No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $35K — a different platform, not this one.
Join the numbers and get to the 2048 tile! Swipe to move all tiles. When two tiles with the same number touch, they merge into one. Get to the 2048 tile, and reach a high score! Inspired by Gabriele Cirulli game available on the web: http://gabrielecirulli.github.io/2048/
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $1.99 | |
| — | 4 | 90% | Free | |
| — | 1 | 100% | $4.99 | |
| — | 0 | 0% | Free | |
| — | 2 | 30% | Free | |
| — | 0 | 0% | $0.99 |