ends Shop to acquire useful items. Some gadgets can even influence weather conditions, giving players additional control over circumstances that affect the farm. It is a clever way of ensuring that visitor satisfaction has practical consequences rather than existing merely as another statistic to increase. Festivals introduce occasional distractions from routine management. Activities such as Tug of War, outdoor sports, and puzzles offer minigames where successful participation can provide money and cosmetic rewards, including hats for employees. These diversions are relatively lightweight, but that fits the broader design. They add personality and variety without distracting too much from the central process of developing the farm. The emphasis remains firmly on incremental improvement rather than demanding action-based challenges. Annual National Farm Rankings provide a useful long-term objective. Performance is evaluated through categories such as sales, visitor numbers, visitor satisfaction, and workforce size. This gives players several areas to improve rather than reducing success to income alone. Someone concentrating heavily on production may discover that tourism needs attention, while rapid expansion may require additional staff. Trying to dominate every category encourages continued refinement even after the farm has become financially comfortable. The pixel-art presentation is simple but effective. As the property expands, watching fields, animals, employees, facilities, and visitors fill the screen creates a satisfying sense of growth. The visual style favors charm and readability rather than detail or realism, which complements the relaxed management mechanics. There is considerable enjoyment in comparing the humble beginning with the increasingly busy operation that develops after sustained investment. Its simplicity can also be a weakness. Players expecting detailed agricultural simulation, extensive character relationships, exploration, or hands-on farming mechanics may find the experience limited. Progress is heavily dependent on repeated management cycles, and certain stretches can feel slow when waiting for resources and improvements to accumulate. The strategic decisions are enjoyable, but they generally remain approachable rather than becoming deeply complicated. Players already familiar with Kairosoft's formula may also recognize many of its structural ideas immediately. Steam Deck compatibility is a positive point. The game is rated Playable for Steam Deck, and its functionality can be accessed using the default controller configuration. It displays appropriate Steam Deck controller icons, and the default graphics configuration performs well on the handheld. It also runs successfully under SteamOS. The notable drawback is that some in-game text can appear small and may therefore be difficult to read on the Deck's screen. Consequently, it is well suited to portable sessions from a control and performance perspective, but the interface is not completely optimized for effortless handheld readability. Overall, the experience works best for players who appreciate relaxed progression, compact management systems, and the satisfaction of gradually transforming a tiny operation into a busy attraction. Its combination of livestock, crops, employees, tourism, facility combinations, contests, photographs, shops, weather gadgets, festivals, and rankings gives the management loop enough interconnected systems to remain interesting without becoming intimidating. Repetition and relatively slow progression can diminish the excitement over longer sessions, but the constant flow of small improvements makes it easy to continue pursuing one more upgrade or better ranking. As a casual farm-management game, it offers an appealing balance between strategic planning and low-pressure play. Rating: 6/10
Players by region
Where this game's players are, estimated from review languages.
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