
Rimu has lost her memory and become trapped in a looping phenomenon. Moreover, only a tiny fraction of her memories carry over between loops. Within each five-minute cycle, she must retain only the crucial “memories” while setting the necessary flags. Will Rimu ever regain her memories?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


“Where am I? Who am I!?”
Rim awoke in a stark, bare room.
She had no memory of who she was.
“Hey, Rim. What’s with the blank stare?”
Standing before her was a man claiming to be her brother, Shiba.
He said she was a maid nicknamed the “Ice Queen,” but she still had no recollection.
Before she could process his words, a fierce dizziness overwhelmed her.
“Huh? Where am I? Am I Rim?”
Same room.
Same man.
Same conversation.
Something was clearly wrong.
Rim realized she was trapped in an inexplicable loop.
A strange loop where she could carry over only “five” accumulated memories.
The closer she got to the truth, the more dangerous the situation became.
Could she escape this closed room?
What on earth is happening in the outside “world”?
Sift through countless memories, overcome doubt and unease, and guide Rim to the “true ending.”
Beyond the struggle, a rewarding conclusion awaits.


This is a deduction adventure game where you advance the story through short loops.
・Up to 5 memories can be carried over per loop
・Gather memories by repeating conversations within each loop
・Immediately after a loop, the story changes based on which memories you set
・Acquire new memories through each conversation, then use them to further advance the story.
・Rely on the “information” within memories and the “hint screen” to find the correct combination.
When you select the correct memories, previously unseen inconsistencies and truths gradually come to light.


First Playthrough: 2–4 hours
Ending: NORMAL and TRUE
*Walkthrough information is also available in the News section.
This contains spoilers, so please use it only if you are truly stuck.
Reviews
ループの先にある意外な展開と、トゥルーエンドでの切なくも爽やかな余韻が印象的でした。また、2周目のプレイでは様々な伏線が回収されて違和感も解消され、なるほどと唸らされること頻りでした。 そして、フルボイスというのにも驚きました。主人公リムの「話せることが…私にはあった!」が、某法廷バトルの「異議あり!」のようなインパクトがあって癖になりました。 ただ、推理要素についてはストアページの中で ・記憶の「情報」と「ヒント画面」を頼りに、正解となる組み合わせを見つけ出してください と記されているように、記憶の組み合わせを特定するにはゲーム中の情報だけでは足りず、ヒント画面の情報も必要なことが少なからずあります。ヒントが無ければもはや難しいを超えて理不尽の域に達しています。そして、ヒントの内容はとても親切で、見れば記憶の組み合わせの特定にはさほど時間がかからないでしょう。 なので、普通にプレイしていて必要な情報が全て提示され、その上で推理するという正統派の推理物を求める人にはおすすめしません。ノベル感覚でプレイする作品のように思えました。 それでもノーヒントで頑張りたいのであれば試行錯誤を余儀なくされて、私のように推定プレイ時間の何倍もの時間を費やすことになるでしょう(結局、クライマックスであまりにも情報が少なすぎてノーヒントクリアは断念しました)。
5つしか記憶を持ち越せない、記憶の組み合わせで新しい情報を手に入れて進むタイプ ループ回数を増やさず進むにはなるべくノーヒントで進まなければならないが、ノーヒントで進もうとすると非常に難しい ストーリーは好みの内容で、クリア後にVNモードも用意されている 情報を組み合わせて思案するのが好きな人に勧めたい
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Languages: Japanese*, English, Simplified Chinese*languages with full audio support
記憶を失ったメイドが徐々に真相を明らかにしていく物語 記憶が少ししか保てないのでその辺を推理していくのがとても難しくて面白いです 正直かなり難易度が高いのですが、ご安心を至る所にヒントを用意してくれてます (トゥルーまで優しいナビ付で) なので各自で5分間のメイドの物語を思う存分楽しんでください 主人公を始めとしたボイスもとても素敵です
5分でループしている必要性がストーリーに何の関係もなかった
A reasonably charming, compact game with a really neat premise that it doesn't fully follow through on. "Escape the 5-minute time loop through puzzling out the right combination of memories" is a compelling pitch for a game, and it certainly sold me on picking this up. The opening presents an appropriately mysterious situation which does a good job of putting the player in the same disoriented and confused position as the protagonist. I was immediately eager to unravel the mysteries of the loop. But the more I got into the game, the more I felt like it didn't live up to the initial promise. The central game mechanic of picking a limited selection of memories feels mostly like busywork. It's just picking the right key to unlock each conversation topic or examination point; there's nothing dynamic about the system. Either the right combination is obvious or you can quickly brute force it through trial and error. Each loop lasting exactly 3 actions means you're often either cycling back with the same memory set to pick up what ran out of time for or ending the loop early because you can only do 1 action with your current memories. There was no sense of satisfaction on figuring something out - the game often explicitly tells you what memories to set for the next step anyway, even if you don't use the hint system. The developers were clearly worried about people not being able to finish the game, since they provided their own walkthrough, but the difficulty already is so low I'm not quite sure why they bothered with that extra step. Meanwhile, after the opening the story itself doesn't really make use of the limited memories conceit. Because each topic is either on or off, your conversations or investigations never react to the specific memories you have or don't have set. The protagonist never shows confusion about missing memories, and even will sometimes refer to people or facts that she technically shouldn't remember in a given loop. Her personality is so nondescriptly pleasant that it was hard for me to feel for her plight. [spoiler]I kept hoping she would revert to the much talked about "Ice Queen" persona, but alas.[/spoiler] The story never drags and there are hints of existential pathos, but the characters and their background weren't fleshed out enough to leave me with any lasting impact. The presentation gets the job done. The voice acting and music are mostly fine, although nothing stands out either. While the backgrounds are utilitarian, the character art is quite nice and I really like some of the designs. That art is probably the best thing about the game. I'm still giving this a soft recommendation because it's decent enough for its short length and low price. I don't feel cheated out of my time or money. But I am left wishing that someone will take the basic premise here of a time loop with limited memories and develop it into an adventure game that is fully satisfying as both a puzzler and a narrative.
会話する中で得られる情報を組み合わせて進めていくパズル+ノベルゲーム。 徐々に選べる情報が増え難しくなっていくが、ヒントも任意で確認できる親切設計。 ヒントなしだとかなりの高難易度。 映像、キャラ、ボイスは価格に対して十分すぎるクオリティ 以下、システム面の要望。 組み合わせた記憶がわからなくなるので、セットした記憶の履歴を見れるとうれしい。 アンロックしたらそのままアンロックの選択肢に進んでほしい。もう一度選びなおすのがテンポが悪く感じた。
5個の記憶しか保持できないポンコツメイドのどの記憶を保持するかを選択して、新しい会話や、部屋の調査をしていくゲーム。もしヒントを全く見なければ、難易度が高すぎて、無理ゲー。でも会話にヒントが表示されるので、ヒントをみることに抵抗がなければ、3時間かからないくらいでクリアできる。ストーリーが結構良くて、特にトゥルーエンドは良かった。3時間しかプレイしてないけど、満足感高め。それとメタ表現はある。普通にプレイしていて、「『〇〇の記憶』と『△△の記憶』は必ずセットしてね」みたいなことを言われる。自分は気にならなかったけど。
理梦骤然失去全部记忆,被困在房间之中,陷入无限循环的五分钟轮回。未知的迷雾层层笼罩,将她牢牢禁锢。 本作的设定充满反转,无论是对轮回规则的层层解读,还是离开房间后逐步展开的世界观,都设计得十分巧妙。玩家最多可携带五个记忆词条,通过探索场景、收集信息、组合线索,一步步挖掘细节,拼凑出完整真相。同时游戏内置提示功能,不会让玩家陷入无从下手、卡关停滞的窘境。 每次轮回共有三次行动机会,玩家需要不断探索调查、收集线索,充分利用每一轮短暂的五分钟,令笼罩真相的迷雾渐渐消散。凭借敏锐的观察与直觉,捕捉零散记忆中的关键信息,在海量内容里筛选有效线索,从而突破眼前的困境。游戏的推理模式很容易让人联想到《逆转裁判》的举证逻辑:找到关键线索后,破碎的过往片段会彼此串联,解锁更多隐藏细节,这份体验在首个场景的探索过程中尤为突出。 游戏画面有着老gal的复古质感,部分动态特效虽能看出制作成本有限,但整体呈现处理得当,画面过渡自然,不会显得生硬违和,游玩观感舒适。 本作的核心剧情其实并不复杂,甚至可以用一句话简单概括。但游戏巧妙利用拆分记忆词条的设计,引导玩家逐步了解世界观与故事脉络,循序渐进地补全剧情,完整呈现出整个故事,弥补了主线内容单薄的短板。美中不足的是,真结局的故事表达相对平淡。从理梦被困密室,到逃离房间、揭开真相,整体剧情走向中规中矩,和普通结局的区别很小,缺少让人眼前一亮的惊喜。 整体来看,这是一款完成度不错的推理向作品。剧情水准中规中矩,但全程对话都配有完整配音,这点值得称赞。推理类作品本就不宜过度剧透,喜欢解谜推理的玩家值得一试,整体游玩体验十分良好。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
[h1] 「♥5分钟女仆♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 5分钟后,下一次循环,我一定要找到答案。 5分钟女仆是一款有大量推理元素的悬疑文字冒险游戏,游戏中玩家将操控失去记忆的少女理梦,帮助她脱离这诡异的5分钟循环,直至发现这循环背后的真相以及更恐怖的事实。游戏的玩法是通过对话来获得线索,游戏中称之为记忆,每次新的轮回都可以选择5个记忆进行保留,根据你保留的记忆,有一些新的调查就可以开展,获得新的线索,直到解开所有的谜团以及一切的真相。 [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情大致讲述了名为理梦的少女一睁眼就发现自己和一个男人被关在了仓库里,还好这里不是不涩涩就无法出去的房间,可是实际上你涩涩了也出不去。她每过5分钟记忆就会经历一次轮回,为了找到逃出这里的办法并终止循环,她要利用有限的记忆来打破一切。 游戏的玩法是选词条,然后再进行调查,每次会根据你这次选择的词条发生变化,一些曾经没有的对话会解锁,锁上的地点也可以进行调查。如果不知道选什么也可以直接开始轮回获得提示,根据提示再携带对应的记忆。不过拿一开始的部分举例,关于轮回这个词条属于基础词条,也就是必须带的,不然很多的内容都会上锁。 游戏比较让我惊喜的是,我好不容易知道了真相,离开了仓库,然后我发现,66666还有第二关,还有新的轮回,等到我一周目好不容易迎来结局之后,我发现,666666还有二周目。如果你想到达真结局,就要在足够少的轮回次数内到关键节点,不过二周目给了你必定真结局的选项,如果担心自己轮回不够可以选择。 [h2] 「♥总结♥」 [/h2] 5分钟女仆是一款注重推理和剧情的游戏,剧透太多就没意思了,选词条开始轮回的玩法也很有创意,而且最让我惊喜的是,游戏是全配音,连男角色都有,推荐给注重剧情的玩家和推理解密的玩家进行游玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h1] 《5分钟女仆》简评[/h1] 「这是哪里?我是谁!?」 失忆的少女一脸懵圈中,如此表示道。 5分钟1次的轮回,让少女陷入了时间的怪圈。 虽然是莫名其妙又糟糕的情况,但目前能做的也就只有在下次轮回之前尽量获得线索了。 整个游戏的开始,玩家也如同少女一样, 无论是对玩法,还是对剧情,都是一脸懵圈且莫名其妙且糟糕至极。 随着剧情的深入,获得信息的增加,也逐渐了解到了这么一个很神奇、很惊喜、很巧妙的小故事。 至于游戏的玩法,简单、重复但是很有意思。 所谓的5分钟进行1次轮回,即游戏里的“5分钟”剧情结束后,少女又回到了最初的起点,什么都不知道的白纸状态。 因此,整个游戏,咱听到最多的一句话,就是女主的那一句“我有话可讲”,重复次数超级多。 这个就和《逆转裁判》里的“一斤鸭梨”,有着异曲同工之妙,越听越上头。 不过,每一次轮回也并非一成不变的。 少女在进入新的轮回之前,都可以携带最多5个记忆碎片进入到新一轮的轮回之中。 然后,在带着新的记忆碎片的词条内容,和所谓的哥哥NPC进行对话,然后获得更多的记忆碎片信息。 通过碎片的排列组合,一点点的解锁更多的记忆碎片,直到了解全部的内容,了解整个故事的全貌。 如果实在找不到新的突破点,游戏中也会给出提示供玩家参考,还是很欧克的。 由于剧透对于本作来说,影响甚大,剧透之后的故事完全没得玩了,所以就不再提及游戏的剧情。 只要知道,这是一部很有意思、很有特点的视觉小说就可以了。 虽然流程比较重复,但是越玩到后面越有意思,很推荐。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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