
Your family is murdered before your own eyes leaving you in a mentally debilitated state. You must now open your mind and accept the truth of what has happened to free yourself from a spiral of emotional degradation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

7743 is a puzzle heavy psychological horror game where you play as Simon Kimana who has grown up in a well known family who have built their wealth from selling kimonos. Situated in 1980s Japan, Simon's family is brutally murdered in front of his own eyes, as he watches in horror, hidden away in his parent's closet.
From there on out, Simon's mind has snapped to the point where he places blame upon himself for only watching and not acting and is unable to break from the event of that day, as he relives it, piece by piece.
Throughout Simon's mental state, he must unlock his mind and look beyond what he has set out to believe and accept the truth of what has happened on that horrible day.

The focus on 7743 is to provide the player with many options and avenue's of replayability, as such 7743 offers:
Difficulty selections, allowing the player to select Normal Puzzles or Hard Puzzles mode, each offering unique puzzle experiences and additional experiences.
4 endings, each of which offers a different angle of the story.
Many achievements to challenge the player to explore every avenue of the game.
Checkpoint functionality to allow the player to explore multiple endings without having to complete the game from the start.
Additional Disclosures:
7743 is puzzle heavy, offering the player problem solving opportunities ranging from simple to very difficult.
7743 is estimated to be completed within approximately 45 minutes for one ending.

After nearly 2 years since my last release (Night at the Office), here we are with 7743! With school and work taking up a huge piece of my time these last couple of years, I am super happy to have the ability to jump back into game dev and pump out this new terror.
Over the years, I've spent a great deal looking into new horror releases and trying to expand further beyond my typical release (Even visited Japan for inspiration :D ). Now, the focus is to provide players with not only a terrifying experience, but also a difficult one, whereby you must focus on the story and your surroundings in order to solve puzzles and experience all the game has to offer.
One thing you will notice with this game is a large increase in puzzles and interactions, alongside an option to choose between Normal or Hard puzzles, each of which offering different experiences and interactions. Increasing the degree of variability has definitely increased the complications of this game and has made it take a bit longer to build than expected, but nonetheless, I believe the game turned out well, and will provide you with an experience far different than what you have seen when compared to my previous releases.
I truly hope that you enjoy what the game has to offer, and I would love to hear your feedback to help progress future games! :)
cheers and happy gaming!
Stan. T
Reviews
I love all the games by this developer, but I've noticed they've tended lately to be carbon copies of what came before. I was really hoping this game wasn't going to be that, and I was so pleasantly surprised to see that FOR THE MOST PART, isn't. I mean, don't get me wrong, it does have his signature style, for example, easter eggs presented at the end of the game as a combination lock that's literally impossible to work out through normal gameplay, and the plot trope of the good ending being accepting your past and moving on, but overall this game is a refreshing breath of fresh air in his catalogue. It's paced well, the puzzles are challenging but not frustrating, and the story is fairly cohesive. My main complaint, probably obviously, is that it still features a fair amount of carbon copied details from his other games, some of which are just bewilderingly obvious. For example, maybe don't give your protagonist the same name as the protagonist from your other game (which happens to be your most popular game ever)?? Also the good ending being accepting the loss of a dead loved one (Also just like your most popular game, hmm. I'm noticing a pattern...) But overall, this scrapes by with a thumbs up. Also the fact that this game uses AI textures is a bummer. The description says 5% ai, but any AI means that as I'm playing, I see stuff that looks cool, then I'm immediately faced with the thought of, Oh, this could be part of the 5% that's AI, so I don't know if this actually came from the developers imagination. Not a big deal, but certainly a consideration.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
no task so hard to play
game is so boring . jump scares are good. but not enough suspense .
A Short Horror Puzzle Exploration game, around 40 min to an hour for one full playthrough. Multiple endings to unlock which will require full replays. Low horror, spooky environment with mild jumpscares. Music is eerie and works wonderfully while exploring the house, especially stands out in the basement. The puzzle are relatively simple, information is always around the puzzles and items are easy to find. Hard mode offers a little more challenge but nothing difficult. Puzzle are logic based with a few item find, read the notes clearly they all make sense. While open map for exploration puzzles are linear and will guide you through the map. Overall it was a fun short horror game keeping to the design of other TurnVex games. Story was simple nothing deep to sink your teeth in though narratively dark, puzzles were fun offering a small challenge with hard mode doubling the volume of the game. While ambience was great, creepy exploration with a little shock factor. Worth the play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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