
Reality broke when the ARGOS jumped into hyperspace. Sister Superior Zola must navigate corridors where her own crew has twisted into monsters, rogue machines hunt the living, and deadly anomalies tear through the ship. Humanity's last survivors lie frozen in cryosleep, depending on you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Moon was shattered. A mysterious impact knocked it off course, and now it's on a slow, inevitable collision with Earth. Humanity's last hope lies in three massive colony ships bound for the closest thing to a new Earth, Proxima B.
You play as Sister Zola, a nun, psychiatrist, and high-ranking officer, tasked with protecting the minds of the colonists during their long cryosleep. But hyperspace, as you will soon discover, is not empty, for some devils have found their way through.
When the Argos jumps into the unknown, reality fractures. The crew loses their minds or their souls. Some awaken changed, twisted into nightmare beings. Rogue machines stalk the corridors. The ship itself becomes a hostile, ever-shifting maze.
Armed with faith, newfound powers, and your precious staff, you must fight your way through the shattered halls of Argos. Save who you can. Destroy what you must. And pray that, in the abyss of hyperspace, you don't lose your soul too.
Tactical Combat: Every encounter demands thought. Cooldowns govern your abilities, positioning determines survival, and timing separates victory from failure. Each confrontation requires careful consideration of when to strike, where to stand, and how to react.
Narrative-Driven Exploration: The Argos was meant to carry humanity to safety. Now its corridors echo with madness and whispers from the void. Piece together what happened when the ship entered hyperspace through scattered logs, twisted crew testimonies, and signs that defy explanation. As Sister Zola, uncover the truth behind the corruption that has taken hold, and face impossible choices about who can still be saved and who is beyond redemption. Your decisions shape both the story's outcome and the ship's fate.
Build Flexibility: Your abilities adapt to your approach. Channel Zola's powers through devastating spells, hone your skills in close combat, or perfect ranged precision. No rigid classes, so you can shift between styles as the situation demands or the story unfolds.
Haunting Atmosphere: The ship itself tells the story: flickering lights reveal traces of struggle, distant echoes hint at unseen horrors, and corrupted transmissions bleed through the silence. Every sound and shadow contributes to the unraveling mystery of what hyperspace has done to the Argos and its inhabitants.
Streamlined Experience: No cluttered menus or resource management to break the tension. 2nd EVE keeps the interface minimal and purposeful, stripping away inventory screens so nothing pulls you out of the moment. The story lives in the environment itself, told through the ship's decaying corridors, scattered crew logs, and the silent evidence of what ARGOS has done to the people left behind. When the horror speaks, you are already inside it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 27reviews | 89% | — | $10.4K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
I like the game so far. The story and graphics are nice.
I liked that the atmosphere is sci-fi and the game is not complicated to get my fingers stuck in the buttons or get frustrated instead of relaxing. The girls look cool and don't scream like tennis players :)
This leans Souls-like, so expect to learn enemy patterns the hard way, get punished for button-mashing, and quite often stare at a death screen. But is it good? Yeah! Is it addictive? Hell yeah! If you like tight, demanding combat with real build flexibility wrapped in a creepy sci-fi setting, this is absolutely your game. PS – the music is awesome PS 2 – the level design is awesome PS 3 – just buy it!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
Good dark ambiance, triggers a lot of sci-fi horror vibes. And Zola is a great character to play with.
Came here for the sci-fi cosmic dread and stayed for the combat. Difficult, souls-like combat, far from perfect, but enough to stir up my curiosity. So far, I had one boss fight, just 5 retries :D, looking forward for next. I like the cyberpunk sound scape and I like nuns, so thumbs up from me.
I had the 40k sister of battles vibes when I saw the game, and pretty much this is it, except a touch of occult in storytelling and some sort of souls like combat. Looks cool, moves decent, and the mood is spot on. Really hyped for the wkd to finish it.
Cool game! If you are into platformer games with unlockable special moves for your character set into a dark dystopian future in space this might be the game for you. Interesting art style and choice for the main character.(cybernetic nun)
I’m really enjoying the game so far. I like how the story starts and the overall mood it sets. Earth is about to be destroyed and people escape on ships. You’re on one of them, but of course something goes wrong, and now the ship is full of zombies and hostile robots. You play as a combat-trained nun, which I thought was a really cool fantasy. The game is linear, no open world, but honestly that works well for me, I’m kinda burned out by all the metroidvanias out there. Combat feels pretty smooth, a bit difficult and it’s a souls like hybrid. I’m curios how long it is, and what’s the roadmap of the game.
This is one of those reviews where a mid ranking would be good, but I have to give it a "skip for now" instead. The vibe of this is off the chain, you play as a sort of sister sororitas, but without the warhammer license. You're aboard a starship, and bad juju has gone down. Monsters roam the halls, and it's more or less on you to be a one-woman problem solver, and the tool you use to solve problems is a massive spear. The spear is pretty good, the game controls well and has a weightier feel than many action games. Some people won't like this but I did; that spear has heft, and you need to time your murder spree swings. It's not a brawler, needing a bit more thought and finesse (but it's not difficult). So far, so good. That unfortunately is where things stop being good. - Voice acting is... not good. - Graphics look nice enough but this needs to be run on Low settings on my rig and it struggles to hit 60fps (usually 50-55). On High settings, it struggles to hit 25fps. - Content feels recycled, I enountered three versions of the same shambler, and they all sound the same and look the same excepting a lick of paint. - Sound also suffers, the 'weight' of your blows is all visual, the sounds for impacts aren't doing it for me. I think this needs an optimisation pass (and badly), as it runs worse than Borderlands 4. If that was sorted so you could play it smoothly, then it might be worth a look-in if you're after something a bit different and don't mind an indie game made on a budget.
A striking 2.5D Sci-Fi Action RPG with incredible atmosphere. It’s a narrative-heavy trip through a corrupted colony ship that feels both haunting and tactical. Major Update: One of my early frustrations was the fixed difficulty, but the devs have added the ability to change difficulty settings mid-game through the menu. This is a huge improvement that lets you adjust the challenge without losing your progress—perfect if you want to focus more on the story or Sister Zola's unique abilities. Full Vibe Check: https://youtu.be/ajCTLWrJXvc
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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