
1931: Scheherazade at the Library of Pergamum is the latest story-driven RPG from Black Chicken Studios, inc., spinning tales of pulp adventure, exotic locations, occult horror, and romance that'll require well-honed skills.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Готовился к чему-то банальному, но это произведение смело все мои низкие ожидания как ураган. Моя пламенная речь в защиту канонов жанра, произнесённая с трибуны величайших творений.
Ідеально підходить для отримання картки, купіть її, поки вона на розпродажі, і ви точно отримаєте прибуток. Ви можете купувати ігри та заробляти гроші, переглядаючи інші мої коментарі в моєму профілі. (тільки із знижкою)
"1931: Scheherazade at the Library of Pergamum" is not a game, it's a Choose-Your-Own-Adventure/Fighting Fantasy style e-book that's been dumped on Steam masquerading as a game. The vast majority of this E-book is just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". To answer that question: When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. Some effort went into trying to extend the completely crap Ren'Py construction kit visual novel with an RPG system here, slapped together with Pygame. And guess what... there may be nothing at all in the world worse for gamers than the craptastic Ren'Py non-game making construction kit, but if there is, it's Pygame. I've reviewed over 11,000 games on Steam now, and I can say with utmost certainty it's even worse than RPG Maker and GameGuru. It really is trash... and perhaps that's unfair, but I've simply never seen anyone do anything decent with it. Philosophical questions on who to blame (bad developers or bad tools) can be put aside here anyway, the point is, as far as gamers are concerned, is that this is garbage and you shouldn't buy it. So they went and added stats to the e-book, but this only made the experience worse as you now have to "grind" the book to get more stats so you can read new parts of the book... ugh. What complete garbage. Imagine reading a book and then finding chapter 2 is padlocked and if you want to read it, you have to go read chapter 1 a few more times first. That's exactly the kind of experience you should expect from this garbage choose-your-own-adventure. It's beyond awful. And that's just one of so many reasons this was overwhemlingly rejected by the 120M+ gamers on Steam. Let's go into all the defects on this barely-a-game E-book. This e-book was slapped together with the godawfully bad RenPy Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. This particular E-Book/CYOA does have some "stats", numbers added to create the illusion of gameplay, but these numbers are less meaningful than the stats in an old Fighting Fantasy novel, and have little bearing on the various E-book endings this visual novel provides. Nobody finished reading a Steve Jackson Fighting Fantasy book and said "Boy, what a great game I just played!". Because books aren't games. And this is hardly any different, RPG stats aside, no matter how clumsily they were tacked on. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The E-Book features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this E-Book does. "1931: Scheherazade at the Library of Pergamum" didn't appeal much to the people who own a copy of the E-Book, either. It has achievements, and they show us a very clear picture that the E-Book didn't really capture any interest from gamers. The most commonly and easily attained achievement is for finishing the rather poorly done "tutorial", trivial to get, but less than 15 percent of players bothered to get that far before uninstalling the E-Book. Hardly a success story, gamers just weren't all that interested in the E-Book. Reviewing SteamDB to check how popular this E-Book was with players reveals a surprise... there's a very healthy spike in player counts for the E-Book. But this only happened once, and isn't consistent with the achievement stats, that show less than 15 percent of players bothered playing the E-Book for any reasonable amount of time. How is it possible for this E-Book to have so many concurrent players who didn't bother engaging with this E-Book? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this E-Book for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the E-Book just has a couple of players every week running up the E-Book and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many E-Books like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. "1931: Scheherazade at the Library of Pergamum" is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the E-Book, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. If you want to read a book, Project Gutenberg has over 70,000 professionally written books. All completely free. There's just no reason anyone should spend money on this garbage.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1931: Scheherazade at The Library of Pergamum - An Enthralling Blend of History and Adventure Rating: ★★★★☆ Review: Embark on a captivating journey through history with 1931: Scheherazade at The Library of Pergamum, an intriguing visual novel that seamlessly weaves together historical elements and thrilling adventures. With its rich storytelling, well-developed characters, and immersive setting, it offers a unique and engaging experience for fans of visual novels and history enthusiasts alike. 1931: Scheherazade at The Library of Pergamum takes you back to the early 20th century, immersing you in the world of archaeology, mysteries, and ancient legends. You assume the role of Scheherazade, a young scholar with a thirst for knowledge and a talent for unraveling enigmatic puzzles. As you explore the vast Library of Pergamum and encounter a diverse cast of characters, you uncover secrets, make choices, and shape the course of your own narrative. The strength of 1931: Scheherazade lies in its intricate storytelling. The game masterfully blends historical facts with fictional elements, creating a compelling narrative that keeps you hooked from start to finish. The characters are well-written and multi-dimensional, each with their own motivations and secrets to uncover. The choices you make throughout the game have consequences, influencing the outcome of the story and allowing for replayability. The visual presentation of 1931: Scheherazade is polished and aesthetically pleasing. The character designs are beautifully illustrated, bringing each individual to life with distinct personalities and visual flair. The backgrounds and environments are rich in detail, transporting you to various locations across the world and immersing you in the time period. While 1931: Scheherazade excels in storytelling, it is worth noting that the gameplay elements are more subdued. The game focuses primarily on the visual novel format, with limited interactive elements. While this might disappoint players seeking more gameplay mechanics, those who appreciate the immersive storytelling and character-driven narratives will find plenty to enjoy. The musical score in 1931: Scheherazade complements the atmosphere and setting perfectly. The melodic tunes and ambient sounds enhance the emotional impact of the story, providing a fitting backdrop for the various scenes and dialogues. In summary, 1931: Scheherazade at The Library of Pergamum is a captivating visual novel that seamlessly blends history, adventure, and compelling storytelling. With its well-developed characters, immersive setting, and the ability to shape the narrative through your choices, it offers an engaging experience for fans of visual novels and history enthusiasts. If you're seeking a thought-provoking and immersive journey through time, 1931: Scheherazade is a must-play title that will leave you craving more historical adventures.
Confirms my dislike of most visual novels....5 thumbs down
1931: Scheherazade at the Library of Pergamum, bir macera oyunudur ve oyuncuların 1930'ların başındaki İstanbul'da geçen gizemli bir hikayeyi keşfetmelerine izin verir. Oyunun çizgi roman tarzı görsel tasarımı oldukça etkileyici ve oyunculara gerçeküstü bir atmosfer sunuyor. Oyunda, oyuncular kahramanımız Scheherazade'ın yerine geçer ve onu hayatta tutmak için mücadele ederler. Oyun mekanikleri, araştırma yapma, görevleri tamamlama ve karakterler arasında diyalog seçimi yapma gibi standart macera oyunu özelliklerini içerir. Ayrıca oyunun RPG unsurları da var, oyuncular karakterlerinin becerilerini geliştirebilir, öğeler toplayabilir ve seviyelerini yükseltebilirler. Oyunun en büyük dezavantajı, bazı oyuncular için zor olabilen zorluğu olabilir. Ayrıca, oyuncuların hikayeyi tam olarak anlamak için biraz tarih bilgisi gerektirmesi de dezavantajlardan biridir. Ancak, 1931: Scheherazade at the Library of Pergamum, çizgi roman tarzı grafikleri ve zengin hikayesi ile sıradışı bir macera oyunu deneyimi sunuyor. Hikaye ve karakterlerin karmaşıklığı, oyuncuları oyunun içine çekiyor ve onları İstanbul'da heyecan verici bir maceraya sürüklüyor.
1931: Scheherazade at the Library of Pergamum is a remarkably dense mixture of visual novel storytelling, role-playing progression, life simulation, romance, and globe-trotting pulp adventure. Developed and published by Black Chicken Studios, inc., it follows Scheherazade “Sadie” Keating, a young aspiring archaeologist whose search for answers surrounding her missing parents draws her into a much larger world of mysteries, dangerous expeditions, unusual discoveries, supernatural intrigue, and complicated relationships. Instead of presenting these events as a purely linear story, the game gives players considerable control over how Sadie develops and which opportunities become part of her journey. The 1930s setting is one of its strongest qualities. It provides an excellent foundation for an adventure inspired by classic archaeological mysteries and serialized pulp fiction. Sadie can become involved in stories taking her from familiar urban surroundings to distant locations, while ancient artifacts, secretive organizations, strange phenomena, and ambitious rivals continually complicate her plans. There is a playful quality to many of these adventures, yet the game still provides enough mystery and personal drama to make discovering Sadie's ultimate fate compelling. What separates the experience from a conventional visual novel is its extensive simulation system. Players manage Sadie's schedule, improve her abilities, pursue objectives, and decide how to spend limited time. Developing the appropriate skills can influence which opportunities become available and how effectively certain situations can be handled. As a result, character progression is directly connected to storytelling. Deciding what Sadie studies or practices can eventually determine what she is capable of accomplishing during an important adventure. This structure makes planning an important part of the experience. Players cannot simply expect to see every major event during one straightforward playthrough. The game contains more than 50 story arcs and numerous possible outcomes, creating a substantial amount of material that rewards experimentation. Some adventures may require specific preparation, while relationships and other events can develop differently according to earlier choices. With 11 endings available, replaying the game is an important part of discovering its full scope. Relationships are similarly intertwined with Sadie's development. Five major romantic possibilities provide substantial routes, but romance does not completely dominate the narrative. Friendships, rivalries, personal ambitions, and adventure remain important, allowing players to shape Sadie's social life without reducing every character interaction to courtship. This works particularly well because relationships unfold alongside her archaeological ambitions and other responsibilities. Romantic choices therefore feel like part of her increasingly complicated life rather than an isolated dating mechanic. The amount of written content is enormous, and players who enjoy reading will get considerably more from the game than those looking for constant visual spectacle. Conversations, descriptions, choices, menus, and character illustrations carry most of the experience. Animation is limited and the presentation is relatively modest compared with modern cinematic visual novels. However, the restrained production is balanced by the sheer quantity of branching narrative content. The writing frequently creates situations far more elaborate than the static presentation would initially suggest. The Steam version provides additional incentives for completionists through 91 achievements, along with Steam Trading Cards and other platform features. The large achievement collection fits the branching structure particularly well because unlocking everything naturally encourages experimentation with different adventures, relationships, decisions, and outcomes. Additional artwork, interface improvements, fixes, and extra content further strengthen this edition, although the fundamental attraction remains the massive underlying narrative. Its greatest weakness is also connected to its ambition. Managing statistics and schedules can become repetitive, especially when a player is primarily interested in advancing a particular storyline. Requirements for certain events may not always be immediately obvious, and attempting to reach specific outcomes can demand careful planning or repeated playthroughs. The interface and overall presentation can also feel dated beside newer visual novels. Players expecting direct exploration, action-oriented archaeology, or elaborate animated sequences should understand that most adventures are experienced through text and decisions rather than conventional action gameplay. Steam Deck compatibility is not officially rated by Valve on the Steam store, so it should be treated as having no official Steam Deck compatibility classification rather than being considered Verified or Playable. Its primarily menu-driven and visual-novel-oriented design may be suitable for handheld play, but the absence of an official compatibility rating means players should not assume completely trouble-free operation. Interface readability, controls, and any technical quirks may require additional consideration when playing on Steam Deck. Despite its dated elements, the game remains unusually ambitious within its genre. Combining romance, archaeology, supernatural mysteries, character statistics, scheduling, branching adventures, and multiple endings creates an experience with far more mechanical depth than the average visual novel. It is particularly appealing to players who enjoy slowly building a character and discovering how earlier decisions produce consequences much later in the story. Ultimately, 1931: Scheherazade at the Library of Pergamum succeeds because it commits fully to giving players an enormous interactive adventure rather than a simple sequence of predetermined scenes. Its presentation may be modest and its simulation mechanics occasionally demanding, but patient players are rewarded with extensive narrative variety, memorable relationships, numerous adventures, and substantial replay value. For fans of text-heavy RPGs, life simulations, otome-style romance, and branching visual novels, it offers a distinctive journey that can remain engaging for many hours. Rating: 7/10
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roman anlatan bir hikaye oyunu bize hitap etmiyor konusu istanbul da geçiyor merak edenler için
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Where this game's players are, estimated from review languages.
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