
Are you ready to travel back in time to 1943 and relive the excitement of classic arcade dogfights? Now, thanks to Virtual Reality, you’re about to discover a new level of immersion and spectacularity, while retaining the original essence and fun.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 152reviews | 88% | — | $75.4K |
| $19.99 | 104ratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arcade Classic IN VR - 1976 - Back to Midway 1976 - Back to Midway has taken an arcade classic game series and performed VR magic on it. Where to start. The game has multiple views of VR play style. You start immersed into a VR arcade / time machine looking at a 3D flat screen, where planes will fly over your shoulders into the battle. As you are blown away by that, you fly into an immersion icon. BAM, you are now in a VR cockpit of a plane, flying the level. Also it has a immersion mode where you are behind the plane in VR. It feels like you are flying a toy plane through the level. The game will blow you away with its VR effects. So many WOW moments. There are many different modes of control. You can even use a game controller if you want. You can play it in an easy arcade style, or more immersive sim mode, or a mix of both. You will find a control method that works for you. The classic gameplay remains intact, but with amazing VR visuals. You will remember those old arcade days, but in new VR ways. The game has tons of missions and loads of upgrades for your plane, giving you lots of play time and pimping out your plane on the way. This game is perfect for any of the arcade 1940 series fans, you owe it to yourself to play this. If you are into bullet hell game play, this is a title for you. Looking for new and exciting VR experiences, this game covers it as well. Just download the demo, and you will be hooked. Watch my preview here, https://youtu.be/eN6APj5DTrw
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Languages: English*, Spanish - Spain, Simplified Chinese, Korean, Japanese, French, Italian, German, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely loved this game. Became pretty addicted. Although it's mostly "only" a 2.5D arcade shorter, it's really hard to put down!
1976 - Back to midway - VR Gespielt mit der Valve Index VR Brille. Es ist ein Shoot'em up Spiel (man schaut von oben aufs Flugzeug und die meisten Gegner fliegen von oben nach unten), wofür man genau wie am Monitor am besten einen (XBox) Controller benutzt. Da man vor dem Kauf die Demo ausprobieren kann, sollte es kaum negative Bewertungen geben, oder? Ich habe das Spiel in 4 h durchgespielt - nur 2,4 % alle Spielbesitzer haben das geschafft, ein schlechtes Zeichen. Eigentlich mag ich shoot'em ups nicht wirklich wie R-Type, Sine Mora, Katakis usw. Doch die VR Effekte und die amüsante zwischendurch Geschichte (die im deutschen Untertitel auch lesbar ist) ließ mich irgendwie durchhalten. Außerdem hat man unendlich viele Leben und kann durch Goldmünzen seine Waffen und seine Reparaturfähigkeiten aufwerten - also auch ein bisschen Grind dabei. Die Immersionslevel, in denen man nicht von oben drauf schaut, sondern im Cockpit sitzt, fand ich immer eine netter Abwechslung. Wobei ich halt mit dem XBox Controller spielte. Mit den Index Knuckles spielt es sich wohl schwerer. Fazit: Wenn man shoot'em ups mag, ist es nahezu konkurrenzlos gut in VR :) Ich habe das Spiel über mehrere Tage immer nur ein oder zwei Levels pro Tag gespielt, so als nette Pause von anderen VR Spielen.
So, it's just like midway and loopmaster and all those. Super fun. you can sit and play.
"fly"through the game - fxxx the final boss is hard, wow! :D Part1 https://youtu.be/P64G6Ru2JZ8 Part2 https://youtu.be/PHNIZh0gzQs
it is a lot of fun. For less than the price of a hamburger, I'm getting a lot of enjoyment out of this game. you really can't go wrong. very good value!
really great game
粗制滥造的交互,缺乏诚意的VR内容。
비행 슈팅 탄막 피하기게임 좋아하고 1인칭 비행시뮬 멀미 없는 사람이라면 추천 할인때 다른게임이랑 세트로 구매한거라 엄청 갓겜은 아닌데 꽤나 신박한 게임이라고 생각함
1976 - Back to Midway is a virtual reality action shooter that wears its arcade inspirations proudly, delivering a playful and energetic homage to classic 1970s and 1980s aerial shooters while using VR to reframe those ideas in a fresh, immersive way. Developed and published by Ivanovich Games, the title is clearly driven by a love of old-school design philosophies—simple controls, fast feedback, escalating challenge—combined with a willingness to experiment with how those mechanics feel when placed inside a three-dimensional, head-tracked space. Rather than chasing realism or simulation depth, the game focuses on immediacy, spectacle, and nostalgia. The game’s narrative framing is intentionally absurd and tongue-in-cheek, presenting an alternate-history 1976 in which the world has gone very wrong and hope rests on a bizarre time-travel combat program. This setup is less about telling a serious story and more about giving context to the game’s rapid-fire missions, exaggerated characters, and arcade tone. Dialogue and narration lean into campy humor, reinforcing the sense that the player is participating in a stylized sci-fi fantasy rather than a grounded war experience. It sets expectations early that this is a game meant to be enjoyed with a sense of fun rather than historical gravity. At its core, gameplay revolves around classic top-down shooter mechanics translated into VR. Players control aircraft as they fly through scrolling battlefields filled with enemy planes, turrets, and environmental hazards. Movement and shooting are deliberately straightforward, allowing players to focus on dodging incoming fire, positioning themselves effectively, and managing waves of enemies. The pacing is brisk, with little downtime between encounters, and the challenge ramps up steadily as new enemy patterns and denser bullet spreads are introduced. This design mirrors traditional arcade shooters, where learning patterns and improving reflexes are central to success. What truly differentiates the experience is how VR is used to enhance, rather than complicate, the formula. The main arcade-style view feels like standing in front of a massive virtual cabinet, with the battlefield unfolding in front of you in three dimensions. Periodically, the game transitions into “immersion zones,” shifting perspective closer to the action with more cinematic angles that place the player inside or directly behind the aircraft. These moments add variety and scale, making explosions, enemy flybys, and incoming fire feel more immediate and visceral without abandoning the arcade roots of the gameplay. Progression is handled through a combination of stage completion, score chasing, and unlockable upgrades. As players advance, they gain access to improvements that enhance survivability or firepower, helping offset the increasing difficulty of later missions. Leaderboards further reinforce the arcade mindset, encouraging replayability and mastery rather than one-and-done completion. The structure rewards skill and familiarity with enemy patterns, making repeated runs feel purposeful as players refine their approach and push for higher scores. Visually, the game strikes a balance between retro aesthetics and modern presentation. Enemy formations, scrolling environments, and on-screen effects evoke classic arcade shooters, while three-dimensional models and lighting add depth that wouldn’t be possible in a purely 2D experience. The art direction prioritizes clarity over realism, ensuring that enemies and projectiles remain readable even during chaotic moments. Sound design complements this approach, with punchy effects and energetic audio cues that reinforce the sense of speed and danger. The game’s limitations are largely tied to its deliberate simplicity. Players seeking deep systems, long-form progression, or extensive narrative development may find the experience relatively focused and repetitive over long sessions. Mission structure adheres closely to its arcade inspirations, and while the immersion zones help break up the flow, the core loop remains consistent throughout. However, for fans of classic shooters, this consistency is more strength than weakness, preserving the purity of the design rather than diluting it with unnecessary complexity. Ultimately, 1976 - Back to Midway succeeds by understanding exactly what it wants to be. It is a celebration of arcade shooter heritage filtered through the lens of virtual reality, offering a fast, accessible, and energetic experience that feels immediately familiar yet distinct in presentation. It may not redefine VR gaming, but it demonstrates how thoughtful use of immersion can breathe new life into established genres. For players who appreciate retro-inspired action and want a VR title that prioritizes fun, challenge, and replayability over realism, it delivers a focused and satisfying experience that honors its influences with confidence. Rating: 8/10
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