
After another wave of financial crisis, the government decided to make currency denomination. Don't allow them to rob you! Go to the government’s bank repository and take your money back!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After another wave of financial crisis, the people’s purses became empty. All cash is gone and money on banks accounts are under the threat. The government decided to make currency denomination and take away all that's left. Go to the government’s bank repository and take your money back! Collect coins, bills and keys to open the door for another level.
Don't allow them to rob you! Fill your purse with money!
Another crisis and inflation. But now, the money denomination is come!
Features:
Oldschool platformer.
Unique main hero - The Purse.
Piles of money.
Many dangerous saw and spike traps.
Simple and intuitive control.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The store page has been localized into all available languages. If you notice any errors in your language, please let us know and we will correct them.
100 RUB: Operation Global Denomination is a compact indie platformer that builds its identity around satire, simplicity, and a deliberately absurd premise. Developed and published by KuKo, the game imagines a fictional financial catastrophe in which currency loses its value overnight, prompting a global denomination that leaves ordinary citizens scrambling to reclaim what they believe is rightfully theirs. Rather than approaching this theme with realism or commentary-heavy storytelling, the game treats it as a springboard for a tongue-in-cheek action adventure, where frustration with bureaucracy and money is transformed into a literal obstacle course. At its core, the experience is rooted in classic 2D platforming. Players guide the protagonist through a series of trap-filled environments that demand careful timing, quick reactions, and a willingness to retry sections after failure. Spikes, saws, moving platforms, and narrow jumps form the backbone of the challenge, evoking the feel of old-school arcade and early PC platformers. Controls are straightforward and responsive, making the game easy to pick up even for players who are not deeply experienced with the genre. The challenge is more about execution than complexity, relying on precision rather than layered mechanics. The game’s satirical framing gives context to the action without overwhelming it. The idea of storming a secure facility to reclaim devalued money is intentionally exaggerated, serving more as a comedic justification for the platforming than a narrative to unravel. There is little in the way of dialogue or deep story development, but the concept itself carries enough humor to keep the experience lighthearted. For some players, the absurdity adds charm and memorability; for others, it may feel like a joke that doesn’t fully evolve beyond its initial setup. Visually, 100 RUB embraces a minimalist pixel-art style that prioritizes clarity over flair. Environments are easy to read, with hazards clearly distinguished from safe platforms, which is crucial for a game that relies heavily on timing and precision. While the graphics are simple and lack detailed animation or visual variety, they are functional and consistent. The same can be said for the audio design: sound effects and music do their job without standing out, reinforcing the retro tone without becoming distracting. One of the game’s defining traits is its brevity. Levels are designed to be completed quickly, and the overall experience does not aim to occupy dozens of hours. Instead, it works best in short sessions, where players can enjoy the challenge without fatigue setting in. Achievements and collectible elements offer some incentive for replay, particularly for completionists, but the primary appeal remains the immediate satisfaction of clearing difficult sections rather than long-term progression or evolving mechanics. In terms of difficulty, the game strikes a balance that will feel familiar to fans of traditional platformers. Mistakes are punished, but retries are quick, encouraging a trial-and-error rhythm that rewards persistence. This design choice helps maintain momentum and prevents frustration from becoming overwhelming, even when certain sections require multiple attempts to master. Ultimately, 100 RUB: Operation Global Denomination succeeds by knowing exactly what it wants to be. It does not attempt to expand into a complex narrative experience or a mechanically dense platformer, instead offering a short, focused game built around a quirky idea and solid fundamentals. For players who enjoy retro-inspired platforming and appreciate oddball indie concepts, it delivers a straightforward and entertaining diversion. While its scope and depth are limited, its charm lies in its simplicity and its willingness to turn an abstract economic joke into a tangible, playable challenge. Rating: 6/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
clu bi chi ta
Третья игра из "Денежной" серии от Кико. На этот раз платформер аж о 24 уровнях. Босс - двадцатьпятый. Живой кошелек проникает в логово иллюминатов чтобы вернуть все похищенные ими с помощью деноминации деньги. Собираем монетки, уворачиваемся от лезвий, лазеров и шипов, ищем секреты. А вот сюжетных картинок уже нет. Игра все так же работает на все свои четверть бакса.
el mejor juego del mundo
I almost gave up on this game because it had me so frustrated. Nothing wrong with the game, it just seemed too difficult for me at times. But I persevered, and glad I did! Its fun. The achievements are fun too. Gems hidden throughout random walls. Solid, low-budget minimalist platformer.
Pretty good platform style game. Quite frustrating at times and I had to do some math to figure out all the secrets but still enjoyed it quite a bit!
Nice crap game :D
nice
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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