
1931: Scheherazade at the Library of Pergamum is the latest story-driven RPG from Black Chicken Studios, inc., spinning tales of pulp adventure, exotic locations, occult horror, and romance that'll require well-honed skills.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Визуальная новелла с элементами социального менеджмента, случай не сказать, что уникальный, но в этой игре, он выполнен достойным образом. О геймплее нечего и говорить — всё объясняет первая строка обзора. Куда важнее обратить внимания на музыкальное сопровождение; оно достойно всяческих похвал. Цену; игра продаётся за сущие копейки, и ценителям жанра, она, безусловно, придётся по вкусу. Из неоднозначного, отмечу простенькую, но атмосферную рисовку и сложные достижения, получения которых, займёт не один заход. Так же в игре отсутствует русская локализация, как официальная, так и любительская, но базового уровня английского, хватит, чтобы понять диалоги и не пропустить повороты сюжета. Советую.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice little story game with a likable mc, sure the skills are a mess and good luck figuring out how to do stuff but for 2 euros? absolutely worth it
还好,我不识字
Ladies, gentlemen, and esteemed entities, I am Kiba Snowpaw, a long-time gaming enthusiast and aficionado hailing from the golden age of 8-bit entertainment. I stand before you, not in the pixelated landscapes of my youth, but in the technicolor expanses of modern gaming. Clad in the frost-laden pelt of an Ice Wolf, I am a seasoned veteran of digital realms, a connoisseur of interactivity, and a seasoned critic of virtual constructs. Today, I bring to you a hard and frostbitten review of 1931: Scheherazade at the Library of Pergamum, a title that dared to transport players to the illustrious 1930s and the storied halls of the ancient Library of Pergamum. I approached the game as Scheherazade, a youthful scholar, and an adventurer on a valiant quest to discover the library's enigmatic secrets. The game presented me with intricate relationships and decisions, branching story arcs that held the promise of a unique narrative experience. The characters were well designed, each brimming with their individual quirks and fascinating backstories. However, my enthusiasm was quickly quelled by the game's snail-like pacing, a formidable adversary for even the most patient among us. The game chose to immerse itself in extensive character development and relationship-building that transformed the narrative experience into a test of endurance. As the frost around my heart deepened, I explored the game's mechanics. 1931: Scheherazade at the Library of Pergamum is built on a foundation of player-influenced narrative progression and resource management. Unfortunately, the game's shortcomings in pacing extended to its mechanics. The game's stat/time system felt unbalanced, inscrutable, and punitive. Even on easy, the leveling up felt like grinding against an unyielding iceberg. One must understand that as an Ice Wolf, I am accustomed to harsh conditions. But the relentless grind of 1931: Scheherazade was a blizzard without respite. The game's linear difficulty progression felt more like an avalanche, burying any semblance of dynamism or adaptability under a crushing pile of poor design decisions. Nevertheless, my frosted heart found some warmth in the game's visual style. The artwork felt in harmony with the game's 1930s setting, creating an immersive atmosphere that had the potential to thaw the most frigid gamer. The character designs were emotive and engaging, transporting me to exotic locales, from ancient tombs to clandestine mafia auctions. Yet, my journey remained fraught with turbulence. Bugs and glitches were as rare as a snowflake in summer, and the game ran smoothly, but the lack of clear requirements for stat mechanics and the agonizing grind of leveling up left me, a frost-bitten wanderer, lost in a blizzard of confusion. In comparison to other visual novel games such as Steins;Gate or Doki Doki Literature Club, 1931: Scheherazade feels like a lone wolf lost in a forest of superior titles. Its narrative depth fails to match that of its competitors, and its attention to historical accuracy, while commendable, is an iceberg in a sea of innovation and psychological exploration. In conclusion, while 1931: Scheherazade at the Library of Pergamum paints an alluring portrait of the 1930s, beneath the surface lies an arctic wilderness of slow pacing and punishing mechanics. It is an icy landscape where only the most dedicated visual novel enthusiasts might find solace. For this old Ice Wolf, it was a relentless blizzard that promised an intriguing adventure but delivered an arduous grind. There are even graphical issues that deserve mention here. While the visual novel aesthetic does a decent job in representing the historical era it aims to convey, it stumbles on the smallest details, which a veteran gamer like me can't overlook. We all know the old saying, "The devil is in the detail," right? But here, the devil seems to have taken a day off. Pixelation is a major issue, making the supposedly beautiful artwork feel like you're viewing it through a frosted window. Visual effects, when used, feel so out of place they are almost laughable. I expected to feel visually transported back to the 1930s, but the graphics were often more reminiscent of the early 2000s. And don’t get me started on the characters' movement, or rather the lack thereof. The stiff movements took away the life-like essence from the characters, making them appear as if they were straight out of a beginner's animation project. The game also falls flat when it comes to the sound design. The background music is an exercise in monotony, looping the same few bars over and over until I found myself reaching for the mute button just to keep my sanity. The lack of voice acting is a stark omission that would have made the storytelling more engaging, enhancing the emotional impact. Instead, we are left to imagine what the characters sound like, and in 2023, this is hardly the immersive experience we are all craving. It's hard to say that 1931: Scheherazade at the Library of Pergamum is worth the €3.99 price tag, even for hardcore visual novel fans. A game must provide entertainment value that justifies the cost, and I simply did not find that value here. Even on sale, it would be a hard sell for me. I can't shake the feeling that this game could have been so much more had the developers spent more time polishing the gameplay mechanics and fixing the graphics and sound issues. This brings me to a final point – the lack of updates. It's alarming how a game could stay in such a state with no fixes or improvements. This shows a clear lack of dedication from the developer's end to listen to the player base and improve their experience. In conclusion, as an avid gamer and a veteran in the field, I expected much more from 1931: Scheherazade at the Library of Pergamum. It pains me to have to give such a harsh review, but truth be told, the game fell short on many fronts. The shining moments were too few and far between to redeem the game in my eyes. My recommendation would be to pass on this one unless you're really into the Otome/Visual Novel genre and have immense patience for lackluster mechanics. But remember, fellow gamers, we are wolves, and wolves don’t lose sleep over the opinions of sheep. To those who enjoyed 1931: Scheherazade at the Library of Pergamum despite its glaring flaws, I salute your spirit. Gaming is, after all, a personal journey, and if this game has given you joy, then it has served its purpose. Until next time, Kiba Snowpaw.
böyle oyunlar yapıyolar uğraşıyolar bikaç dil ekleyin be 10/2
I have more visual novels than I ought to, and this is a title that makes me question why my library is so full of random things. Visual Novels always have a bit of an upward battle with me, and this failed to make it very far up the mountainous terrain that is my brain's funtime zone.
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roman anlatan bir hikaye oyunu bize hitap etmiyor konusu istanbul da geçiyor merak edenler için
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