
An atomic war has reduced the world to a heap of ruins. However, there are still those who refuse to give up and seek to bring justice even in this chaos. Use your blade, granades and shotgun to fight your way through this post-apocalyptic scrolling action-platformer in pure 80s arcade style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 19reviews | 89% | — | $2K |
| $5.99 | 22ratings | 70% | — | not modelled | |
Reviews
Far from the best game from SEEP I just don't like It
オーソドックスなステージクリア型の横スクロールアクション。操作性も悪くなく2時間もあればクリア出来ます。 難易度は少しだけ高め、リトライポイントが各ステージで 1 ~ 3 箇所くらいしかないので、ミスった時は結構戻されますw ショットガンは定期的にリロードされていくので惜しまず使いましょう。 攻撃範囲の広さも然ることながら、攻撃アクション中は完全無敵になるので緊急回避に使えます。 気になったのは通常攻撃の間合いの狭さと、一部敵の配置が非常にいやらしいとこです。 通常攻撃の間合いについては、動いている敵を攻撃する機会が多く、攻撃の際に近付きすぎて事故りやすいです。 一部敵の配置は、巣からは雑魚が定期的に無限湧きすることに起因するのですが、特に中盤以降に出現するミイラが厄介です。 こいつは通常攻撃だと3回くらい斬らないと倒せないので、一匹片付けているる間に巣から新手が湧いて、まともに相手をしているとジリ貧になります。 ショットガンは仕様上、連射できる回数に限界があるので、かわしていくことになると思いますが、 そういう場所に限って天井が低く飛び越えづらいです。 巣は破壊できてもよかったのではないかと思います。 多少気になる部分はあるものの、レトロスタイルな2Dプラットフォームが好きなら遊んで損はないゲームだと思います。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal
| $5.99 |
| 20ratings |
| 66% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Fun game. Tough but challenging, and not im a simple mindless rote memorisation. You'll die a lot but you have infinite lives. The constantly recharging shotgun is fun. Im surprised how low the achievements rates are, I honestly found several levels of Mario 3 a lot tougher and im scared to touch Ninja Gaiden and I've only beaten the two easiest megaman games,, but apparently a lot of people struggled. if you liked Roar of Revenge its likely you'll like this game to, even if it's not exactly the same
Another well-made SEEP 8-bit style action platformer, this one has the most flavor thanks to the addition of the shotgun and grenades and the post-apocalyptic bounty hunter setting. It's a little harder than most of their past games, but the structure is still forgiving (infinite lives, auto save after each stage). Little things I wish they'd improve: the sword is a little short, and movement could be a bit more fluid. I'd purchase a sequel to this for sure, especially in a 16-bit style. All in all, one of their best games, and better than a lot of more popular NES-style games on Steam.
I came to this game after playing SEEP's other similar game - Ninja 1987 (which I very much enjoyed). This game is similar to Ninja 1987 but made some changes (no double jump or wall-crawl, but does have grenades and a shotgun). Short but enjoyable game, plays very smoothly on Steam Deck. I would definately recommend this game, as with most of SEEP's other games as well.
Me gusto mucho el juego, un clásico arcade protagonizado por un justiciero que persigue a los malos en un holocausto nuclear.
A quite decent way to end my marathon of SEEP games (I've yet to buy the latest two released as of February 2026). The engine is clearly the same as [b]Ninja 1987[/b], same menus too, the use of some AI-generated pictures, even the same cheat codes work; the first impression is of just a reskin, but soon the game shows it has a lot going for its own. While very agile, the protagonist has no double jump or climbing abilities, replaces the shuriken with grenades (whose high arc makes them usable only for far or tall targets), and the [i]ninjitsu[/i] with a shotgun that is basically a cannon, as it decimates all lesser enemies in a straight line. It's not even one of those "too awesome to use" special weapons, as it recharges on its own. Most importantly, there is a timer in the form of a radiation meter, which is reset when a checkpoint (a lead-lined fridge repurposed for decontamination) is reached, and most passages have at least one point from which new enemies are constantly spawned. You have no choice but to be constantly on the move, as lingering will also saturate the place with enemies - the shotgun is essential to clear the way. As after dying you can't continue from the last screen reached but simply from the latest fridge checkpoint, 1989 is more difficult than most of SEEP's other games; at least, there are no insta-death traps. Even if the levels are quite "dense", sometimes too much, it could have used being even shorter, due both to the difficulty and some screens feeling like padding, but I'm glad they took a good look at what worked in [b]Ninja 1987[/b] and built upon it.
由開發商「SEEP」所製作的復古風2D橫向動作遊戲,難度宛如復古遊戲般硬核,屬於「SEEP」的作品裡難度較高的一作。 只不過他遊戲難度並非依循漸進,這點我感到相當遺憾。 [h3]▼內容[/h3] [b]●遊戲時長[/b]: 1小時左右 [b]●遊戲內容[/b]: 一共有7個關卡 [h3]▼優點[/h3] [b]✔霰彈槍必殺技特別爽[/b](雖然是霰彈槍但確實清場技) [b]✔合理的空中攻擊範圍[/b](「SEEP」開發的遊戲許多空中攻擊都很難用) [b]✔適宜數量的跳跳樂,不會讓玩家覺得煩躁[/b] [b]✔驚心動魄的Boss戰[/b] [h3]▼缺點[/h3] [b]✖非依循漸進的難度[/b] (第3~5關特別難,第6~7關卻特別簡單) [b]✖第3關Boss難度太誇張[/b] (沒有規律的Boss最難對付) [b]✖糟糕的炸彈拋物線設計[/b] (投擲又低又遠,太難打到人了) [b]✖攀爬梯子的速度很詭異[/b] [h3]■總結[/h3] 具有相當難度的復古風遊戲,所有讓人厭惡的復古元素大概都齊聚在一起了。 如果你想遊玩比較悠閒的復古風遊戲,本家「SEEP」開發商的作品「Ninja 1987」、「1964 Operation Velvet Twins」推薦給你。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $2K | 62 | 94% | $1.99 | |
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