
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
"1849: Gold Edition" combines the base game "1849" plus the "1849: Nevada Silver" and "Epilogue: After the Gold Rush" content packs. 1849 is a city management game set during the California Gold Rush. Your task is to build towns, populate them with workers, and make sure that they are housed, fed, and entertained. You’ll have to manage and coordinate extensive production and trade networks to make sure your towns thrive. 1849: Nevada Silver expands on 1849’s simulation gameplay to provide more challenge on a bustling new frontier: - Six new Nevada city scenarios, from frontier outposts to bustling boom towns, plus sandbox mode - Train-based trading system adds a new strategic dimension - New buildings, mines, and resources based on the industry and technology of the era The Epilogue presents two final scenarios, taking place in the period after the gold rush, as the people of California attempted to forge a new identity in a state that went through an irreversible transformation. "1849 is a neat city builder which works well within its theme and is quite satisfying to play if you enjoy city-builders." - Lena LeRay, IndieGames.com "1849 seems to be an accurate simulator in terms of its focus on 1850s city building. It's also a compelling and, at times, highly challenging strategy game." - Chris Priestman, KillScreen Daily A campaign mode that traces the development of the Gold Rush from mining camps to bustling cities. Each city scenario presents players with unique starting conditions, victory goals, and obstacle events. Sandbox mode with a procedurally-generated map for your location, based on geography (from the Pacific coast to the Sierra Nevada mountains), precipitation, resource availability, and starting lot size. Vivid old west towns with buildings lining the streets directly inspired by California’s Gold Country. Over 50 resources that players can dig up, farm, refine or manufacture as they build complex towns and cities.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $205.1K | 384 | 73% | $14.99 | |
| — | 83 | 76% | $19.99 | |
| — | 101 | 70% | $7.49 | |
| — | 120 | 82% | $9.99 | |
| — | 101 | 66% | $14.99 | |
| — | 21 | 78% | $9.99 |