
"18 Hell:Lost" is a psychological horror indie game set in 1930s Shanghai. Players awaken in a grand hotel, trapped as fate and soul intertwine, leading them deeper into the unknown.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
despite some things not being translated into english i really enjoyed this. it starts windowed for a reason as fullscreen i noticed i couldn't see all subs during the cut scenes. great atmosphere, music, good story despite some translation issues.
游戏氛围感挺好 故事做的也挺好 比前作强太多了 再来点突脸更好了!!!
中评。鬼打墙模拟器,这个主题就蛮投机取巧的所以场景翻来覆去就那么几个,过了10楼稍微丰富一点,女声一出来就能猜到个大概的俗套剧情,最后结尾更是……[spoiler] 梆梆一拳永世不得超生呗,白爬楼了!! [/spoiler] 3h全成就,其他的还好,但我当时漏了一个鬼上身,好笑的是变成俺在到处找鬼了,试了半天,最后在2楼出去不开手电就行,其他成就基本都是走流程就能解锁。 最后吐槽一下,该工作室热衷于做柜子做抽屉但是里面基本没道具!憋上当了!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Started off as liminal space hotel exploration, but then turned into more horror with repeated slightly changed environments. Pretty nice. Good sound design.
Decent chinese horror game.
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 非常棒的中式恐怖游戏! 《18层:忘忧》是一款由DWall工作室精心打造的新中式恐怖游戏,它以民国时期的上海为背景,为玩家提供了一个充满神秘和恐怖氛围的沉浸式体验。 游戏背景设定在民国时期的上海,一个繁华而神秘的时代。玩家醒来时发现自己身处一家酒店中,但却无法离开。这种设定立即为游戏营造了一种不安和紧张的氛围。随着玩家的探索,他们将逐渐揭开酒店背后的秘密,这种逐渐深入的过程充满了悬疑和惊喜。 《18层:忘忧》与其他恐怖游戏最大的不同在于其独特的游戏机制。它利用空间和时间的特性,创造出一种鬼打墙的既视感,让玩家在探索过程中感受到一种无法逃脱的恐惧。这种设计巧妙地将中式恐怖元素与游戏玩法相结合,提供了一种新颖的游戏体验。 游戏中融入了丰富的中国鬼怪传说,与传统的鬼怪追逐躲藏不同,本作采用了“触见即x”的机制,意味着玩家在不经意间冒犯或不守规矩时,将会受到“他们”的惩罚。这种机制要求玩家全程保持高度警惕,增加了游戏的紧张感和挑战性。 游戏的画面设计充满了诡异和神秘感,如诡异的摇椅、循环的时间、镇宅的乌龟以及夜夜笙歌的舞厅等中式场景,都让人仿佛置身于一个真实的恐怖故事中。此外,游戏的音效也非常出色,能够很好地烘托出游戏的氛围,让玩家的每一次心跳都与游戏的节奏同步。 总体而言,《18层:忘忧》是一款非常值得尝试的恐怖游戏。它不仅有着吸引人的背景设定和独特的游戏机制,还巧妙地融入了中国传统文化中的鬼怪传说,为玩家提供了一个全新的恐怖游戏体验。游戏的画面和音效都非常出色,能够很好地将玩家带入那个恐怖而又神秘的世界。如果你是恐怖游戏的爱好者,那么《18层:忘忧》绝对不容错过。
I enjoyed the game a lot. It wasn't particularly scary however, the atmosphere and regular things happening kept the game interesting. There were no cheap jump scares. Graphics were pretty decent and there were no confusing or annoying puzzles to overcome. It took me about 2 hours to finish. I recommend this. No commentary gameplay can be found in the links below. https://www.youtube.com/watch?v=sAA2qwxAtvw&t=1629s https://youtu.be/crkAJ1XUjNI
氛围感很足,中式恐怖给人的感觉还是非常棒的,游戏剧情不算长,涂脸不多,主要是氛围感,喜欢可以入手
—— 记录:-90%折扣3.30元,26/01/23入。 —— 黄泉路上黄泉泪, 黄泉泪中黄泉恨。 黑白无常索命来, 生死轮回不可违。 今生未报前世仇, 来世再续前世怨。 黄泉地狱轮回转, 生生世世不相见。 —— 下半身思考的男士先X后X了一名已有身孕的女子后毁尸灭迹、散播谣言,被害者家属成功报仇的故事。 如果故事到这里结束...可惜...26/02/17
A solid indie-horror/walking-simulator that has a loop mechanic where the game slowly changes and gets weirder each loop. The atmosphere is solid and this is probably the best Chinese indie-horror game I've played.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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