No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
10000000 is a Dungeon Crawling Puzzle RPG Matching Game. Run the dungeon, match tiles and run for as long as you can “This game is so good it makes me want to cry” - TouchArcade - Monsters blocking your way? Match swords and staves to take down pixel art Orcs, Dragons and Elementals - Can't see a match? Dig into your backpack for items. How about casting a magic spell that changes all the tiles on the puzzle board, or eating some food to give yourself an energy boost. - Battle getting too tough? Use the loot you found to go back to the Blacksmith and Armorer to upgrade your gear to epic status “Freedom costs 10 million. I’m half-hoping I never make it” – Kotaku - It's an RPG too! - Each dungeon and monster fight gives you experience to spend on new skills at at the trainer - Upgrade your castle - Matching stone and wood lets you bring it back home to upgrade your castle “It’s damned good.” – Pocket Tactics - Brew potions to make yourself stronger, or if you are feeling brave, drink potions that make the monsters and chests harder but increase your score. - Roguelike difficulty - It's hard to reach 10000000 but keep replaying the dungeon and you'll get stronger and stronger every run - And while you do it, zone out with some retro music and pixel art
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
10000000 is a Dungeon Crawling Puzzle RPG Matching Game. Run the dungeon, match tiles and run for as long as you can “This game is so good it makes me want to cry” - TouchArcade - Monsters blocking your way? Match swords and staves to take down pixel art Orcs, Dragons and Elementals - Can't see a match? Dig into your backpack for items. How about casting a magic spell that changes all the tiles on the puzzle board, or eating some food to give yourself an energy boost. - Battle getting too tough? Use the loot you found to go back to the Blacksmith and Armorer to upgrade your gear to epic status “Freedom costs 10 million. I’m half-hoping I never make it” – Kotaku - It's an RPG too! - Each dungeon and monster fight gives you experience to spend on new skills at at the trainer - Upgrade your castle - Matching stone and wood lets you bring it back home to upgrade your castle “It’s damned good.” – Pocket Tactics - Brew potions to make yourself stronger, or if you are feeling brave, drink potions that make the monsters and chests harder but increase your score. - Roguelike difficulty - It's hard to reach 10000000 but keep replaying the dungeon and you'll get stronger and stronger every run - And while you do it, zone out with some retro music and pixel art
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.9K | 91% | Free | |
| — | 88 | 44% | Free | |
| — | 8 | 82% | Free | |
| — | 4 | 60% | Free | |
| — | 1.4K | 92% | Free | |
| — | 7 | 74% | Free |